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Game 1, 2023 - Trading is now open
To register or login to the new portal:

1. Go to www2.asx.com.au.

2. Select Login (top right hand side).

3. If you are new to the Game and not an Investor Portal user, select 'Join Now.'

4. If you are a previous Investor Portal user, log in with your username and password.

5. Once you have logged in, select the Schools Sharemarket Game and complete the Schools Game registration form.

6. Once registered as a teacher, you can then add your students.

Need help with registering and adding your students - see our Teachers getting started guide

Please note: Only teachers can register for the Game. If you are a student and you want to participate in the Game. Please ask a teacher to register for the Game and then sign you up.

The Game

While you teach your students about investing and the Sharemarket, they can put into practice what they are learning by participating in the Sharemarket Game. Students receive a virtual $50,000 they can invest over a 10 week period, in over 300 companies listed on the ASX. The prices students buy and sell at are the same prices as they would get in the live market so this is as close to real life share trading as you can get. The Game now also provides your students with exposure to 55 ETFs and 5 LICs to diversify their portfolio.

By participating in the Game your students will:

Develop their knowledge of the sharemarket,

learn how to research companies,

discover the importance of wise investment decisions,

gain a greater knowledge of economic and world events, and

begin to learn more about investing which is beneficial for their future.

The Game can be part of a school subject or an extra-curricular activity offered to students. It is free to register and as a bonus students can win cash prizes.

Game features
Students can:

Choose from 300+ stocks

Create their own watchlist

View company charts and the latest prices

Get the top 5 and bottom 5 stocks for the day

Participate as a team or individually

Teachers can:
How the Game works

As teacher, you need to register for the Game and then inside your account you sign your students up to participate.

If you are a student, you need to ask a teacher to sign you up.

Students compete either individually or in a group of 2 to 4 students.

Students do research and decide which companies they will invest in.

They buy and sell shares in any of the nominated ASX listed companies.

Orders to buy or sell shares can be placed at any time. Orders will be executed when the market is open.

Students can monitor shares via their Game portfolio.

Any questions or feedback - you can ask us at School.SMG@asx.com.au

2023 Game dates

Game will run from March 16 till May 25
Registrations will close on April 27

New curriculum aligned, skill-based learning materials

Designed with busy teachers in mind and linking to several subject areas Australia-wide. They are easy to modify, and include a glossary and assessment task with embedded links to general capabilities such as literacy and numeracy, and to cross-curriculum areas, with content that includes environmental issues and a celebration of Indigenous involvement with the ASX.
Find out more
Game prizes

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To register or login to the new portal: Go to www2.asx.com.au. Select Login (top right hand side). If you are new to the Game and not an Investor Portal user, select 'Join Now.' If you are a previous Investor Portal user, log in with your username and password.

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Maths Enrichment - Australian Maths Trust

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Maths Enrichment Date Monday 30 March to Friday 16 October 2026 Time 12–16 weeks Cost AUD $55.20 Ramanujan, Newton, DirichletAUD $56.00 Euler, GaussAUD $56…

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Taking you another step closer to expanding the world's supply of creative young problem solvers.

The module is designed for students in years 3-10 and is conducted over 3 to 4 consecutive weeks between March and early June (but the timing of 3 to 4 weeks is up to your school). This allows for flexibility in your schedule to cater for all students.

All study materials will be provided and you'll be given a range of support materials including module handbook, sample letter to parents, posters, student problems, teacher guide, extension problems, marking schemes, stats reports, and more.

Challenge entry fees for 2019 are $18.50 per primary student and $25.50 per secondary student. (Price inclusive of GST for Australian schools).

Registrations open in February 2019.

If you'd like to chat with someone about the Challenge, simply call us on 02 6201 5136 or email mcya@amt.edu.au.

The registration system is for teachers only. If you are not a teacher, please contact your teacher and direct them here.

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Maths Challenge | Australian Maths Trust

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The module is designed for students in years 3-10 and is conducted over 3 to 4 consecutive weeks between March and early June (but the timing of 3 to 4 weeks is up to your school). This allows for flexibility in your schedule to cater for all students.

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We offer unique ways for you to encourage and inspire students who might have hidden natural ability in computer programming.

Computational thinking is becoming part of our everyday world. It is the basis of all computer programming and has led to platforms such has Facebook and Google.

Put simply, computational thinking is a problem-solving method that we draw on when solving complex problems with the use of computers. We draw on logical reasoning, algorithms, decomposition, abstraction and patterns and generalisations when thinking computationally.

Achievement standards in computational thinking are included in the Australian Curriculum, and we have offerings designed to introduce these engaging and empowering concepts to your students.

Using computational thinking, you can foster lateral thinking and pragmatic problem-solving to unearth future talent in computer programming-something students might not normally have an opportunity to demonstrate.

Details of how you can open your students' eyes to the game-changing discipline of computational thinking are included below.

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Computational Thinking | Australian Maths Trust

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Computational thinking is becoming part of our everyday world. It is the basis of all computer programming and has led to platforms such has Facebook and Google. Put simply, computational thinking is a problem-solving method that we draw on when solving complex problems with the use of computers.

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ICAS Mathematics - Educational Assessment Australia (EAA)

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ICAS Mathematics test assesses students' skills and knowledge across five strands:Algebra and Patterns, Chance and Data, Measures and Units & Number and Arithmetic.

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We design our competitions and programs to help students to become better problem solvers in school, so they can be creative solution finders in life.

Our core passion is finding new and stimulating ways to help young Australians become creative problem solvers. And we believe that enjoying the challenge of maths is the most effective way to get them there.

Our competitions and programs are the key way for you to help us achieve this mission.

Every day our dedicated mathematicians work to create challenges for students to practise on, so they'll be prepared for a future full of real-world problems-problems that'll need ingenuity, creativity, and determination to solve.

Our high-quality maths challenges are then embedded into a range of offerings, from annual events like the internationally recognised Australian Mathematics Competition to programs that run over a series of weeks.

We have individual competitions and programs that focus on maths, information science, algorithmic thinking, information and communication technology, and developing girls in STEM subjects. Better still, we have great resources (practice papers or program materials) so you can integrate them into your daily teaching activities.

We work to make sure that competition and program participants are recognised for their efforts, with a select number even having the chance to progress to local and international representation in both maths and informatics. Here is a list of all the awards, prizes and certificates available across all of our competitions.

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Stimulate Minds | Australian Maths Trust

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Our core passion is finding new and stimulating ways to help young Australians become creative problem solvers. And we believe that enjoying the challenge of maths is the most effective way to get them there. Our competitions and programs are the key way for you to help us achieve this mission.