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This example is related to substitution in the SAMR Model because the SmartNotebook only replaces typical pencil/paper or moveable matching cards, and adds little to no improvement to the quality of the instruction.

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This example is related to redefinition in the SAMR Model because Periscope allows for the application and creation of a new task, the live streaming of student discussion and role playing, with the possibility to comment on it while it is going on, using technology.

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This example is related to substitution in the SAMR Model because Padlet only replaces typical pencil/paper and adds little to no improvement to the quality of the instruction.

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This example is related to augmentation in the SAMR Model because Screencastify acts as a direct tool substitute, with functional improvement.

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This example is related to redefinition in the SAMR model because Podcast and Movie Maker allow for significant task redesign in the creation of scripts and movies.

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This example is related to substitution in the SAMR Model because the Google Document only replaces typical pencil/paper and adds little to no improvement to the quality of the instruction.

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Students will create either a podcast or movie using the technology podcast or movie maker to create their own script/movie of a dystopian society.

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Students will produce a small group stance or opinion on utopian and dystopian societieis presented both in the text they have read, The Giver, as well as in movies they have seen, such as The Divergent Series and The Hunger Games. They will discuss key points on their screen and use a webcam through the program Screencastify.

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Students collaboratively and interactvely use SmartNotebook on the SmartBoard to match important events, people, and vocabulary from The Giver to their appropriate affect, description, or definition.

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Students use a classroom google document to list and organize what they know about utopian and dystopian societies.

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Students will apply their knowledge of utopian and dystopian societies and demonstrate their knowledge by using Periscope to simulate what either of these societies may have looked like.

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Presented with a series of laws examined in dystopian societies such as in The Giver, students will in groups of 3-4 will examine each and address its purpose, effects, and potential societal reasoning.