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Practica con el calorímetro y calcula el calor específico de las sustancias desconocidas.

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Simuladores en varios idiomas - html

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To avoid recurring questions:

1. You can create videos from my animations and place them, for example on youtube.
2. You can also make screenshots from my animations and use them.

Para evitar preguntas recurrentes:

1. Puedes crear videos a partir de mis animaciones y colocarlos, por ejemplo, en youtube.
2. También puedes hacer capturas de pantalla de mis animaciones y usarlas.

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To avoid recurring questions: 1. You can create videos from my animations and place them, for example on youtube. 2. You can also make screenshots from my animations and use them. Para evitar preguntas recurrentes: 1. Puedes crear videos a partir de mis animaciones y colocarlos, por ejemplo, en youtube.

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Simuladores y videos

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Depuis plus de 10 ans, ce site est gratuit et propose de nombreuses ressources en ligne.

La création des nouveaux contenus pédagogiques en vidéo proposés depuis quelques temps demande beaucoup de travail (réalisation du diaporama, écriture du texte et synchronisation avec les diapositives, captures du son et de l'écran, montage).

Si vous appréciez notre travail, soutenez ces créations en donnant une petite somme pour chaque nouvelle publication.
Rendez-vous sur .

Merci d'avance.

Dernières ressources mise en ligne

Pourquoi "physagreg" ?

Initialement, ce site avait pour but de fournir quelques documents pour la préparation de l'agrégation de sciences physiques option physique.
C'est de là que vient le choix du nom de ce site.

Qui ?

Enseignant de sciences-physiques depuis 2003, Internet m'a permis de trouver de nombreuses sources pour préparer les cours. Ce site tente d'apporter ma contribution aux ressources de sciences physiques disponibles sur la toile.

Cours de licence

Depuis septembre 2013, je suis enseignant à l' ENSCR (Ecole Nationale Supérieure de Chimie de Rennes) et enseigne la physique au niveau du cycle préparatoire intégré. C'est ainsi que les nouveaux contenus qui arrivent sur le site seront dorénavant post-bac.
L'entrée dans le supérieur et le contact avec mes collègues m'a poussé vers le tout Latex : les pdf sont générés avec pdflatex, les diaporamas avec la classe Beamer, les figures avec le module Tikz. L'utilisation de ce langage permet de faire migrer les cours du format pdf au format html et donc de les mettre en ligne.
Les cours en ligne n'ont pas d'intérêt s'il ne diffère pas des cours pdf. J'essaie donc dans la mesure du possible d'intégrer des vidéos ou autre contenu qui permet d'enrichir les leçons.

Cours de collège et de lycée

Les cours de collège et de lycée sont apparus progressivement dés la naissance du site, et j'ai essayé de partager les documents utilisés dans le travail de tous les jours.
Une bonne partie de ces documents a été créée pendant mon année de stage (pour le collège) et pendant les trois années suivantes durant lesquelles j'étais en poste fixe en région parisienne.
Les différents postes occupés par la suite ont permis de faire des bouts de nouveaux programmes, malheureusement rarement une progression complète.

Capes de sciences-physiques

Afin d'enrichir le site, j'avais essayé de prendre le temps de taper quelques documents concernant la préparation au Capes de sciences physiques. Malheureusement, j'ai du compléter par des documents manuscrits.

Agrégation de physique

De la même manière, après la mise en ligne de documents dactylographiés, une série de documents manuscrits a été mise à disposition.

Publicité

Apparue sur physagreg en février/mars 2009, elle ne gêne a priori pas la navigation ou la lecture du site. Cette publicité permet de compenser les frais d'hébergement annuels de Physagreg.

Remerciements

A Sarah, qui me laisse le temps de m'occuper de ce site ;

A François qui m'a initié à la création de sites internet, c'est grâce à lui que ce site existe ;

A l'équipe du "site du zéro" avec qui j'ai appris les bases pour la création d'un site web correct ;

Merci également à X-raider et à neo1012, qui m'ont donné quelques conseils bien avisés pour me permettre d'améliorer ce site.

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Physagreg : Cours gratuits de physique chimie tous niveaux : collège, lycée, licence, capes et agrégation

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Depuis plus de 10 ans, ce site est gratuit et propose de nombreuses ressources en ligne. La création des nouveaux contenus pédagogiques en vidéo proposés depuis quelques temps demande beaucoup de travail (réalisation du diaporama, écriture du texte et synchronisation avec les diapositives, captures du son et de l'écran, montage).

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Simuladores Física - Química

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Simuladores de Ciencias

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Over 1.1 billion simulations delivered

160interactive simulations

97language translations

3001teacher-submitted lessons

Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.

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Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.

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Simuladores de Física

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Simuladores de Física en inglés

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Click on one of the physics simulations below... you'll see them animating in real time, and be able to interact with them by dragging objects or changing parameters like gravity.

Customize and Share

There are several ways to reproduce a particular experimental setup. The easiest way is to click the "share" button.

1. Modify the simulation by changing parameters such as gravity, damping, and by dragging objects with your mouse.

2. Click the "share" button. Copy the URL from the dialog.

3. Paste the URL in an email. Or save it in a text file for later use.

When the recipient clicks the URL, the EasyScript that is embedded in the URL will replicate the conditions that you set up.

See Customizing myPhysicsLab Simulations for how to customize further with JavaScript or EasyScript.

Open Source Software

myPhysicsLab is provided as open source software under the Apache 2.0 License. Source code is available at https://github.com/myphysicslab/myphysicslab. Online documentation is available.

There are around 50 different simulations in the source code, each of which has an example file which is mainly for development and testing. These can also be used to show simulations offline (when not connected to the internet).

The example files are available online in two forms:

How Does It Work?

Most of the simulation web pages show how the math is derived. See for example the Single Spring simulation.

A physics simulation starts with a mathematical model whose variables define the state of the system at a given time. Each variable represents the position or velocity of some part of the system.

The heart of a physics simulation is the set of differential equations that describe how the variables evolve over time. The forces and geometry determine the equations.

The next step is getting the computer to solve the equations, a process that goes by the namenumerical analysis. TheRunge Kutta method is a popular choice.

For simulations that involve collisions there are additional steps: we need to detect the collision and thenback up in time to the moment before the collision to modify the velocities.

Finally, there are lots of programming details about how to represent objects on the computer display, how tohandle user input, how tosynchronize with real time, and so on.

The rigid body physics engine is the most sophisticated simulation shown here. It is capable of replicating all of the other more specialized simulations. The physics engine handles collisions and also calculates contact forces which allow objects to push against each other.

See also links to other physics websites.

Units Of Measurement

The myPhysicsLab simulations do not have units of measurements specified such as meters, kilograms, seconds. The units are dimensionless, they can be interpreted however you want, but they must be consistent within the simulation.

For example if we regard a unit of distance as one meter and a unit of time as one second, then a unit of velocity must be one meter/second.

See the discussion About Units Of Measurement in the myPhysicsLab Documentation.

E-Mail List

Stay informed about new myPhysicsLab simulations and software. Low volume of email. We won't share your email address with anyone else.

About the Author

Hi, my name is Erik Neumann, I live in Seattle, WA, USA, and I am a self-employed software engineer. I started developing this website in 2001, both as a personal project to learn scientific computing, and with a vision of developing an online science museum. I grew up in Chicago near the Museum of Science and Industry which I loved to visit and learn about science and math.

I got a BA in Mathematics at Oberlin College, Ohio, 1978, and an MBA from Univerity of Chicago, 1984. My first software jobs were using the language APL which I enjoyed for its math-like conciseness and power.

I was fortunate to get involved in the Macintosh software industry early on in 1985, joining MacroMind, which became Macromedia. I led the software development at MacroMind as VP of Engineering for 5 years. Our most significant product was VideoWorks, which was renamed Director, and lives on today as Adobe Director. In the 1980's, the interactive multimedia concepts that are so common today were new and being developed. VideoWorks was mainly an animation tool, but also incorporated programmable interactivity. Our main competitors at that time were HyperCard, SuperCard, and Authorware. Director was used in many different ways; I am most proud that it became the preferred way to prototype software user interfaces for a time during the 90's. Director was also used to develop the introductory "guided tour" tutorial that came with the Macintosh in the early years. And of course, Director was used for all sorts of art, design, and marketing projects.

I went on to work at Apple Computer on new multimedia and user interface concepts involving digital agents, animated user interfaces, speech recognition and distributed information access. In 1991, there was a sudden flurry of activity when Apple and IBM were trying to set up a strategic partnership. I became involved in the super-secret negotiations, and made the suggestion that what the world needed was a standard for multimedia that multimedia content creators could rely on to publish to (ultimately this is what HTML became). Based on these suggestions, Kaleida Labs was founded. Our work there developed a product called ScriptX, which turned out to be very similar to Sun's Java which was being developed at the same time. ScriptX had goals of supporting all forms of multimedia: text, images, audio, video, animation; being cross-platform (Mac and Windows), interpreted, object oriented, with a garbage collector to manage memory.

I then moved to Seattle and turned my attention back to mathematics and science. I relearned calculus by doing all the problems in my old college text book and took further math classes at the University of Washington. I started developing this website as a way to practice what I was learning. I am now happy to use excellent tools such as HTML and JavaScript, and leave their development to others. I continue to work on physics simulations, with several new ones in development.

Archive of older projects.

This web page was first published April 2001.

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Click on one of the physics simulations below... you'll see them animating in real time, and be able to interact with them by dragging objects or changing parameters like gravity. There are several ways to reproduce a particular experimental setup. The easiest way is to click the "share" button.

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Simulador de Alunizaje

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Ley de Hooke

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Calcula la constante elástica de los cinco muelles en este laboratorio virtual y determina el valor de las pesas azul y verde. NOTA: Tamaño mínimo tablet

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Teoría + ejercicios y simuladores

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Matemática, física, química, historia y biología. Apuntes y ejercicios

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Material de consulta para estudiantes y docentes, genética, agronomía, cultura, tecnología y monografías. IN14

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SImuladores y videos

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Enseñar es suscitar preguntas en lugar de aportar respuestas. El alumno parte de lo concreto y observa, cuestiona, formula hipótesis, manipula.

Esta visión no es nueva. Recuerden los principios de las "lecciones de cosas" o, más recientemente, la "enseñanza reflexiva". La novedad es la interactividad, que añade a sus lecciones un aspecto experimental, lúdico y moderno.

Existen numerosos métodos pedagógicos para enseñar un tema. ¿Qué mejor que un formato granular para adaptarse a su método?

Nuestros diseñadores multimedia y pedagogos han creado fantásticos recursos para estimular la curiosidad. El resto del camino depende de usted.

Aprendamos de otra forma.
¡Enseñemos de otra forma!

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Simulaciones, animaciones, vídeos y quiz sobre física, química, biología, ciencias de la Tierra y matemáticas.

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Teoría + Práctica y Videos

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If you're seeing this message, it means we're having trouble loading external resources on our website.

Si estás detrás de un filtro de páginas web, por favor asegúrate de que los dominios *.kastatic.org y *.kasandbox.org estén desbloqueados.

Para iniciar sesión y utilizar todas las funciones de Khan Academy tienes que habilitar JavaScript en tu navegador.

¡Bienvenido a las Lecciones de física!

La física es el estudio de la materia, el movimiento, la energía y la fuerza. Aquí puedes explorar videos, artículos y ejercicios por tema. Mantenemos estas lecciones actualizadas, por lo tanto podrás encontrar aquí contenido nuevo o mejorado aquí con el tiempo.

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Lecciones de física | Ciencia | Khan Academy

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¡Bienvenido a las Lecciones de física! La física es el estudio de la materia, el movimiento, la energía y la fuerza. Aquí puedes explorar videos, artículos y ejercicios por tema. Mantenemos estas lecciones actualizadas, por lo tanto podrás encontrar aquí contenido nuevo o mejorado aquí con el tiempo.