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New to Padlet? No problem, this brief overview will explore the key features you'll need to know/ use to make the most of these prompts.

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Welcome to the 'blueprint' Padlet board that accompanies this evenings chat. You will find to the right hand side that there are sections for each prompt. These prompts will be released tonight as the chat progresses and you can engage with them now, or at any point in the future. This Padlet will remain open and accessible.

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To provide another avenue for engaging students with computational thinking

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Enhancing student learning and engagement

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Enhancing student learning and engagement

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Nicky

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A difficult question - without ideas for a solid case. But, would be interesting to explore possibility of an escape room to encourage students to think through a problem - e.g. identify appropriate analysis techniques to use on either an artefact of forensic evidence.

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A difficult question - without ideas for a solid case. But, would be interesting to explore possibility of an escape room to encourage students to think through a problem - e.g. identify appropriate analysis techniques to use on either an artefact of forensic evidence.

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Perhaps a fun and engaging activity to start a module and get students interested in a particular subject

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I want to get first year students collaborating and working together on something fun before we get into the long grass!

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Helps topics stand out in crowded curricula, plus they are fun to set up and run which makes it interesting for the session lead too!

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The hero in a story often fails, and has to come back and redeem themselves. It's important for learners to know that it's OK to fail - it's how you come back.

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I from an archaeological side - could be newly discovered item from ... Pompeii, or other well known site. From a forensic side - would be related to identified criminal activity of one form of another. 

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I from an archaeological side - could be newly discovered item from ... Pompeii, or other well known site. From a forensic side - would be related to identified criminal activity of one form of another. 

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There's nothing more fun than locking someone in somewhere, right?

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Ooooh, new idea. Stratigraphy. They have to solve the stratigraphic matrix to literally escape with life. Think Indiana Jones! :D

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Ooooh, new idea. Stratigraphy. They have to solve the stratigraphic matrix to literally escape with life. Think Indiana Jones! :D

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But also novel. Current frustrations with the repetition on e.g. Wordle, Quordle, etc. 

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But also novel. Current frustrations with the repetition on e.g. Wordle, Quordle, etc. 

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Also if you're using this as a learning experience you'll need to make sure that something is in there to remind participants what they're supposed to be learning from it

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I think an un-solveable puzzle is... not much of a puzzle. It's good to give people a nudge, if they need it, but good puzzle design should nudge people in the right direction.

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Fanfare and party poppers? I guess this depends on what sort of digital space is available / created, but something audible and visual would be useful as a prompt & hint. 

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Fanfare and party poppers? I guess this depends on what sort of digital space is available / created, but something audible and visual would be useful as a prompt & hint. 

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scaffolding and structures so that a wrong turn does not lead to a complete re-start of the process. Depending on context there could be more than one path to a correct answer, but in my thoughts I think I would prefer a single path - at least until more experience was acquired in building the framwork of narrative and scenario. 

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scaffolding and structures so that a wrong turn does not lead to a complete re-start of the process. Depending on context there could be more than one path to a correct answer, but in my thoughts I think I would prefer a single path - at least until more experience was acquired in building the framwork of narrative and scenario. 

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I think the 'open world' aspect of certain games excites me the most, as it opens up more opportunities to solve problems in different ways.

I guess with escape rooms, sometimes the linearity and the rules are important.

For instance, if I get into a lock box by smashing it up with a hammer I would progress in the game, but would I actually learn from it?

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It depends on the subject but at university level I'd always err towards something where students could choose between more than one path as part of the process

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One format I've always pictured is a treasure hunt style map. You know your objective, but do you take the easier (and longer path) or shorter (and harder) route. Tasks or questions you face reflect the terrain on the map.

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I think something low fidelity, but creativity rich, is the way forward - so a simple Google or MS Form, or even using the VLE with adaptive release. I think immersion is not dependent on graphical fidelity - in this case it's the cognitive, emotional and collaborative domains we are pitching for.

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Platform ? This is where my limitd knowledge hits issues, and I need to look further and build new skills - which also has time and mental effort implications

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Platform ? This is where my limitd knowledge hits issues, and I need to look further and build new skills - which also has time and mental effort implications