# data[].attributes.body
Solve a problem with a set of commands/instructions/interactions that are placed in a concrete order to solve a problem.

# data[].attributes.body
Learn to troubleshoot a problem

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Create a personal webpage (does not have to be public)

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Decompose a problem into simpler steps

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See that programming isn't "scary"

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Write a program or script that actually does something.

Example: a simple java script that draws to the canvas or a screen saver. An "oh wow" feedback instead of vapor, abstract operations.

Ex: a javascript to bookmark X and then shows it on a webpage.

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Derive common and uncommon gameplay concepts from physical reality

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Discover how programming can solve practical every-day problems

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Learn a simply or "toy" programming/scripting language

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Understand the basic concept of an object (oriented programming) vs an interaction

# data[].attributes.body
able to use control structures

# data[].attributes.body
Understand basic boolean logic

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Understand importance of documentation to code

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Use abstractions to solve a problem

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Audio/Music

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Communicate an idea with collaborators

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Describe an issue

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Understand significane of an avatar in game & in prosthetic world

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convey emotion through interaction

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Empathize with an audience

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Orchestrate

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invent abstract solutions (AKA workarounds)

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Consider an audience perspective

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Document a plan

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identify why they find something fun beyond surface gratification

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Draw an idea

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Describe an idea through user interaction

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Explain/Understand/Employ acceleration as a derivative of velocity

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Understand how a computer actually executes code.

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Filter quality content from internet sources

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Create an E portfolio documenting new skills

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Fail with Joy

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Take responsibility for ourselves

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Present an idea aloud in front of a group of peers

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Actualize an idea

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Feel pride of accomplishment

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Start & complete a project.

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Accomplish awesomeness!

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Feel accomplished about their work

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Feel excited and invigorated!

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Make friends with other people at camp

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Feel safe & happy in their community!

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Role

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Learn about color theory and create effective art & design elements for games

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Structure a game experience on permanence

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Demonstrate understanding of if-then sequencing

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Create a 2D sidescroller platform level with tiles

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Create a Pixel Art tree

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Make a sound effect

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Create a Pixel Art character

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Draw their own characters

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Create Pixel Art level tiles

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Create a Pixel Art weapon or item or asset

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Animate a sprite

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Make animations in flash or photoshop

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Create their own animated sprites

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Create user interface for games

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Create a Pixel Art walk cycle animation

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Role

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Coordinate character develop for maximum humanity or person-hood

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Create milestones

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Reward a player for an action

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Storyboard an idea

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Effectively coordinate elements of a program language into a dynamic stream

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Approach game design in holistic manner

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Create a paper prototype

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Create a pixel tile level concept with graph paper

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Invent a framework for a game idea

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Write a simple game document

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Write a game design document

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Design a level

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Role

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Have a sense of distinction between constructive and non-constructive criticism

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Motivate each other to feel good about individual contributions

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Take someone else's perspective

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Listen to criticism

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Listen to others' ideas

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Offer criticism in a productive manner

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Collaborate on a project

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Learn how to work on a team

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Ask peers for help

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Ask adults for help

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Work on a team

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Share information with a team

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Give constructive feedback

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Role

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Use, define and explain key terms (e.g. game mechanic, win condition)

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Know the difference between agile and traditional development

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Face everything and pick the scariest thing first

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Communicate using design documents

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Inform players of gameplay in an effective fashion

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See the game from a player's perspective

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See alternative means to the same end

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Develop a collaborative workflow

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(Understand how to) go from concept and prototyping to a finished game

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Identify the needs of players

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Present an idea/concept

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Plan games for social issues