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Young and old can play together and age doesn't determine winner.

Great for visual spatial and pattern recognition.  It feels like we're getting smarter by playing it.

It's different each time we play it (replayability).

Beat your competition with a great score!

There's strategy to try to beat your opponent.  Get the most points!!

Yell Qwirkle when you get one! Make everyone else groan!

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Pattern Recognition - Recognizing patterns of the tiles and what you have available to play.
Allocating Resources - Because this is a points driven game, players should strategically decide on where to play based on points earned.
Strategy - Try to outwit your opponent, plan ahead, and "see" the space.
N-effect  - This game is for 2-4 players so the competition is smaller for optimum engagement.
Completion Achievements/Points - Get a Qwirkle by correctly completing a line of 6.  12 points per Qwirkle.
Leaderboards/Scoring  - Keep track of points.

Revised Content Below
Action Language - The only action language is the noting of "Qwirkle".  This tends to get the attention of the other players.  Action language is moderate in the use of the game.
Assessment - Scores are kept for each player.  This is an important feature of the game!  It determines the winner.
Conflict/Challenge - Players are in competition with other players to get the most points.  The board is changing with each player's turn so it's never the same and as a player refills their tiles, it's continuing to change.  This is an important feature of the game.
Control - Each player has control of where they place their tiles. They do not have control of their opponents movements which can often be frustrating!  This feature is important in the game.
Environment - This game is low in it's environmental cues.  The game story doesn't have a physical location.
Human Interaction - The game itself if a board game.  So the human interaction piece comes from the players someone plays with.  This is moderately important in this game.
Immersion - This is not a part of the game.
Rules/Goals - Rules are clearly stated and constant.  The ultimate goal is to get the most points.  The rules are important to this game.

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Game is for 2-4 players.  Ages 6+.

1. Each player draws 6 tiles.  There are 6 different shapes, 6 different colors.

2. Lay tiles down in one line.   Make lines 2 different ways.

Option 1:  Same color, different shapes

Option 2:  Different colors, same shape

3. After laying down, replenish your tiles so that you have 6.

4. Complete a line of 6 correctly, get a Qwirkle.

5. Points:

Qwirkle - 12 points

Tiles laid - 1 point per tile laid + 1 point for each tile already in the line

If your tiles are part of two lines, count all the tiles in each line.

Use all your tiles - 6 point bonus

6. Highest score wins!

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Train your brain to see patterns and colors!  A game for all generations!

Watch the video below on how to play!