# data[].attributes.headline
MUHAMMAD FAREEZ HANEEF BIN MOHD FAIZAL NIZAM LEE

# data[].attributes.subject
MUHAMMAD FAREEZ HANEEF BIN MOHD FAIZAL NIZAM LEE

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E20181022556
GROUP B
In my opinion, in 10 years time, I think serious game can be apply to most educational community. This is because students will be more attracted to study and learning by playing VR or AR games. This will make them more understanding towards  their studies. Other than that, seriously this game can be used in the in many places. For example is the mall. Mall in the city are packed with people.  Using these simulations, the user can continue to research the purchased goods or search the goods without having to go far. Last but not least, serious games can be used in our  factories as an tool. The manufacture of goods can be simplified by looking at the simulation itself as the goods are being processed for example in the manufacture of electrical goods. this will sure to save their time and money.

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E20181021397
GROUP B

In my opinion, in 10 years time, I think serious game can be apply to any educational community . It is because, there are many teenagers especially student are playing games and games are very familiar among them. The serious game will be the main course in study and with rapidly developing technology will make many people want to learn this course and grab the opportunity in the game industry. Serious game will be very important in this area because it will makes world be more advanced especially in Malaysia. It will helps the economy growing better too.

# data[].attributes.body
E20181021395
GROUP B

In 10 years time, serious gaming is the use of game principles for the purposes of learning, skill acquisition, and training. Higher education is beginning to incorporate serious gaming into curricula, and health professions education is the most common area for serious game use. Advantages of serious gaming in pharmacy education include authentic, situated learning without risk of patient consequences, collaborative learning, ability to challenge students of all performance levels, high student motivation with increased time on task, immediate feedback, ability to learn from mistakes without becoming discouraged, and potential for behavior and attitude change. Development of quality games for pharmacy education requires content expertise as well as expertise in the science and design of gaming. When well done, serious gaming provides a valuable additional tool for pharmacy education.

# data[].attributes.body
E20181021383
Group B

In my opinion, in the next 10 years, the area or occupation that is most suitable for Serious Games and can be used is education. This is because students will enjoy learning by playing VR or AR games. This helps them to better understand and reinforce their knowledge. As a result, education in our country will improve as students become better educated and will indirectly improve other areas of our country.

For example, when the subject of history, the students applied to the VR to see and feel the atmosphere of life in those ancient times as the Age of the Mesopotamia, the Age of the Ottoman Turkish Empire, Age of the Malacca Sultanate and others. As a result, students will be more able to understand and remember to study history, so there is no reason to say the subject of history is difficult because it has to be memorized. Therefore, Serious Games are very important to the education sector.

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E20181021235
Group B

Serious Gaming (like AR and VR going by the current trend) will rise to becoming the standard in several fields in business, education, medicine, entertainment and daily life. Certain jobs require a visual reference in order to convey meaning directly and with percision.

For example: There's a board meeting and one of the staff will pull a 3D model of the product or service they want to propose. As of the time of this writing, schools in developed countries are already experimenting with AR technology to improve education, so it's not a stretch to say they will adopt it in the near future. In the medical field, doctors and patients need every aspect of the human body correct and AR would make operations and treatment more effective, saving more lives in the process.

While the future is uncertain, it's no doubt Serious Gaming has a special place in society and would benefit mankind. In conclusion, Serious Gaming is going to keep being used further down in time and will improve & mature to fit the society's need for more tools to solve daily problems.

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E20181021294
GROUPB

Over the next 10 years, serious games(AR) will start to rise in all aspects of health, education, and employment. Simulating work on the presentation of materials or projects in a company is much easier. In addition, in the field of health will be launched in the hospital which can identify the type of medicine in more detail. In the field of education, students will be facilitated by the activity of experimenting with science subjects. Students can learn more. Also, seriously this game can be used in the mall. Using these simulations, he can continue to research the purchased goods or search the goods without having to go far. Employees also enjoy researching their merchandise either at the counter or during the ordering of goods. And finally, serious games can be played in factories. This is because the manufacture of goods can be simplified by looking at the simulation itself as the goods are being processed for example in the manufacture of electrical goods.

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E20181021204
GROUB B

Based on my understanding, the next 10 years of serious games(AR and VR) will be a necessity like schools, university, jobs, agriculture and so on. Especially, things that require simulation process to be born a area. It will make the quality work will be better. In addition, the availability of these serious games(AR and VR) will make it cost-effective in many aspects such as learning  to drive or using serious games (AR and VR) to get ready in examination with JPJ. Finally, society is more interested in playing games. So, it is very  helps people in try something in the future.

# data[].attributes.body
E20181021346
Group B

In my opinion, serious game like (AR & VR) in the next 10 years will not only be a tool for gaming, but they will be helpful in many ways. These include learning, agriculture, simulation training, manufacturing and more. For example, serious game (AR & VR) can be used in driving learning. Student do not need to get out of the way first, they can learn serious game (AR & VR) only.

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E2018102118
group B

In my opinion..real game gonna be something more important in real world not only in virtual mode. What I means is game can made someone be a profesioal sniper, profesional doctor etc. Such as a child know about what type of car by a playing racing game, know about type of dinasour from playing a jurassic war game. So for me is, maybe game is very important if we use as a learning materials to teach student about something. In a furture maybe, we doesn need a book at school. Because books look so bored and maybe made someone sleep. Maybe teacher can change from book to a serious game to teach student.

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E20181021372
GROUP B

in 10 years from now, everyone's gonna use the serious game (VR) because they can gain experience by using a serious game (VR), it's gonna be the most useful thing in the future. People can learn something, they can feel the real simulation by using a VR. the serious game can be use for the educational things, it can help students to get more information and feel the real simulation. Besides that, serious game also can be used in the medical too. it can be use for training simulation

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Ganesh Pillai E 2018021379

In 10 years serious game wont be game anymore. Can used in health areas..On the one hand, the health sector includes digital games for the professional area of doctor training, e.g. to train an operation or to impart specialist knowledge, and on the other hand they address the private end user who uses them, for example, as motivation tools for a healthier lifestyle, nutrition or for rehabilitation purposes. In addition, Serious Games can be used as a training measure for patients who acquire knowledge about their clinical pictures and possible therapy options. ("Health Game")

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E20181021152
GROUP A

In my opinion, in 10 years from now, the most suitable area for serious game is at Hospital/Health Care. I think company must start to develop the game that support healthy lifestyle. This is because people nowaday not care about their health and dont have much knowlege about healthy lifestyle and cause many people become fat and sicked. So, to fixed this problem ,many company must give a lot effort and company also should provide game that can measure health and fitness levels of patient to make people become more helthy in this world.

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E20181021270
GROUP B

In my opinion, i think, 10 years from now, serious game won't be just a game. it will be the one of the most useful thing in the future. If now, the technology that we have can make us user experience something that we cant even have the chance to experience them with our own eyes (simulations), imagine what will we create in the future. The fact that Ar and VR is now has uses in so many area insteaf just for gaming. we can't deny that this technology has helping us human in many things. Who knows if one day our guture generation will discover more advanced than AR and VR now. Not to mention how we also use simulation to help us in our studies or job.

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E20181022817
GROUP B

In 10 years time the usage of serious game (VR) is widely used in different kind of field regardless in medical practice, combat practice, education and many more. But in my opinion, I think the most suitable area for serious game in 10 years time is to see and experience wild life animals that are extinct or art that aren't preservable anymore. As we all know already, the last Sumatran rhino in Malaysia had died and is declared extinct. Using the VR technology, we can generate a virtual image or even a virtual object that describes the features of the rhino in details, thus letting people re-live and know that this animal once exist. Also, in terms of art, if the art is damaged by time or any other disaster and aren't preservable anymore the VR technology comes in handy by also displaying a virtual image of it.

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E20181021347
GROUP A

I think that serious game suitable in adult education in 10 years time because real simulations and simulation games provide the user with the opportunity to gain experience. Actions generated from knowledge can be tested here according to the trial and error principle. Theoretical knowledge can either be acquired beforehand or imparted during the game, which can then be tested in a virtual practice. There is an educational policy interest in the professionalisation of such offers. With the research project NetEnquiry, the Federal Ministry of Education and Research supports a corresponding research project for education and training, implemented here with the focus on mobile learning.

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E20181021351
GROUP A

Serious game is refer to the video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. In my opinion, serious game would be most suitable for education in the next 10 years. Most of the children do not like to study book as it is quite boring. So, the parents may use serious game to encourage their children study. The children is given tasks and missions that they can only solve with the knowledge that they will gradually discover during the game. This is obviously more fun than studying books which is inflexible. Education never outdated, we have to learn until old. That's why serious game would be still important in future.

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E20181021168
GROUP B

In my opinion, in the next 10 years serious games would be most suitable for business@entrepreneur. They can use VR to view a product or do an ad for the product. Having a VR setup is much easier since everyone can use it .

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E20181022762
GROUP C

In my opinion, the most suitable area or job that serious game can be used and applied is anywhere that can benefit others while using it, but I want to focus on this point on launching serious game among school students. In 10 years, everything; environment and people, might change and we need advanced program to learn something new. By applying serious game in educational field, imaging everyone learning everything, much easier and entertaining.

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E20181021278
GROUP C
In 10 years time, I think serious game can be applied to all industries whether it food, fashion, sport, health or education. This is because serious game can be use to make a simulation of the situation to provide a basic knowledge to work in any industries. It also possible to make students learn more effectively in any subject in school. For example students can learn  history or science effectively with a VR or even AR simulation and make them experience it. With this they can see or feel things without the true products itself. So things that are rare or expensive to do can be done through AR or VR simulation. Skills can also possibly be nurture by the simulation and thus make it easier for everyone to learn it.  With this economy will grow better and the work quality will also increase.

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E20181022809
GROUP C

In my understanding, in 10 years time, I think serious game can be apply to any educational community because, nowadays, many teenagers especially student are playing games and games are very familiar among them. The serious game will be the main course in study and with rapidly developing technology will make many people want to learn this course and grab the opportunity in the game industry. Maybe at that time, this job will be the main job opportunity that everyone want to. Serious game will be very important in this area because it will makes world be more advanced especially in Malaysia. It will helps the economy growing better too.

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E20181021192
GROUP C

Based on my understanding, in 10 years time, serious games can be applied in the automotive industry. With the rapid advancement in technology, VR and AR can be applied in the production of for simulation or training in the intricacies of vehicle production. VR tech can be used for mechanic simulation as well. Other than that, VR tech can be used for testing products without having to use the actual products. Workers can test their products in a safe environment. Finally, we can apply AR tech as a vehicle infotainment system for parking or for checking surroundings as well as cruise control.

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E20181022810
GROUP B

Within 10 years time, the most suitable area or job that serious game can be used and applied is at architecture company. This is because serious games can make it easier for architects to share their ideas with buyers/clients. Also, with serious games, architects no longer have to work hard to explain in detail just to let them use this serious game and they can see with their own eyes the architect's results. Compared to the past, where the idea of each architect can be seen as just a picture and now, using this serious game, their idea can be seen as a real sight. So, serious game can be used and applied at architecture company.

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E20181021159
GROUP C

Based on my research, a serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics.

Based on the ideas above, tons of simulation games could be created and implemented on the government level to enhance the expertise of our country. As an example, in the defense sector, the military could benefit from a virtual reality game that simulates realistic warzone and emergencies that will happen in our country. Therefore, our country's security level could be enhanced and precautions could be practiced.

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E20181021312
GROUP B

Based on my understanding, in 10 years time, the most suitable area or job that serious game can be used and applied is in politics, culture and advertising. Persuasive games are developed for policy makers, advertisers, news organizations and cultural institutions. They are politically and socially motivated games that serve social communication. They cover areas such as politics, religion, environment, urban planning and tourism. The aim is to lead to create a demand for product due to a generated positive exposure to the product in the game or introduce new ways of thinking through experience. Serious games provide a risk free environment to practice essential skills.

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E20181021276
GROUP C

In the age of rapidly changing technology it comes as no surprise that innovators have created unique ways to use gaming platforms for the overall betterment of society. So in 10 years time, one of the areas that serious games are most suited and applied in is healthcare. Today, serious gaming is impacting both health practitioners as well as patients. In addition to the increase in demand for active video games such as Wii Fit sports like bowling and tennis, there is new demand for games that take an even more active role in patient engagement. For example, a game called Re-Mission was developed for young adult cancer patients. It allows patients to play as a robot traveling through a human body destroying cancer cells and managing symptoms. In the future, it will be most suitable that serious games are being designed to improve doctor to patient communication skills and are improving practitioner’s people management skills.

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E20181021380
GROUP C

In 10 years time,the most suitable area or job that serious game can be used and applied is in tradisional skills such as sewing.With improvement of technology it helps children to develop skills while trainning because in the future both skills and education is important.Using VR technology this can be more effective to playing.

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E20181021211
GROUP A
Assalamualaikum,
In 10 years time, i believe in my instinct that serious game can be used and applied in Astronomer field. With a help of AR in future, science can be more effective. The availability of high perfomance commodity graphics hardware at low cost allowed the convergence of two historically distinct apps area of Computer Graphic. Serious game in time field is important because it also help in education of a kid .

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E20181021254
GROUP A
in the next 10 years In my opinion, the most suitable area or occupation for serious games can be used and applied in the field of Business games (also called business simulation games) with reference to simulation games used as educational tools for teaching business. Business games can be run for a variety of business training such as: general management, finance, organizational behavior, human resources, and so on. Often, the term "business simulation" is used with the same meaning.
Business games have been defined as "games with a business environment that can lead to one or both of the following decisions: training players in business skills (hard and / or soft) or evaluating player performance (quantitatively and / or qualitatively).Business games are used as teaching methods in universities, and especially in business schools, but also for executive education.

# data[].attributes.headline
MOHAMAD HAIZAT BIN MOHAMED (E20181021239)

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MOHAMAD HAIZAT BIN MOHAMED (E20181021239)

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Group C
From my understanding, serious game refers to a type of simulation based game. So, in ten years, with the technological advancement it could highly benefit the human society especially in the area of education. However, as I look further into this topic, I had identified a sector that will surely find this technology interesting, that is medical tourism industry. This technology can possibly help a person that feel stress to release it in a unharmful way, giving an introverted person their much need personal space and give the ability to the less fortunate to explore the world. Below are some of the reasons that lead me to reach such conclusion.

1. The society in the future would have a hard time fulfilling their personal needs because of the demanding surrounding.
2. They do not have the financial mean to travel anywhere.
3. They have a hard time interacting with others.

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E20181021216
GROUP C

In the next 10 years, serious game will be used in security. Serious games in the field of security are for at disaster control, the defense sector and recruitment. Public, private and municipal institutions, such as fire brigades, police, Federal Agency for Technical Relief (Technisches Hilfswerk - Germany THW), DRK as well as crisis centres and NGOs benefit from them. Scenarios such as natural disasters, acts of terrorism, danger prevention and emergency care are simulated. Challenges such as acting under time and pressure to succeed can thus be realistically tested with fewer resources and costs. This area formed the second focal point. An example of serious games from this sector is the Emergency game series or the possibility to explore the response of communities in a game in disaster management. Psychological effect that exist in real life-threatening situation are not realistic in a serious game but the training in a serious game and exposure to the requirements and constraints in disaster management can prepare to a better response of the teams in a real disaster management case and lead to an improved risk mitigation strategies.

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MUHAMMAD QAYYUM BIN MOHAMAD KHAIRUL AZMAN

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MUHAMMAD QAYYUM BIN MOHAMAD KHAIRUL AZMAN

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E20181021274
GROUP B

In 10 years, serious game will be used in all military on this world. All new army will training using virtual reality. They will equiped with a VR headset and a VR rifle as long with army combat uniform that can detect a hit from a bullet in the game and an automatic moving platform for the movement of the armies. So, the army can cut their cost on the bullet and other training equipment. They also can use serious game to train their army before go to the real battlefield, so the army will know what to do and what the terrain looks like. Also, military from the army can feel how it feel when they face the real enemy on the battlefield, destroying and killing. We also can avoid losing life while training for the military.

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E201821237
GROUP A
In my opinion, the next 10 years will be a serious game in the sport of football because it will help to solve the mistake made by a referee in a football match. This is because football is the sport that most people in the world today love. In addition, it can detect players' roughness. This is because in football sports often dissatisfaction from both players and supporters, resulting in serious fights.

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E20181021267 (GROUP A)
Technology in 10 years has advanced. In my opinion,  the most suitable area or job that serious game can be used and applied is in tournament like E-sport. E-sport is also job for gaming and they get a money from them. So for me,  serious game is suitable for them. So they can play no matter where  and from what country.

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E20181021147 (NURUL AYUNI BT MOHD SABRI)

# data[].attributes.subject
E20181021147 (NURUL AYUNI BT MOHD SABRI)

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Group A
In the 10 years, the best or most suitable area that serious game can be used is education.The tablet classroom may have once been the stuff of science fiction, but modern developments in technology and brain science may have come together to create a massive change in the way we think about education. The essence of what’s going on now is the adoption of brain science. It turns out that if you teach in a different way, you can get outcomes that are 10-20 times more efficient and stickier

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E20181021232
GROUP A
In the next 10 years, the most suitable area or job that serious game can be used and applied is in the vehicle maintenance for using AR we can make the vehicle more detailed and easy to use than ever before. Use of AR in the field of maintenance can improve the mechanical capabilities of vehicle maintenance, as AR is an interactive reality-based display environment that leverages the look, sound, text and effects of a computer. is designed to enhance the experience of the consumer world. Besides, with these serious games, employees can spend time thinking about vehicle design over time as they can use serious games.

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E20181021951
GROUP C
In my opinion, in the next 10 years' time, the most suitable area or job that serious games can be used and applied is a Architecture, Home designing or interior because by using AR we can create the house more detailed and easy to use than before. Also, with these serious games, employees can spend less time thinking about home design as they can use serious games. In conclusion, we can make it easier and comfortable.

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E20181021228
GROUP C
Assalamualaikum,
In 10 years time, I believe serious game would be most suitable during self awareness regarding catastrophe time. This can be applied to everyone especially to countries who had faced disasters for the past years. With serious game, people can be more prepared once they had the idea of what is going on if the world is in danger. That way they can be more prepared in the upcoming tragedy. This will help in reducing the number of lives that had been killed for the past world disasters such as tsunami, earth quake and even volcano explosions.

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E20181021213
GROUP C

In my opinion, over the next 10 years the industry that is most suited to serious game use is the cosmetics industry. The use of AR in the cosmetics industry can increase sales in a given industry, because AR is an interactive reality-based display environment that leverages the display, sound, text and computer effects generated to enhance the user's real-world experience. Therefore, with the presence of this AR the cosmetics industry can increase its sales by securing its use through AR. In addition, the presence of this AR can differentiate the function of these types of cosmetic products. For example blusher, sunblock and eye shadow. Therefore, this serious game can help boost the cosmetics industry.

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E20181021283
GROUP C

In 10 years I think the ideal job for serious games is in a home design company. By using AR we can create designs to make the house more detailed and attractive and can help inspire designers to create a beautiful home. Also, with these serious games, employees can spend less time thinking about home design as they can use serious games. This, in turn, makes it easier for workers to design homes faster and easier.

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E20181021377
GROUP C
In my opinion, over the next 10 years, serious games are suitable for being applied at the motorcycle company. Among the things involved in a serious game are in terms of motorcycle assembly and open motorcycle equipment. From the aspect of an employee motorcycle assembly will be taught in respect of engine installation, exhaust assembly, tyre assembly and so on. This will make it easier for new employees to understand their work. In terms of a motorcycle opening, a serious game will show examples of the correct mode of motorcycle opening. With this serious game in the motorcycle company, this will facilitate new workers to perform more easily and orderly work.

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E20181021263
GROUP C
For the next 10 years,  the most suitable area or job that serious game can be used is in modelling .
The designers can picture their design in model's body. This will be easier for the designers to virtualise
an exact size of the model's body.The designers can choose the colour of the dress,the material of the fabric,
many types of bead and spangle.It also helps in measuring model's body without using measurement tape because
it can measure model's body automatically by AR.

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E20181022557
GROUP C
In 10 years time, serious game can be used as a simulation as a mean to educate certain things through AR such as interior design(display furniture, etc), architecture (applying blueprints in real life world) and even for someone who studies history, they can use it to replicate events that might have happened centuries ago.

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E20181021188
GROUP B
In 10 years I think the ideal job for serious games is in the furniture design company. With this AR we can create a furniture product with the illusion that with this AR we can make furniture more fun and detailed and feel the work that we do. do it.

The advantage is that we can choose the strategic size and position to make the furniture

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E20181021342
Group A

For the next 10 years,  the most suitable area or job that serious game can be used is in the architecture field. For example, if an architect want to start a new project he won't have to do 3d modeling which will take months just to make it perfect but with the use of AR or VR technology he can simply design his project with ease and the results also will be stunning. It also won't take much time to be developed. Architects will have more time in developing an building. They also will have a great experience in developing an project with the help of the serious game. This is why I recommend serious game in architecture field because it is very important in the development of the future.

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E20181021384
Group A

In my opinion, in 10 years time, the most suitable area or job that serious game can be applied is in the simulator areas such as flight, military etc. As an example, flight simulator. Pilots can learn to fly a plane by using the AR or VR technology at a same place in a safer position instead of flying an actual plane where accidents might happen. Another one will be in the military, where soldiers can go through training in a AR or VR mode. In this way, they'll gain more experience on handling situations and enhance their combat skills. So, personally i think that having serious game in the simulator type of field is very important and it is the future.

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E20181021195
GROUP C

In my opinion,  the most suitable area or job that serious game can be used and applied for the next 10 years is in interior design field. This is because it will help the designer to try and error for the best decorations with the AR tools and function. It will make it easier because we can get more detailed on the decoration that the customer want. The designer also dont have to go survey the furniture anymore because they can just to use the mobile phone with the AR supported to get the best result of the decorations.

# data[].attributes.body
E20181021357
GROUP B

In the next 10 years, the most suitable area or job that serious game can be used and applied is in an aviation company. Because we can use AR or VR to run an in-flight test of an airplane without risk. In addition, AR and VR can also help us in our daily lives. In addition, AR and VR can also help airlines carry out crash tests such as aircraft engine damage and so on.

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E20181022850
GROUP C

Serious games can be applied in any Art-Related subjects or jobs as 10 years in the future we will implement VR and AR as in our daily lives. So it could help them to use make the cost even more cheaper by buying only the VR and AR equipments instead of buying the real thing that needs to be refilled many times. It could also help all the students in the world because they can easily get the VR and AR equipments easily than buying paints that only available on certain parts of the world. By having serious games implemented, it could help all the people on this section.

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E20181022757
GROUP C

over the next 10 years, serious games can be adapted into jobs and industries that impact lives such as chemists and geographers. These can be adapted using simulator-based games and they can learn new games without the need to risk their lives.

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E20181021320
GROUP A

In the next 10 years' time, the most suitable area or job that serious games can be used and applied is at the Kindergarten and even in primary schools. What I know is, nowadays many children, as well as students, have been exposed to mobile phones and computers.Then in my opinion, when we play games we will spend a lot of time there and focus more on playing. Therefore, if we are the creators of the game then we need to create educational games for the children and the students so that they can play the game while learning more fun, faster remembering and more focus. In addition, what we know is that preschoolers and even elementary students are very quick to remember something if they are interested in it. Therefore, serious games are very important in the future and i believe that in the future, the most suitable area that serious games can be used is in education.

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E20181021301
GROUP A

Serious gaming is the use of game principles for the purposes of learning, skill acquisition, and training. Higher education is beginning to incorporate serious gaming into curricular, and health professions education is the most common area for serious game use. In my opinion, I believe that in 10 years’ time, the most suitable area or job that serious game can be used and applied is in pharmacy education.

This is because, advantages of serious gaming in pharmacy education include authentic, situated learning without risk of patient consequences, collaborative learning, ability to challenge students of all performance levels, high student motivation with increased time on task, immediate feedback, ability to learn from mistakes without becoming discouraged, and potential for behaviour and attitude change. Development of quality games for pharmacy education requires content expertise as well as expertise in the science and design of gaming. When done well, serious gaming provides a valuable additional tool for pharmacy education.

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E20181021340
GROUP A

Based on my opinion cooperate  company  is most suitable  area or job that serious  game  can be used  and applied. Because in corporate  company they will provide soft skills training and Game-based learning courses &soft skills training for employees.

In recent years, serious games have proven that it is possible to learn in cooperate company. This teaching method is known as game-based learning, a trend that’s expanding at the speed of light in primary schools, prestigious universities and large corporations. serious games and learning through video games, including their main characteristics and benefits, and a few prime examples are teaching  in cooperate  company.

# data[].attributes.body
E20181021333
GROUP B
For the next 10 years, serious game would be most suitable for area and job that can be used by industry like hospital/health care. These might can help them to train an operation or to impart specialist knowledge, for example, as motivation tools for a healthier lifestyle. Serious Games can be used as a training measure for patients who acquire knowledge about their clinical pictures and.

# data[].attributes.body
E20181021252
GROUP B

In my opinion, in the next ten years serious games would be most suitable for driving schools. They can use virtual reality (VR) to teach students how to drive instead of using real cars. Having a VR setup is much cheaper in the long run, since they would not need have to buy cars and regularly maintaining them.

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E20181021365
Group A

In my opinion, in the next 10 years serious games suitable applied at the shipping company, poslaju, J&T or Skynet. These serious games have a way of packing and shipping. In packaging, the serious game will test the human mind about packaging. For example listing the types of items then players need to identify whether they are glass, plastic or flammable. Additionally, in the player transmission there will be many routes. Players will choose which route to ship. The game will be given to new workers.

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Over the next 10 years, areas or jobs that are most suited for serious games can be used and used at the police station and the Dubai police forces have used it, and the challenges of the serious game domain are facing. Serious success game
in the Dubai police team is proving to be a serious game development for road accident investigators. The benefits are highlighted by the serious ability of the game to enhance the performance of the current participants experiments conducted in 2006 at the Dubai police force for 56 police officers. This study also explains implications of using serious games on Dubai police forces for policy makers, educators, and researchers.

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E20181021245
GROUP C

Over the next 10 years, areas or jobs that are most suited for serious games can be used and used at the police station and the Dubai police forces have used it, and the challenges of the serious game domain are facing. Serious success game
in the Dubai police team is proving to be a serious game development for road accident investigators. The benefits are highlighted by the serious ability of the game to enhance the performance of the current participants experiments conducted in 2006 at the Dubai police force for 56 police officers. This study also explains implications of using serious games on Dubai police forces for policy makers, educators, and researchers.

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E20181021392
GROUP A

In 10 years time, serious games can be applied to a broad spectrum of application areas.For example like corporate,healthcare,educational,government and military.This is because the serious game market is expected to grow over the next decade.Besides that, serious game also becoming ever more important in the global education and training market. In addition, serious game can create positive user experiences and potentially like enable real-time data and analysis,go beyond content to enable problem-solving, encourage learners to be active in the learning process, be a powerful way of introducing new concept, improve knowledge retention, make a dull subject entertaining and enable social good: aiding a greater case.

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E20181021277
GROUP C

In the 10 years, the best or most suitable area that serious game can be used is education. this is because it can help the student learn programming in student computer science. It allows students to better learn in a familiar and playful environment. Moreover, it promotes collaborative learning and spurs student to learn. this is also can be collaborative learning games, could be of value in order to teach programming and to attract and keep computer science students to join this education. this is can be an engineering because they can make any work in computer and they know  all kinds of computers. it also can learn how to engineering work in make compenent in computer use the game. it also can make student fun to study and the lect/teacher can pay attention for every student .

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 In 10 years time, can you describe where would be the most suitable area or job that serious game can be used and applied.Please give detail explanation in your answer why you thing that Serious games in this area is important

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E20181021272
GROUP A

In the 10 years, the best or most suitable area that serious game can be used is in architecture section. It is because archtiecture can practice all they have learnt in their theoretical classes and gain experience handling real situations.It is can also reducing the costs of training programs, increasing student motivation and facilitating direct practice.

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E20181021287
GROUP A

In the next 10 years, the best place or most suitable area that serious game can be used is in kindergarten as kids are now more efficient using gadgets like smartphones, tablets, computers, laptops to watch youtube or play games on the playstore than playing with their friends and game equipment such as playdough, carwheel and other tools. With this serious game it can educate and help children brain cells connect faster and be more creative and innovative in completing a task assigned by their kindergarten teacher or producing something they want. Thus, we can give birth to a brilliant new generation in many aspects including technological efficiency. In addition, it can make our country a technologically advanced and developed countries through this serious game.

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E20181021171
GROUP A

In the next 10 years,the most area or job that serious game can be used and applied is at cinema.It is because, we not use screen and just use VR for watch movie.Maybe just buy VR for watch movie.And then,we just buy ticket for watch the movie.

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E20181021179
GROUP A
In the next 10 years, the most suitable area or job that serious game can be used and applied is the pharmacy education. it can promote faculty and student innovation in designing and to prepare future health care leaders. Simulations of various situation can be done as a valuable additional tool for pharmacy education. Serious gaming provides big opportunity for scholarship of teaching and learning as pharmacy educators begin to use this educational strategy.

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E20181021165
GROUP A
In the next 10 years, the most suitable area or job that serious game can be used and applied is in the education. Serious games are designed for an educational rather than an entertaining purpose.Serious games are referred to as entertaining tools with a purpose of education, where players cultivate their knowledge and practice their skills through overcoming numerous hindrances during gaming. Players’ performances are scored during the gaming process.In case players overcome a hindrance, they will obtain some awards such as scores, advancement, and power. Educational elements can be integrated into the gameplay, which will be subconsciously acquired by the players during the gaming process

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E20181021151
GROUP A
In 10 years time,  the most suitable area or job that serious game can be used and applied is in education for disabled students include authentic, situated learning without risk of patient consequences, collaborative learning, ability to challenge students of all performance levels, high student motivation with increased time on task.Development of quality games for pharmacy education requires content expertise as well as expertise in the science and design of gaming.Serious gaming provides a valuable additional tool for pharmacy education for diasbled students

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E20181021161
GROUP A
For 10 years, the suitable job can be used and applied is close to the military for show their planning and strategy to the team, so they will see more clearly how the progress. This is because the simulator used can train the military as if they were in a real battlefield. Other than that, it can also applied to medical center to show the patient how their condition so they will know and easy to understand.
Doctors will be better able to handle patients when the right time coming. This will facilitate both doctor and patient relationships.

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E20181022830
GROUP A
For 10 years, the area or job best suited for serious games that could be used in serious games was games whose main purpose was NOT fun or entertainment, instead learning or practicing skills. Its use has grown, especially in sectors such as education, defense, aeronautics, science or health. The goal can be one of many: from training firefighters to emergency situations to training sales teams, teaching math as an important medium for computing everyday life or practicing language since school age because in this rapidly globalizing age, language use plays an important role to initiate communication between the two parties and health care providers giving the community access to healthy living.

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E20181021176
GROUP A
in the next 10 years, serious games can be applied to water supply companies because the games they produce can apply knowledge to save water. In addition, the National Water Service Commission (SPAN) records that the community has used 220 liters per day for individuals who may cause air shortages for the future. Therefore, the steps to educate the airman are crucial through this serious game.

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E20181022749
GROUP A

In 10 years time, the area or occupation most suited for serious games that could be used and used was a car company. This is because new workers can take the game seriously in making car engines faster and they will also be able to easily identify the components that will be installed on the car.  As additional, Serious games can also help new workers make it easier for them to understand how to work faster.

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E20181021305
GROUP A
Within 10 years time, the most suitable area or job that serious game can be used and applied to teach kids how to manage their health. For kids who develop diabetes have a higher risk of health challenges throughout their life. We can create game for diabetes. This game will lets kids be a diabetic superhero, who must take care of the glucose-level in their blood. This games will helped children to learn how to manage insulin and to have healthy meals in order to prevent glucose-related crises.

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E20181021396
GROUP A
Within 10 years time, the most suitable area or job that serious game can be used and applied is at architecture company. This is because it would be easier for architect to present their work to their clients. Not only that the client can see how actually the building will look like, they can also experience it in 3D form of way without making a prototype that will take a long time and much more cost to do it.

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E20181021391
GROUP A

In 10 years time, the best place to use serious games is the zoo as people can learn and recognize extinction animals. So, people can see more clearly what the extinct animal is while enhance the knowledge of that extinct animal because the use of this serious game is of interest to the public. In additional, serious games are a new thing that motivates tourists to try it out and benefit the zoo side.

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E20181021299
GROUP A
Serious game can be applied in school, especially in middle school. In this generation, kids are most exposed to technologies and games. By introduce serious game in education system, kids will become more interested in learning. Teachers can use serious game to teach students while having fun. Students can do a collaboration to master the knowledge of the game world. This method can increase the interaction between students and no one will be left behind. Each students learning capabilities are different. With the collaboration, students can teach one another and gain experience.

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E20181021199
Group A
In ten year time, Serious games can be used in museums using serious games that future generations will be able to see real-life dead  animals and objects. With serious games, we can make things disappear or fantasy come true. In this age of technology, it's easier to use a phone camera to see how serious games work.