# data[].attributes.body
There was a maximumlimit on the number of many characters/bits you could send.

# data[].attributes.body
there was a character limit

# data[].attributes.body
There was a character limit

# data[].attributes.body
there was a limit to how many bits you can use

# data[].attributes.body
In this simulation there was a limit of 80 bits per message

# data[].attributes.body
There was a maximum number of characters that your  message could be

# data[].attributes.body
there is a limit on how many bits you can send.

# data[].attributes.body
only 80 bits

# data[].attributes.body
There was a limit to 80 bits per packet, but some of the bits where taken by the address of the packet. There were also some messages that were dropped and never received.

# data[].attributes.body
The messages have to be sent in packets with a limit of 80 bits

# data[].attributes.body
There are limitations on the length of the message that we can send. It has to be 80 bits or less. It is difficult to get my entire message across.

# data[].attributes.body
You can only send 80 bits or 8 characters in a packet, and packets arrive out of order

# data[].attributes.body
messages are limited to 80
bits

# data[].attributes.body
There is a maximum of 8 characters, some messages are being dropped, and they are taking longer to send.

# data[].attributes.body
You can only send a message that is 64 bits (8 characaters) long, and in the router log, some messages are  registering as "dropped"

# data[].attributes.body
You can send a packet of data, or you can send more than one message every time.

# data[].attributes.body
You can only send messages up to 8 characters in size.

# data[].attributes.body
There is a maximum bandwidth that the router can handle (80 bits) per packet and the messages must contain a maximum of 64 bits considering the addressing of the packet

# data[].attributes.body
You can only use 80 bits, but you're allowed to send messages in packets.

# data[].attributes.body
Messages are limited to 80 bits and must be sent using packets.

# data[].attributes.body
There is a limit of how many bits you can send (80). Some messages have been "dropped" or unsucessful

# data[].attributes.body
Messages are limited to 80 bits

# data[].attributes.body
there is a limit on the messages, they can only be 80 bits or less.

# data[].attributes.body
You can only send something that is 80 bits at max

# data[].attributes.body
Messages are limited to 80 bits (including the 16 bits used for the "to" and "from") so longer messages must be broken up into different packets and the packets don't always arrive in order.

# data[].attributes.body
Messages are limited to 80 bits, and 16 are used by writing nothing.

# data[].attributes.body
Messages can only send if they are 8 characters /80 bits or less.

# data[].attributes.body
You can only send a message that is equal or less than 80 bits

# data[].attributes.body
- erin