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This is the new sound timeline worked upon Sepands' work, synchronising online sourced sounds with free licences as manual sound production was no longer an option. Using sounds gather by both Sepand Hessamfar and Adele Garley.

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References based off all Padlet posts.

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A document containing references for the websites used for my audio search with Licensing information.

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By Sepand Ario
Here is a draft timeline attached with the Storyboard animatic that was used as a reference together with the sounds from the sound library and whereabout they would fit in the animation. The sounds and music used for this timeline as well as the ones within the library are not 100% final however these should give an idea of what we are going for.

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By Sepand Ario
Attached is a link to a zip file of not all but some sounds and background instrumentals (unmixed & mastered or edited). Some if not all of these samples would be used in post production for the animation. All of the Audio used is royalty and copyright free.

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MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now!

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By Alex Hall
The final result for our animation's title typography, comparing the colour over a number of backgrounds.

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By Adele Garley
A collection of a majority of the backgrounds, uploaded onto the group project Google Drive.

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Drawn by Adele Garley
Turnaround of the main protagonist of our animation, including colour, height/scale and facial expression references.

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Drawn by Adele Garley
Tasked with creating the backgrounds for the final piece, I followed the storyboard/animatic and came up with a style based off that. Here is an example of just the first one, but in total there ended up being around 20. I used Clip Studio Paint, and a round, textured brush for the art.

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Researching and designing an appropriate title that will reflect on the messages and themes of our animation:

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Drawn by Alex Hall

Using research on four legged creature walk cycles, this is the process of practising the main protagonist's walk cycle. Used to understand his body language and have a reference for the final animation.

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Drawn by Alex Hall

Practising and visualising Spindle's walk cycle and body language to be used as a reference for the final animation.

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Visualisation of our animation's key scenes, composition, shots and character interactions.

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Colour Theory Art - Alex Hall

Part of the Colour Theory Collection.
The final outcome for morning:

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In order to understand how to produce a four-legged walk cycle for one of our main protagonists, walk cycle research on four legged creatures was carried out.

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Protagonist Facial Expressions - Spindle

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Protagonist Facial Expressions - Spindle

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Testing facial expressions for one of the protagonists.

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Turnaround of one of the protagonists at different angles for animation reference.

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Colour Theory Art - Alex Hall

To understand the colour schemes we will use for various times in the day, we create still colour theory images to experiment with the colours we would use for the final product.

This is the final outcome for any night scenes that will appear in the animation; using a colour still that would allow the antagonist to hide.

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Turnaround of the antagonist at different angles for animation reference- also functions as an art style reference.

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Producing final concept art based on our characters and settings.

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Improved script detailing the settings and character interactions

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When writing our script, there is a range of questions we can ask ourselves in order to insure we cover what we want in as much detail as possible.

The Big 4 questions according to this website; https://thescriptlab.com/screenwriting/structure/the-scene/953-scene-questionnaire/

are the following:

1. What is the purpose of the scene?

2. Is the scene related to the rest of the story?

3. How does it advance the story?

4. Does it reveal something important about the character?

We should consider these and possibly the rest of them when working on our scenes.

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Some research on previous examples where little to no dialogue movie
producers have worked on writing scripts as well as techniques we could use when writing our own one.

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Relations to the following themes:

Nature

Gem Stones

Colours

Plants

Main Character and Spring Onion Ideas:

Elm

Aspen

Alder

Hazel

Pine

Sycamore

Maple

Ash

Willow

Hawthorn

Laurel

Spindle

Antagonist Ideas

Onyx

Amatrix

Ametrine

Name Conclusion

Protagonist - Laurel

Spring Onion - Spindle

Antagonist - Ametrine

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A brief summarization of our film's plot, plus an explanation of its development process.

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Comments:

'Good use of Padlet research. Good research into Animation principles. Essential even when creating animatics.'

'Nice research into other short animations and animatics. A lot of features of this research will inspire how to approach different elements of the design'

'Great designs of characters, and backdrops are beautifully drawn.'

What ages were the questionnaires sent to? Ethics for under 18’s.

- Will Acted on IMMEDIATELY/Under 18 questionnaires will not be used as part of the conducted research.

'What will be the final style of the film? Any integration of 2D / 3D?'
- Conclude the use of 2D animation rather than 3D.

'How Detailed will characters need to be in order to facilitate the animation.

Show at least some animation tests.'
- Create refined character turn around / Conclude Art Style
- Production of animation segments.

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Marked 68 / 100

1. Examiner Blaine Epsley Feedback:

Research (client, target user/audience, subject area, similar projects); must include references
= 15 / 20

2. Evidence of experimentation; identification of risks and problems
= 12 / 20

3. Developed solution (depending on the type of project, this may include a storyboard, concept art, initial designs, pre-vis/animatic, technological solution)
= 12 / 20

4. Project plan (Gantt chart with activities against the timescale, role distribution, milestones)
= 14 / 20

5. Presentation skills (voice projection, eye contact, not referring to notes, timekeeping, slide design, use of body language)
= 15 / 20

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What to do now?

After receiving feedback on the work we have produced so far, we were informed we should instead develop a complete 1-minute animation, or animated segments,  rather than a simple animatic.

This task will be significantly more time consuming and will require further consideration into:
- Character Movement
- Animation tests
- Key Framing
- Animation software
- Moving backgrounds
- 3D modelled background rendering
- Combining 3D and 2D elements
- Render charts

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For our first submission, as a group came together to present a collaborative presentation on the current work we have produced. There we discussed research, job roles, next steps, and processes.

Feedback to consider:
- Make test animations
- Finalise potential visuals for the finished product
- 3D elements (parallax)
- Research software that will be used
- Detail the Trello
- Create a render chart

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What we know/what to focus on from the data collected:

NOTE - Questionnaires that were based on data from those under the age of 18 were not used towards this data.

- Genre : Fantasy

- Art Style : Exaggerated | Cartoon | Not Realistic

- Morals and Messages : Character Relationships | Team Working | Friendship

- Trends from other films:
Complementary + Contrasting colour backdrops
Exaggerated character expressions
None realistic drawing styles
2D animation

- Main Focus : Character Development

- What the public don't like:
Confusing Narrative
Undeveloped Characters
Over use of colours

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After completing and submitting the final edition of our PowerPoint presentation, the team met up to organise the topics of the presentation into sections, and to distribute these topics among the team members.

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Fantasy Concept Art - Eden Bloomfield

A polished digital concept piece of the antagonist's final design.

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Fantasy Concept Art - Adele Garley

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Fantasy Concept Art - Eden Bloomfield

Developing the features of the antagonist to create a more visually interesting character.

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Fantasy Concept Art - Eden Bloomfield

Initial ideas for the body type and general appearance of the antagonist.

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Running Onion Character Movement Concept

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Running Onion Character Movement Concept

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Character Sketch - Alex Hall

Creating mock concepts of characters within a moving status. Used for understanding how each joint in the character's design will work.

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Fantasy concept art - Adele Garley

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Fantasy concept art - Adele Garley

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Developed from my previous sketches, exploring art styles and colours.

Fantasy concept art - Adele Garley

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Idea 2 - Living Dumpling Restaurant - Alex Hall 

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Idea 2 - Living Dumpling Restaurant - Alex Hall 

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Second Idea Brainstorm
A concept of little dumpling shaped creatures running a small, forest coated restaurant for enchanted creatures. Clumsy due to their mass in size, they attempt to produce food each day. One little dumpling struggles to carry out his daily tasks and is judged by the others. He runs off to his safe place, where he practises his chores to make the others feel proud of him.

(Idea still in development)

Concept as shown below:

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Idea 1 - Forest Foragers Friendship - Adele Garley

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Idea 1 - Forest Foragers Friendship - Adele Garley

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First Idea Brainstorm
The animation starts with a little forest creature (as illustrated in earlier posts) living life and wondering around looking for food alone. The woods are sunny, with a gentle breeze and the tone is peaceful and calm. When pulling some onions from the ground and munching contently, one pulls back and is revealed to be alive. Confused the little creature sniffs, and interacts with the onion. He then continues on his way, with the onion following. The rest of the animation is a short, cute journey with them carrying on the day, the onion on the back of the creature, finding small streams, playing with leaves, stargazing and ending the animation on a sweet note, as they curl up and sleep - the little creature no longer alone.

(Idea still in development)

The musical score dictates the tone, much like other short, speechless animations such as 'The Snowman'.

Done in a Studio Ghibli type animation Style

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Developed from my previous sketches, exploring art styles and colours.

Fantasy concept art - Adele Garley

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Fantasy Concept Art - Eden Bloomfield
Drawing reflections based on our target audience and previous research, linking to themes and visualising a narrative.

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Fantasy Concept Art - Eden Bloomfield
Drawing reflections based on our target audience and previous research, linking to themes and visualising a narrative.

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Fantasy Concept Art - Alex Hall
Drawing reflections based on our target audience and previous research, linking to themes and visualising a narrative.

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Fantasy Concept Art - Adele Garley
Drawing reflections based on our target audience and previous research, linking to themes and visualising a narrative.

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Researching a number of ways to explore our target audience's interests. From this, we have decided to produce questionnaires in order to find the information we need.

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Researching the rules behind copyright and how it will have an affect on the development of our work.

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This is a draft questionnaire sheet that we will use to give to our target audience. This will ensure we understand our target audience's interests.

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//Movies // Games // TV Shows// Art styles

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Researching into variety of existing animated film and short clients to understand the expectations from professionals.

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Existing Examples - Student Thesis Films

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Existing Examples - Student Thesis Films

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Analysing a variety of short films produced by animation students.

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Hair Love - https://www.youtube.com/watch?v=kNw8V_Fkw28

Jinky Jenkins & Lucky Lou - https://www.youtube.com/watch?v=g4PnrN2EdAE

The Present -
https://www.youtube.com/watch?v=96kI8Mp1uOU

In a Heartbeat -
https://www.youtube.com/watch?v=sAaqLIsOmCE

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Research in to past and current trends in animation and its function, features and aesthetic. This was to guide our creative decisions when it came to creating our own animatic.

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Analysing Pixar Studio's practical methods of creating storyboards for their feature films.

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Existing Animation Short Example Research (One)

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Existing Animation Short Example Research (One)

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Research based on short film 'Paperman', a Walt Disney Animation project from 2012. This particular animation style seemed fitting for our purpose and sparked an interest for me due to the successful development team that was behind the project.

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List of Interesting Animated Music Videos for reference/research

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List of Interesting Animated Music Videos for reference/research

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- SIAMÉS "Summer Nights" [Official Animated Music Video]- https://www.youtube.com/watch?v=hM7Eh0gGNKA

- Snail's House - Pixel Galaxy (Official MV)- https://www.youtube.com/watch?v=3nlSDxvt6JU

- Tame Impala - Feels Like We Only Go Backwards (Official Video)- https://www.youtube.com/watch?v=wycjnCCgUes

- Stuck In the Sound - Let's Go [Official Video]- https://www.youtube.com/watch?v=52Gg9CqhbP8

- Die Young (Kesha) - Fan Animated Music Video - VivziePop - https://www.youtube.com/watch?v=-PKNuZovuSw&t=81s

- Jenny (OFFICIAL MUSIC VIDEO)- https://www.youtube.com/watch?v=hyj4JFSErrw

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1. Traditional animation

2. 2D animation

3. 3D animation

4. Typography Animation

5. Clay animation

6. Sand Animation

7. Flip book Animation

8. Stop-motion animation

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A mind map exploring some details further into what constructs an animated music video.

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Existing Examples - Music Video Research

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Existing Examples - Music Video Research

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Short, concise summaries, information and analysis of three different styles of animated music video.

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Exisiting Examples Research - Music Videos

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Music and sound within the development stage of animation is shown to be an important part of the process. In the attachment below is information based on how companies such as Walt Disney use Music in Animation as well as how I plan on using royalty free sounds for our project as well as what what software we are able to use to create the music.

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Project 50%

Team Presentation 30%

Report 20%

Supervisor: David Byers -Brown d.b.brown@kent.ac.uk

B14

A plan for an animated film including at the least a script, designs, test renders and animatic (clear storyboard filmed in After Effects with sound). The intention should be to make a definite serious point for entertaining your peers. About one minute. Should be suitable for all audiences, must have general appeal in being easy to watch, and interesting from the start.

2D animation is allowed, the subject is chosen by the team.

Logins

Ah882 - Alex

Ag773 - Adele

Eb364 - Eden

Sah72 - Sepand

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Notes I made prior to my research about Music and Sound within Animation, listing what to considering when doing my research.

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Start to the project  -
Attending a meeting with supervisor David Brown to go over project concept.

Reflection | Key points to consider that was pointed out within the meeting:
- Make it beautiful
- Tells Story Completely / Fully
- May not require speech/script
- Does not have to be fully modeled
- No theme - Free will
- Target audience is everyone
- Something I want to watch
- 1 Minute long
- ENTERTAINING

From this meeting, it was pointed out to the members of our team that we need to produce a beautiful, eye catching, and interesting animatic that could be produced into a real animated film. This allowed us to understand the various tasks that each team player needed to carry out.
Cooperation between the group is essential to produce this piece, requiring equal participation to avoid  unfairness. As said by famous businessman James Cash Penney: "The best teamwork comes from men who are working independently toward one goal in unison."

From this meeting, it was also made aware of the level of quality the animatic had to be. We were shown existing company examples of there animatics that were used to help animators produce the film. This kicked off the types of research that we needed to distribute and collect into order to produce our animatic.
Example of the level of production expected from the supervisor/client:

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Toy Story Side-By-Side : "The Final Choice" | Pixar

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Carrying out research on the what animation is and the types of processes it takes to produce animated films.

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For our second year project, we have been asked to produce a plan for an animated film:

'"A plan for an animated film including at the least a script, designs, test renders and animatic (clear story board filmed in After Effects with sound). The intention should be to make a definite serious point for entertaining your peers. About one minute. Should be suitable for all audiences, must have general appeal in being easy to watch, and interesting from the start. "

With help of supervisor David Brown, we need to carry out the following:

Pre-Production:
- Goals and objectives
- Schedule (Trello/Gantt)
- Resources
- Constraints
- Idea
- Purpose
- Research
- Target Audience
- Product Research
- Assets to be produced
- Copyright
- Maintenance
- Timescale
- Deadlines
- Design and development
- Technologies to use
- Skills available

Production:
- Script
- Storyboard
- 3D-Modals
- Sound
- Animation
- Experimentation
- Implementation

Post-Production:
- Report
- Editing
- Sound Fixes

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Week 17 - Team Presentation Friday 14th Feb 12-noon (30%)
Week 17 - Final Submission / Report Wednesday 20th May 12-noon (50%/20%)