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I'm doing a bachelor of media arts. I chose this because I can improve on my creative skills and to discover what this industry has to offer.

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Subheading Question:
How do Hollywood filmmakers utilize filming techniques, sound, etc. to convey certain emotions towards the viewer?
does the film industry like Disney, play an influence on certain prejudices/morals/ideas in our daily lives? If so, how much? If not, what sort of evidence makes the viewer not believe these ideologies/messages?

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Hello everyone, I'm in my 2nd year studying Computer Science / Media Arts. I have only done anything media arts related in uni so i don't have much to show you guys. I do want to learn more and explore my creativity through media arts.

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Melletios has exhibited and curated over 30 exhibitions since 1995. For the past ten years Melletios has been an Large scale Architectural Projection Mapping Artist for events both national and international, including Canada's Winter Olympics, Twin Villa arts project China, VIVID and White Nights Victoria. also the Co-founder of Sydney’s artist run initiative ‘Space3’ in Chippendale from 2000-2007. Space3 fostered some of Sydney’s most well known artist’s to date. My installation works transform spaces which evoke sensory illusions utilising Nü media.

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Not a Media Artist or Media Art in itself, but the progression of the film's lifecycle is what I consider the ability to express/communicate using development of technology. George Lucas' original Star Wars trilogy initially released and produced on film with less than stellar post-production capabilities. As the years passed by, Lucas REproduced and re-released the film in different mediums (e.g laser disc, VHS, dvd, etc) with new or altered post-production effects, visuals, and sound. His use of technology and mediums allowed for the changes of his film after the initial release. Many of the mediums that were brought about during this time had many rapid innovations, changes, and development which influenced the way media art was able to be perceived, shared, and replicated.

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TWENTY FIRST CENTURY FOR ART KIDS (2016)

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TWENTY FIRST CENTURY FOR ART KIDS (2016)

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Found furniture, electronics with sound, streamers, champagne bottle,

165 x 50 x 100 cm

In the gallery, we see a wardrobe. It omits the bass notes of muffled music and the indecipherable chatter of an enclosed party as if this wardrobe could transport us to some kind of adult Narnia or contains a rave for smurfs.

Yet when the viewer opens this door, the sound and vibrations stop and one is left pouring over the aftermath of a party that might have been. Once the door is closed again, the rumbles of the party recommence.

Adopting live recordings from a party at Space 3, a Sydney Artist Run Space of which Kyriakidis was director 2000 - 2006, the work points to the complex strata of art interactions and networks. Perhaps now more than ever, the aesthetics of the contemporary artist experience is foremost one of being a node in a network. Whilst this work could be construed as a critique of art’s exclusionary circles and rubbernecking, it also perhaps points to the agency that comes with this - no, corporate fat cats and socialites, you can’t come to our squat party, despite your FOMA (Fear of Missing Out) motto adopted by squeamish silicon valley life hacking entrepreneurs.

There is also something quite comforting in the artist’s emulation of a wrung-out dancefloor. The sticky streamers and footprints of walls and floors that have been worked over in cheap spirits and reverb, reminding us of the micro-political act of getting lost in the sound and a sea of bodies.

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^ Me (On Audio Desk) 2 Years Ago being an Audio Operator at my HS.

Hello, I'm Xander. I enjoy behind-the-scenes technical production. Passionate about audio operations, lighting operations, and other related fields. I'm a 2nd Year Computer Science/Media Arts student. I like the technical aspects of computers, specifically, creating and changing things digitally. The combination of these two degrees really bring out the creative and technical aspects of each.

Currently work for ESL Australia as an Audio Operator.
Not in Sydney right now. Currently in Cairns; but will be back in Sydney on March

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How is our ability to express and communicate influenced by the technology of our era/time? And how do our ways of expression and communication determine the development, innovation, and creation of technology? (A positive feedback loop, self-perpetuating cycle.)

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Hey👋 I'm a photographer, check out my work on ig: junbo_m_ https://www.instagram.com/junbo_m_/

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Hello, I'm Martin! I am passionate about designing both digital media and software applications. My main interests are in 2D and 3D animation and the process of compositing both mediums together.

https://www.instagram.com/madridstudios/

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https://youtu.be/hgcpkkZEQ_Q

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The Paper Plane | HSC Multimedia 3D Animation

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As a piece that comments on modern society's destruction of our natural planet through climate change, Paterson's Ice Records (2008) involved using an underwater microphone to record the audio of moving glaciers in Iceland which were then pressed onto a record made of the frozen water from each glacier. This process was performed three times for three different glaciers. The Ice Records were played together on a turntable until all three records melted away two hours later, with the sound now solely existing on recorded film.

highlike. n.d. KATIE PATERSON – Langjökull, Snæfellsjökull, Solheimajökull. [online] Available at: <https://highlike.org/text/katie-paterson-2/> [Accessed 16 February 2022].

Dines, K. and Jones, N., 2010. A cry for help: Artist creates a melting record from glacier ice. [online] LS:N Global. Available at: <https://www.lsnglobal.com/news/article/1640/a-cry-for-help-artist-creates-a-melting-record-from-glacier-ice> [Accessed 16 February 2022].

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How has Media Art revolutionised storytelling? How has technology enabled it to popularise stories in society, extending stories beyond the pages of novels?

How has Media Art revolutionised our narratives? How has technology enabled media to popularise stories in society, extending the human experience beyond the pages of novels through the visual and audio aspects of film?

- Novels are being 'remediated' into film. Why?
- What differentiates between novels and film? Is it better or worse?
- Like novels, provides a more immersive escape from reality through media
- Media has opened a conversation between different cultures around the world through international film.
- What is the future of storytelling in media? Could films be produced in VR? How is the landscape of storytelling shifting through media?

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Hi, I'm Michael, and I am doing Media Arts/Computer Science. My main interests would be in game development, video editing and visual effects.

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I come from a small town in Sweden and am doing a fine arts degree at UNSW. I like to work with watercolours and charcoal and experiment with new types of mediums. I'm doing this media art history course as one of my art theory courses. I'm pretty new to media arts, so I'm excited to learn more about it.

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I'm a graphic designer. Used to be a behavioral therapist tho. Now I also do objects, 3D, textiles, and a bit of photography. I choose this course because I want to graduate on time:) but I do find it interesting now hahaha.

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Hi guys, you are free to call me Tira. I’m doing media arts right now and this is my last year. I’m a free diver and PADI mermaid. I also love playing piano so much and got 10level certificate for that. Nice to meet you

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Hello, I've studied art throughout my whole high school experience and thoroughly enjoyed it. I took a major interest into animation, mainly 2D. Now starting Uni with Bachelor of Media Arts

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i'm Liam McCombie, 4th year thru fine arts/arts. 'painting + sculpt' major on paper but into experimenting w video and sound
instagrm @mccmbie
https://www.instagram.com/mccmbie/

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Hello, I'm Chuyi. I come from Beijing, China, and staying in Shanghai now. I'm in my last year studying Fine Art. I'm doing Painting and Drawing. I like dancing very much!!!

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hi, I'm misha and I am interested in multiple mediums of art. I particularly do digital art  and writing as of now but am interested in animation and 3D design too.  I also enjoy manga and webtoons and want to eventually create my own comics. my insta is @hwlrt, I post some of my digital art there.

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Hi I'm Kimberley. I'm a first year in Computer Science/Media Arts. I don't have much experience utilising technology to create art so I'm looking forward to experimenting.

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I'm Emmie and I study Computer Science/Media Arts. I enjoy making digital art and programming and wanted to study something in the creative field. Possibly animation or visual effects. I'm also keen on learning about website design but haven't done much of it yet.

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Hi all, I am studying art&business degree. I like painting so one of the reasons why I choose media art is that I think it can help me improve my understanding and feeling of new era art and help me to have more inspiration and expression when painting. I hope to combine it with my interests . I also occasionally take some pictures, but I am very amateur :)

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Hi, I'm Bruce, and this is my first year of media art studying, I really interested in 3D art and visual effect things and that's the reason I choose this course, I'm looking forward to learn more skills and technology through this course.

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Hello, I am Wendy. I am in China now. I major in Media Arts, this is my first year in UNSW. I am interested in all things about media, that's the reason why I chose media arts. I like to photograph and listen to music. Thanks.
Nice to meet you again!

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Hi guys, I am Eugene. I am a second year Arts student. I am living in Hong Kong now. Animation and video editing seems fun to me, so I would love to learn the history and theories behind them. Recently I love walking around the city and take some photos:)

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Find an artist that uses records - Jane Shin

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Find an artist that uses records - Jane Shin

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Jane Shin is known for her large-scale sculptures and installations by using discarded objects and transforming them into powerful sculptures. Her artworks interrogate our complex relationship between material consumption, collective identity, and community engagement.

Her 2007 artwork called "Sound Wave" uses old records melted and crafted into a small lifesized wave—representing the wave of technology and a person's temporary taste of music along with record collection.

https://jeanshin.com/sound-wave

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Hi! i'm Billy, this is my second year in Media arts. I love skiing, swimming and basketball. I used to train at a gym on campus before the new coronavirus. Although I am now in China, my monthly membership fee is still being debited.(LOL) BTW, I want to run a Chanel of my own, so I want to learn all the skills I need to use in my column in the university. 👻

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Find an Artist That uses records: Walter Lobyn Hamilton 

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Find an Artist That uses records: Walter Lobyn Hamilton 

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From the spontaneous crashing and breaking of his own record collection Lobyn Hamilton found beauty and and order in randomly shaped shards littered across the floor. This process is evident in his works, such as 'Dark Fantasy' and 'Return from Africa', which shows the placement of vinyl shards and cut-outs in intricate and complex designs onto a outlined canvas, demonstrating  the interplay between spontaneity and control.
“I deal with and sort through the pieces that were broken and take from what was given”-Lobyn
Lobyn demonstrates his own style through his proficiency for drawing, composition and precision assemblage showcasing technique within the longstanding tradition of the record.

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vinyl terror & horror - sound art/installation duo

http://www.vinylterrorandhorror.com/about.html

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Hi, i'm Patricia. This is my 1st year in Media Arts. I'm interested in Filmmaking and photography. But i don't have any experience. Looking forward to learn more about Film.

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Hi, I'm Sofia, come from China and this is my second year of fine arts. I like photography, video editing and swimming. And i'm now working as an intern at a TV station in my hometown. The reason why i'm doing media arts history is this is one of the art theory course. :)

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Italian artists Angelo Bramanti and Gisuseppe Siracusa, aka L017. They always use waste materials and recycled objects to create intriguing sculptures.
The duo includes in their work contradictory materials from screws to vinyl. They are combined interestingly with a strong recycling theme.
As they said
"The charm of things abandoned, thrown away, the old things, or discarded, forgotten or intentionally removed.
Waste materials in common have a strong artistic quality, environmental, and ecological.
Collect them to give them new functions, interpreted according to new rationality,
showing them new ways to enhance the "beautiful things"."
http://www.angelobramanti.com/

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Hi！I’m Meilin Ni. I study in media arts. This is my third year. I'm interested in photography, video and drawing.

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Find an artist that uses records.

Walter Lobyn Hamilton is a self-taught artist who creates representational collages with vinyl records and album covers.

Q. What inspired your craft of taking vinyl album shards and forming them into portraits?

Actually, it was an ankle injury after a DJing gig. I messed up my ankle carrying a crate of records. I hobbled back down to my basement and started breaking them up in my basement, out of frustration. More than art, I wanted to be a DJ. I loved manipulating songs, acting behind two turntables and a mixer. Even to this day, I get a better rush DJing for myself. That’s how I was able to amass a large catalogue of records, which is probably 20,000 to 25,000. Three months later, I came back with the idea to repurpose them, and I’ve been doing that ever since.

Indy Like a Local : Walter Lobyn Hamilton
https://www.visitindy.com/indianapolis-indy-like-a-local-walter-lobyn-hamilton

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An artist that uses records is Christian Marclay, with his piece 'Cube' (1989), where records were melted and then squashed into a cube

https://www.mutualart.com/Artwork/CUBE/69FE6DF9D1CC7A16/

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View CUBE By Marclay Christian; . Access more artwork lots and estimated & realized auction prices on MutualArt.

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Does the use of technology influence media art more than how media art influences our use of technology?

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Subheading: How has the principals of duration and hybridization of media arts developed throughout animation and digital art

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what differentiates media (video) art from other art? functions, audiences, materials, platforms, production etc
what influence does media have over art... what is the influence of art, and creative practices over media?
how is the landscape shifting?
progress as media
media art - art made from progress/thiings

media arts - plurality?

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How has media art transformed from the past?

Find an artist that uses records

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Join the DART1350 Class 7615 Discord Server!

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Check out the DART1350 Class 7615 community on Discord - hang out with 1 other members and enjoy free voice and text chat.

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ig:zhiyantira

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My Back Pages Second Iteration (Villinski P, 2008)

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Spanning over 30 years, Paul Villinski uses his own record collection to create installations of bright butterflies in his artwork, “My Back Pages” (2008). These butterflies emerge from old record turntables to depict the colourful breeze of music. His installations commonly consist of “humble, yet evocative materials” including discarded materials such as vinyl or aluminium.

http://www.paulvillinski.com/statement/statement.html

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What is Media Art? (find a media artist that uses records)

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What is Media Art? (find a media artist that uses records)

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http://iiru.net/index.php/portfolio-item/circle-drawing/

Under the concept of “double exposure”, the interactive media art “circle drawing” created by Tae-eun Kim in 2006, incorporates sound representation (turn table) and visual aspect (drawing) to simulate visual depiction of sound. There are two turntables next to eachother, on the left it shows a real turntable that has been modified so the vinyl records only rotate without a sound and on the right, there is fake model of the same turntable but with a paper shaped like a vinyl record on top. When turning the lever, the needle/pen draws circular shapes on the rotating paper. Unlike the modern digital audio files Tae-eun Kim focused on the idea that records are physical objects that allows us to visualise sounds rather than hear sound. The record and the turntable are used as a tool of representation, a visual literacy. Kim explains the art as “A music you see”. Although, there are no sounds involved with drawing on the paper, the player is able imagine the sound while the lines are rotating on the paper.

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Portrait of Lou Reed on vinyl by Daniel Elden

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Find an artist that uses records

Daniel Edlen used white acrylic paint on vinyl records, painting portraits of legendary musicians and singers. Since his paintings were discovered in 2006, they have been exhibited and sold in art galleries.
[https://www.feeldesain.com/vinyl-art-by-daniel-edlen.html]

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Portrait of Lou Reed hand-painted on a vinyl LP by Daniel Elden

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‘records dark matter’ carved record 25cm, created by Australian artist Scott Marr, from his Record Time series.

- A collection of discarded vinyl repurposed into visually communicative objects .
- Scott uses pyrography on his art, which he uses natural component like wood logs and fire, then burning marking on them or melding them on objects with less purpose.
- Scott believes the way he makes his artwork can allow people look into the world of "bio metamorphics" and "alchemy of nature".
- ‘What do you do when you have a whole heap of scratched up 78’s? you carve in new information, and hope that the people understand.‘ -Scott Marr

reference:
LPA (2012). Scott Marr. LongPlayingArt. Last accessed 18 February 2022. Retrieve from:
http://longplayingart.blogspot.com/2012/08/scott-marr.html

DesignBoom (N.D.). burn carved vintage records by scott marr. Last accssed 18 February 2022. Retrieved from:
https://www.designboom.com/art/burn-carved-vintage-records-by-scott-marr/

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GRAMMOPHON – Unerhörtes – Zitate von 1924 – 2018

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GRAMMOPHON – Unerhörtes – Zitate von 1924 – 2018

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Alice Hulan (AT)

By turning the handle, recorded historical and current political quotes become audible, including dehumanizing statements that were and are used as demagogic means to degrade and objectify people.
https://ars.electronica.art/newdigitaldeal/en/time-based-interactive-media/

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GRAMMOPHON - Unerhörtes - Zitate von 1924 - 2018

Alice Hulan (AT)

By turning the handle, recorded historical and current political quotes become audible, including dehumanizing statements that were and are used as demagogic means to degrade and objectify people.

watermap

Daniel Fischer (AT)

Water is life. Without it, nothing organic exists. watermap symbolically shows how rain brings the whole world to life by visualizing data in a tangible way and representing rain through real water drops.

Gust (Lights)

Jan Pos (CZ)

The weather-simulating object is directly influenced by its environment. One can take a gust of wind to strike a balance between the natural and technological worlds. The instability and variability of the object, both visually and content-wise, is essential.

Sound of Kandinsky

Joann Lee (KR)

Kandinsky was a synaesthete who heard sound in color and form, and painted accordingly. Sound of Kandinsky explores the artists' interpretation of this working process.

Familiar Impressions

Deepa Antony (AT)

Familiar Impressions is an AR animation project about the artist's Indian roots, showing scenes from an everyday life in India.

Lichtpendel

Edin Turalic (AT)

Lichtpendel deals with the relationship between humans and building. Motion and audio sensors placed in the building provide data that is sent to a pendulum, which causes it to swing in different ways according to the recorded data.

Nach dem Guten suchen

Joachim Iseni (AT)
As an interactive video controlled by eye movements, a screen shows several short videos of daily routines, which only change as soon as the eyes actively search for new details, raising the sense of one's own physical and mental control.
STRANGE_FACES

Thomas Guggenberger (AT)

As an interactive installation, STRANGE_FACES follows the faces of its users, playing with their images and their perception. What happens when one always sees another person in one's own mirror?

FLOATING

Chiara Matschnig (AT)

At FLOATING, changing moods of spheric sounds move through space and make the unstable relation of perception and truth tangible, while visuals create a palpable sense of floating.

Freedom of Conscience

Lisa Patscheider (AT)

In the midst of value hegemony, political skin is caught between empathy and idealism; points of orientation are projected onto the latex as opposite conceptual pairs, with the political compass's needle moving steadily and indecisively among them.

DREAM WAVE GROUP

Vojka Laurenz (AT)

Dream Wave Group is an RPG Lite/Chillout video game in which you enter the dreams of random people to subconsciously help them cope with their troubles in life.

Quarinsane

Winkler Felix (AT)

Quarinsane [quarantine and insane] is an interactive visual novel that deals with the subconscious side of the quarantine in the pandemic as a first person game.

CVG/CVF

Reinhard Reisenzahn (AT)

Pulse and body movement influence the electrode-wired modular synthesizer and, vice versa, electrical impulses control muscle activity. An experiment between synchronization, symbiosis and control.

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Department of Time-based and Interactive Media Arts

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Alice Hulan (AT) By turning the handle, recorded historical and current political quotes become audible, including dehumanizing statements that were and are used as demagogic means to degrade and objectify people. Daniel Fischer (AT) Water is life. Without it, nothing organic exists.

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Subheading：different media representations of art （?）

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Subheading: the new media representations of art
-does the word 'art' have the same meaning as a past time
-what are new media representations/what kind of art does it contain [Wikipedia]
-what technology or medium is used
-how the new media has been started
-how does media influence people to see art (more focus on the way of knowing)
-what is different from the traditional media art project(to use multimedia, interaction)
-does it show any effect or meaning to society and people

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Record industry has a long history, it’s been around since the world wars. Popular opera singer Enrico Caruso raised the profile of recorded music. He was the first Italian tenor who uses record, and made a lot of money from records. He probably made over 250 records, and convinced more and more artists that recording could be profitable and respectable. He is regarded as the greatest tenor in the history of vocal music.

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The viewer’s feelings. I will describe the concept of media art through the visual, auditory and tactile feelings that different media art forms will bring to the audience.

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I know him through his digital art 《5000 days》. The work is a patchwork of 5,000 of his digital works. It is a JPG with 316MB. What makes it special is that the artwork itself is stored in NTF, a digital certificate of authenticity based on blockchain technology. It $100 at Christie's clap, within an hour prices climbed to $1 million, after 15 days to $69.34 million (RMB 450 million) hammer, become a living artist works auction value in the history of the third high art, the auction house, said the auction bidding until the last minute with 2.2 million visitors visit the auction page, The price broke the NFT world record for a work of art.

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Title：Electronic Superhighway: Continental U.S., Alaska, Hawaii
Artist：Nam June Paik
Date：1995
Neon outlines the monitors, recalling the multicolored maps and glowing enticements of motels and restaurants that beckoned Americans to the open road. The different colors remind us that individual states still have distinct identities and cultures, even in today’s information age.
https://americanart.si.edu/artwork/electronic-superhighway-continental-us-alaska-hawaii-71478

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Haroon Mirza, Sitting in a Chamber (2013)

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Sitting in a Chamber consists of modified records that are fixed at different rhythms and spun over five turntables. One turntable spins with a splintered shard of wood attached to it, puncturing the beam of a positioned light bulb. It is accompanied with a video showing screen shots of Audacity, which the word "speech" was spoken aloud and looped.

https://www.theupcoming.co.uk/2013/05/19/haroon-mirza-oooo-at-lisson-gallery-exhibition-review/

https://www.aqnb.com/2013/05/24/haroon-mirza-lisson-gallery-reviewed/

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what does media art allow us to do and what is the extent/limitation of this?

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what does media art allow us to do and what is the extent/limitation of this?

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How does media art resonate with human emotions? Can people's reactions to media differ? Does a person's experiences or cultural identity change how they perceive media?

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How is a filmmaker able to communicate with their audience through their videos? How are they able to convey their unique perspective and create a story that can impact audiences?

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How do media arts challenge the way you see the world?

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subheading: why do/use media art as a form of expression? how does doing media art benefits artists? what different affect does it have compared to fine art?

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What changes does media art bring to our life now？

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What is media art?
How artists use technology or social media to express their own thoughts and feelings to public?
How artists criticque public opinion through media?

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media arts is/are:

investigative process

bridging gap between science and art

products of networks.

repurposing of media/technology!!

art and technology coming together? digital?

shift from object to process

plurality

progress as media - media art - art made from progress/thiings

ARTISTS

Amalia Ulman, Excellences & Perfections (2014) utilisation of a contemporary, digital everyday communication platform to host performance. subverting norms of a cultural-technosphere in creative ways. the internet as a dominating technology and mode of mass media, the internet and social media can be considered the ultimate media artwork. the internet and internet culture has become synonymous with life itself, the way we function is in terms of these advancements. Our mobile phones an extension of our bodies, wikipedia our memory, keyboards are our voices. Plurality is the richness of media arts, and plurality is what defines this internet culture we exist alongside/in.

Alvin Lucier, Music For Solo Performer (1965) reaction to technology, utilising technology for creative and artistic purposes, crossover of art and science, technology and the body, autonomy, ways of generating sounds through a network system comprised of technology and the body, with a baseline of artistic intent

Len Lye, Free Radicals (1958) break down of analog communicative media, experiments within and extension of a material, investigative process of materiality in the generation of media. deconstruction of materiality

interactivity as a key feature.
KEYWORDS: fluid. energy. transient. ‘malleable’. anti-static. amalgamated. interconnected. interwoven. stimulus. responsive. reactive. network.

REFERENCES so far

Gitelman, L. (2006). Always already new : Media, history, and the data of culture. MIT Press.

Paul, C. (2019). The Myth of Immateriality-Presenting & Preserving New Media.

Gere, C. (2008). New media art and the gallery in the digital age. New media in the white cube and beyond: Curatorial models for digital art, 13-25.

Taylor, G. (2012). The Soulless Usurper, Mainframe Experimentalism. Berkeley: University of California Press: 17-38.

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how media as a medium to make people see things in the world
how to make audience feel immersive (audio, video, description, communication technology...)
how to influence or inspire people, society

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Include references and artists

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Sol LeWitt’s “Variations of Incomplete Open Cubes” (1974)

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Sol LeWitt’s “Variations of Incomplete Open Cubes” (1974)

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Create a draft for AT1- due next Wednesday
Write down references- artists that'll be included

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point form; include some of the references

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(Sub1) Insert new perspective/ new information/ new meaning on old objects using new technology-> how media art provide new understanding to the world?-> vlogs-> documentary effect????

(Sub2)Turning abstract ideas into physical form/new from of information transmision->visualize critizism on certain topic->how media art help transporting ideas to other viewers?-> videos->viewer can have better uderstanding with visuals->instant transmition+can be access by multimple audience at the same time.
-Suggested by Rosalind Krauss (1976),'video is capable of recording and transmitting at the same time-producing instant feedback'
-Tony Oursler try to explore technologie's effect on human mind through his video art->effect on human mind is an abstract idea, but he can visualize it through out his projects.
-turn his critizism on Ai, faciacl recognition into art-> a projection on the Nanjing bridge
https://tonyoursler.com/current-nanjing

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Lehmann Maupin is pleased to announce Tony Oursler's Current, a special program of the Nanjing Art Season, publicly on view spanning the Nanjing Eye Footbridge and surrounding area. The New York-based artist recognized as the "father of American video sculpture" will debut his first Mandarin language piece, Current (2019), an extensive multimedia artwork of layered projections superimposed on the bridge's architecture, the Nanjing Yangtze River , and the natural landscape of the area, creating a mystifying and mesmerizing spectacle of the supernatural. Examining issues of artificial intelligence, facial recognition, telecommunications, technology as a creative engine and the environment, Oursler masterfully combines his pioneering technological innovation with today's most pressing issues. The immersive video installation kicks off Nanjing International Art Season concurrent with the Nanjing Art Fair International 2019.

Performers: Justin Chiao, Sharleen Chidiac, Jack Colton, Kathleen Dycaico, Jim Fletcher, Jason Scott Henderson, Sakshi Jain, Sarah Kinlaw, Katie Langjahr, Jinnie Lee, Monica Mirabile, Jes Nelson, Brandon Olson, Cotton Stanford, Holly Stanton, Peggy Tan, Rosie Xu

Music: Tony Oursler

Editing: Jack Colton

Animation: Sakshi Jain

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Lehmann Maupin is pleased to announce Tony Oursler's Current, a special program of the Nanjing Art Season, publicly on view spanning the Nanjing Eye Footbridge and surrounding area.

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I will be focus on writing about digital arts. Like the artworks which be created by Photoshop ,procreate or 3D software. There are three main reasons I might be mentioning, such as more realistic than traditional arts, more convenient and more special effects that artists can create. I found two digital artists and their works to show that. They are Mandy Jurgens and David villegas. Both of them are having amazing digital artworks that I can contact with traditional arts.

Reference:

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P1:
- identify principal of duration in media arts and its development
- provide evidence towards this development through major changes of technology, techniques and practice
- provide examples through Animation works
(250words)
P2:
- Identify the principal of hybridization in media arts and how it has developed and changed
- showcase evidence of development through different artist's interpretation and practices
(250 words)

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Julian Oliver - Technology Based Artist/Engineer who is a technology activist (transparency grenade)
Martin Newell - Computer Graphics Scientist who modelled the Utah Teapot model
https://www.computerhistory.org/revolution/computer-graphics-music-and-art/15/206

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The Utah Teapot

Computers manipulate data. So, how do you get them to generate images? By representing images as data.

Martin Newell at the University of Utah used a teapot as a reference model in 1975 to create a dataset of mathematical coordinates. From that he generated a 3D "wire frame" defining the teapot's shape, adding a surface "skin."

For 20 years, programmers used Newell's teapot as a starting point, exploring techniques of light, shade, and color to add depth and realism.

University of Utah computer graphics researcher Martin Newell bought this Melitta teapot - later famous as a computer graphics model - in a Utah department store.

View Artifact Detail

Visualizing the Possibilities

If you were interested in computer graphics in the 1960s, you probably kept an eye on Utah.

The Graphics Lab at the University of Utah Computer Science Department attracted many early, innovative pioneers. Faculty included Ivan Sutherland, fresh from virtual reality experiments at Harvard, who volunteered his Volkswagen Beetle to be digitized. Students smothered it in a grid of tape to take measurements.

The Lab's research brought advances in art, computer animation, and graphical user interfaces. Faculty and alumni founded influential firms such as Silicon Graphics, Evans & Sutherland, Adobe, and Pixar.

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The Utah TeapotComputers manipulate data. So, how do you get them to generate images? By representing images as data.Martin Newell at the University of Utah used a teapot as a reference model in 1975 to create a dataset of mathematical coordinates. From that he generated a 3D "wire frame" defining the teapot's shape, adding a surface "skin."

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https://transparencygrenade.com/

I was thinking about Julian Oliver and focusing on the anxiety over technology.

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Edition 2, Photo by Khuong Bismuth, 2014

Introduction
The lack of Corporate and Governmental transparency has been a topic of much controversy in recent years, yet our only tool for encouraging greater openness is the slow, tedious process of policy reform.

Presented in the form of a Soviet F1 Hand Grenade, the Transparency Grenade is an iconic cure for these frustrations, making the process of leaking information from closed meetings as easy as pulling a pin.

Equipped with a tiny computer, microphone and powerful wireless antenna, the Transparency Grenade captures network traffic and audio at the site and securely and anonymously streams it to a dedicated server where it is mined for information. User names, hostnames, IP addresses, unencrypted email fragments, web pages, images and voice extracted from this data and then presented on an online, public map, shown at the location of the detonation.

Whether trusted employee, civil servant or concerned citizen, greater openness was never so close at hand..

Edition 2, Photo by Khuong Bismuth, 2014

Edition 3, Installation view, 2016

Edition 3, Installation view, 2016

Conceptual background
The volatility of information in networked, digital contexts frames a precedent for clamouring (and often unrealistic) attempts to contain it. This increasingly influences how we use networks and think about the right to information itself; today we see the fear of the leak actively exploited by law makers to afford organisations greater opacity and thus control..

This anxiety, this 'network insecurity', impacts not just upon the freedom of speech but the felt instinct to speak at all. It would now seem letting public know what's going on inside a publicly funded organisation is somehow to do 'wrong' -Bradley Manning a sacrificial lamb to that effect..

Meanwhile, civil servants and publicly-owned companies continue to make decisions behind guarded doors that impact the lives of many, often leaving us feeling powerless to effect change, both in and out of a democratic context.

The Transparency Grenade seeks to capture these important tensions in an iconic, hand-held package while simultaneously opening up a conversation about just how much implicit trust we place in network infrastructure; infrastructure that reaches ever more deeply into our lives.
Further details
This is a one-off object created in January 2012 by Julian Oliver for the Studio Weise7 exhibition at Labor 8, Haus der Kulturen der Welt, Berlin, curated by Transmediale 2012 Director, Kristoffer Gansing.

The body is made of Tusk2700T, a highly resilient translucent resin, printed from a stereo-lithography model made by CAD designer Ralph Witthuhn based on a replica Soviet F1 Hand Grenade. Metal parts were hand-crafted from 925/1000 sterling silver by Susanne Stauch, complete with operational trigger mechanism, screw-on locking caps and engraving.

STL files for the Grenade body are available here, licensed under CC-BY-SA.

The components include a 'Gumstix' ARM Cortex-A8 computer with expansion board, Arduino Nano (for SPI display control), LED Bargraph (for wireless signal level, controlled by GPIO pin outs from Overo COM), powerful 802.11 board antenna, 3.7v battery, 64x32 pixel LCD RGB display (harvested from NKK 'SmartSwitch), 5mm cardioid microphone and an 8Gb MicroSD card. The computer runs a modified Angstrom OS, a GNU/Linux embedded operating system popular on ARM devices.
The grenade prior to assembly

Browser-based map interface to Transparency Detonations

Software development tools used
Any work done on the software side of the Transparency Grenade was done on a laptop running Debian Stable. Programming was done using the IDE VIM. Minicom was used for serial communications using a USB Serial FTDI from Sparkfun electronics.
Grenade Software
The Transparency Grenade leverages GNU/Linux with the following software relevant to the capture part:

airmon-ng

tcpdump

ssh

Capture is trivial, sent over an encrypted tunnel (ssh) like so:

# Capture on monitor device with full snaplen over SSH tunnel to date formatted
# filename

tcpdump -s 0 -i mon0 -w - | ssh xxxx@transparencygrenade.com 'cat > caps/$(date +'%d%m%Y').pcap'

The grenade itself has no other software related to the capture part running on-board.
Press
Wired

Boing Boing

Hack A Day

We Make Money Not Art

Computer World

Slashdot

Animal New York

Arte TV Creative

More..

Promotional images
Hi resolution images of the grenade, the software, it's parts and the process of building it can be downloaded here

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The Transparency Grenade - Julian Oliver, 2012

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Edition 2, Photo by Khuong Bismuth, 2014 The lack of Corporate and Governmental transparency has been a topic of much controversy in recent years, yet our only tool for encouraging greater openness is the slow, tedious process of policy reform.

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len lye
https://www.youtube.com/watch?v=LpAOHBHxaSM&ab_channel=optimisticwombatninja08

also wondering about amalia ulman..? not sure if considered 'media artist'?

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Alexei Shulgin 1997

https://artsandculture.google.com/asset/form-art-alexei-shulgin/wwGzKzE1h3uCqQ

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Russian artist Alexei Shulgin 's "Form Art" (1997), which used HTML buttons and boxes as the raw material for monochromatic compositions, is at first glance a purely formal study of certain aspects of HTML. But it was also absurd: "Form Art" transformed the most bureaucratic, functional, and unloved aspects of the web into aesthetic, ludic elements.

"Form Art" is included in Rhizome's Net Art Anthology, a two-year online exhibition, began in October 2016, to express the breadth and diversity of net art as a form.

Explore museums and play with Art Transfer, Pocket Galleries, Art Selfie, and more

Recommended

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Form Art - Alexei Shulgin - Google Arts & Culture

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Russian artist Alexei Shulgin 's "Form Art" (1997), which used HTML buttons and boxes as the raw material for monochromatic compositions, is at first glance a purely formal study of certain aspects of HTML. But it was also absurd: "Form Art" transformed the most bureaucratic, functional, and unloved aspects of the web into aesthetic, ludic elements.

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quarky
critical
conceptual
a little bit abstract
analysis and context
*have a festival theme*