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25 Small details in the world of Horizon: Zero Dawn

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Horizon Zero Dawn - BTS #3: Creating a PlayStation Icon | PS4

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https://www.playstation.com/en-us/games/horizon-zero-dawn-ps4/ Creating Aloy, the protagonist of Horizon Zero Dawn, was a difficult process; there were many iterations before Guerrilla settled on the adventurous woman you see today. In the third of our series, we speak to the Guerrilla team about bringing Aloy to life and how she has been received by gamers around the world.

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Horizon Zero Dawn - BTS Video #2: Growing Guerrilla | PS4

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https://www.playstation.com/en-us/games/horizon-zero-dawn-ps4/ We've previously explored the shift from first person shooters to an open world action RPG, and now we take a behind the scenes look at the studios of Horizon Zero Dawn's developer, Guerrilla Games. We also speak to some of the newer members of the team who were brought on board during the game's development to help expand Guerrilla's understanding of the genre.

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Horizon Zero Dawn - BTS Video #1: From Corridors to Mountains | PS4

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https://www.playstation.com/en-us/games/horizon-zero-dawn-ps4/ How does a studio transition from specializing in first-person shooter development to creating a brand-new open world action RPG? We went behind the scenes of Horizon Zero Dawn's development and talked to Guerrilla Managing Director Hermen Hulst, Studio Art Director Jan-Bart van Beek, Game Director Mathijs de Jonge and Technical Director Michiel van der Leeuw about the challenges involved in making the switch.

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Revealing Horizon Zero Dawn's Challenging Development History

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In this exclusive Game Informer video, Guerilla Games' art director Jan-Bart van Beek, managing director Hermen Hulst, and game director Mathijs de Jonge reveal the origins and development history of Horizon Zero Dawn on the PlayStation 4.

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An impression on some of the animation work i did on horizon zero dawn. ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla - Horizon Zero Dawn is rated [ESRB] T for Teen and [PEGI] 16. -

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A small collection of my animations from Horizon Zero Dawn for Sony Playstation 4. I was the lead animator during the 6 year development of the project, focusing full time on the robots in-game making sure the style, look and feel of the robots stayed consistent by the team.

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This video shows some of the systems I created in our animation diagram to adjust animation at run-time, for the Ps4 game Horizon Zero Dawn. The systems are usually based on variables provided by our awesome Gameplay programmers (camera angle or turn speed for instance).

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Here are some of the gameplay animations I made for the Ps4 game Horizon Zero Dawn. They are mostly based on mocap, with a generous amount of key-editing. I was also responsible for implementing most of these assets in the animation diagram. Horizon Zero Dawn is a 3rd person Action-RPG.

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EXTRA

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USER_INTERFACE

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GAMEPLAY

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MACHINES

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COSTUMES

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WEAPONS

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PROPS

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Colorado Springs Pioneers Museum (Colorado Springs, CO)

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Colorado Springs Pioneers Museum (Colorado Springs, CO)

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King’s Peak (Ashley National Forest, Utah)

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King’s Peak (Ashley National Forest, Utah)

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Red Rocks Amphitheater (Jefferson County, CO)

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Red Rocks Amphitheater (Jefferson County, CO)

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 Cheyenne Mountain Complex (Colorado Springs, CO)

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 Cheyenne Mountain Complex (Colorado Springs, CO)

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16th Street Daniels & Fisher Tower (Denver, CO)

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16th Street Daniels & Fisher Tower (Denver, CO)

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Sports Authority Field (Denver, Colorado)

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Sports Authority Field (Denver, Colorado)

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United States Air Force Academy Cadet Chapel (Colorado Springs, CO)

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United States Air Force Academy Cadet Chapel (Colorado Springs, CO)

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Among The Front Range Formations (Rocky Mountains, Colorado)

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Among The Front Range Formations (Rocky Mountains, Colorado)

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REGIONS