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Allows students to create infographics and visual reports on economic issues, enhancing multimodal literacy. Excellent for student presentations on topics like ethical consumerism or budgeting.

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Canva for Education – 100% Free for K-12 Teachers & Students

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Inspire learning through the power of visual communication. It’s 100% free for K12 teachers and their students.

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The Australian Curriculum, Version 9.0 sets the expectations for what all young Australians should be taught, regardless of their background or where they live.

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Used for real-world budgeting tasks. Students can create and manipulate spreadsheets, explore income and expenses, and perform financial analysis.

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eSafety can help Australians experiencing online bullying or abuse to take action or make a complaint. Discover how we can help you stay safe online

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A collaborative space for students to share business ideas, peer review entrepreneurial concepts, and reflect on case studies. Supports critical and creative thinking.

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Delightex was a resource I found through a fellow educator, Alicea De Lange, to quote what they said on the topic, "Loads of teaching resources", which I think is an apt description. While it isn't the most useful to my lesson plan, I do think it is a resource worth sharing.

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Discover free teacher resources and printables to help you get started with Delightex and learn how to use VR and AR in the classroom.

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The ASX Sharemarket Game is a powerful digital artefact that offers an authentic and engaging platform for teaching Economics and Business concepts in a real-world context. By simulating live trading with virtual money, it enables students to experience the complexity and dynamism of the financial world without the real-life risks. This simulation aligns closely with the Australian Curriculum: Economics and Business, particularly content descriptors related to making informed consumer and financial decisions, understanding market influences, and evaluating alternatives in financial contexts.

This resource supports transformative learning by creating an active, participatory environment where students are not passive recipients of information, but instead take on the role of decision-makers. Students:

- Experience authentic financial decision-making in a safe, gamified environment;

- Monitor real-time data to assess the consequences of their actions;

- Collaborate within investment syndicates to analyse options, make predictions, and adapt to shifting circumstances;

- Develop financial literacy skills that go beyond the classroom and build real-world readiness.

In my Year 8 classroom, I will use this artefact to underpin a structured, three-lesson sequence centred on the theme of student agency through financial literacy. The unit begins with students creating a digital investor profile and selecting a diversified portfolio. They then track the impact of global news and economic trends on their investments using digital tools like Google Sheets, before presenting and reflecting on their decisions through Canva or Google Slides, and contributing to an ethical investment discussion via Padlet.

This learning sequence fosters:

- Digital literacy by using authentic tools from financial contexts, such as trading platforms and spreadsheets;

- Critical and creative thinking through data interpretation, strategic planning, and adapting to market influences;

- Collaborative learning as students form teams, compare approaches, and reflect collectively;

- Ethical reasoning by exploring the social responsibility of investment decisions and how values can guide financial behaviour.

The ASX Sharemarket Game exemplifies the transformative potential of digital technologies when combined with intentional, student-centred pedagogy. Rather than being a novelty or add-on, this artefact becomes the central driver of inquiry, reflection, and deeper understanding. Students are empowered to take ownership of their learning and explore the real implications of economic decisions in a digital format that closely mirrors actual industry practices.

Furthermore, this artefact aligns with multiple Australian Professional Standards for Teachers (APST):

- Standard 2.6: It expands curriculum learning opportunities through meaningful integration of ICT.

- Standard 3.4: It engages students using digital tools that support autonomy and real-world relevance.

- Standard 4.5: It facilitates discussions and practice around safe, responsible, and ethical use of digital technologies.

- Standard 6.2 and 7.4: It encourages professional engagement with digital pedagogies and industry-connected tools that build teacher capacity and student outcomes.

By using the ASX Sharemarket Game as both a learning tool and a platform for critical reflection, students gain essential financial skills, digital capabilities, and a deeper understanding of the ethical dimensions of economic decision-making—skills they will carry well beyond the classroom.

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Game 1, 2023 - Trading is now open
To register or login to the new portal:

1. Go to www2.asx.com.au.

2. Select Login (top right hand side).

3. If you are new to the Game and not an Investor Portal user, select 'Join Now.'

4. If you are a previous Investor Portal user, log in with your username and password.

5. Once you have logged in, select the Schools Sharemarket Game and complete the Schools Game registration form.

6. Once registered as a teacher, you can then add your students.

Need help with registering and adding your students - see our Teachers getting started guide

Please note: Only teachers can register for the Game. If you are a student and you want to participate in the Game. Please ask a teacher to register for the Game and then sign you up.

The Game

While you teach your students about investing and the Sharemarket, they can put into practice what they are learning by participating in the Sharemarket Game. Students receive a virtual $50,000 they can invest over a 10 week period, in over 300 companies listed on the ASX. The prices students buy and sell at are the same prices as they would get in the live market so this is as close to real life share trading as you can get. The Game now also provides your students with exposure to 55 ETFs and 5 LICs to diversify their portfolio.

By participating in the Game your students will:

Develop their knowledge of the sharemarket,

learn how to research companies,

discover the importance of wise investment decisions,

gain a greater knowledge of economic and world events, and

begin to learn more about investing which is beneficial for their future.

The Game can be part of a school subject or an extra-curricular activity offered to students. It is free to register and as a bonus students can win cash prizes.

Game features
Students can:

Choose from 300+ stocks

Create their own watchlist

View company charts and the latest prices

Get the top 5 and bottom 5 stocks for the day

Participate as a team or individually

Teachers can:
How the Game works

As teacher, you need to register for the Game and then inside your account you sign your students up to participate.

If you are a student, you need to ask a teacher to sign you up.

Students compete either individually or in a group of 2 to 4 students.

Students do research and decide which companies they will invest in.

They buy and sell shares in any of the nominated ASX listed companies.

Orders to buy or sell shares can be placed at any time. Orders will be executed when the market is open.

Students can monitor shares via their Game portfolio.

Any questions or feedback - you can ask us at School.SMG@asx.com.au

2023 Game dates

Game will run from March 16 till May 25
Registrations will close on April 27

New curriculum aligned, skill-based learning materials

Designed with busy teachers in mind and linking to several subject areas Australia-wide. They are easy to modify, and include a glossary and assessment task with embedded links to general capabilities such as literacy and numeracy, and to cross-curriculum areas, with content that includes environmental issues and a celebration of Indigenous involvement with the ASX.
Find out more
Game prizes

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To register or login to the new portal: Go to www2.asx.com.au. Select Login (top right hand side). If you are new to the Game and not an Investor Portal user, select 'Join Now.' If you are a previous Investor Portal user, log in with your username and password.

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Helps students analyse the value of money over time. Tied to concepts of inflation, wages, and historical purchasing power.

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Focus: Foundational investment concepts, exploring the ASX Schools Sharemarket Game, and forming investment groups.

Learning Intentions:

-         Understand key investment concepts including shares, risk, and diversification.

-         Begin exploring real-world companies on the ASX.

-         Collaborate to choose an initial investment portfolio.

Learning Activities:

1.       Hook / Warm-up (10 min):

-         Pose the question: “If you had $50,000 to invest, what would you do with it?”

-         Students brainstorm individually, then share with a partner.

-         Teacher records common ideas on the board (buy property, crypto, etc.), then introduces shares/stocks as today's focus.

2.       Direct Instruction (15 min):

-         Teacher presents a brief slideshow introducing:

What a share is

Why companies sell shares

Concepts of risk, return, and diversification

-         Use real-world analogies (e.g. pizza shop ownership = shares in a business).

3.       Video Viewing (5 min):

-         Show short ASX Education video: “What is the Sharemarket?”

-         Pause to clarify terminology or answer questions.

4.       Interactive Demo (15 min):

-         Teacher logs into the ASX Schools Sharemarket Game, projecting the interface.

-         Explain how students will be using virtual money to buy/sell shares, track performance, and reflect on their decisions.

5.       Group Activity (20 min):

-         Students are placed into groups of 3–4.

-         In their groups, students:

§  Browse the ASX game platform.

§  Research and select 3–5 companies to form a mock portfolio.

§  Begin drafting their Investor Profile using Canva, including:

Ø  Group name

Ø  Their chosen sectors (e.g. tech, mining)

Ø  Risk tolerance level (conservative, balanced, aggressive)

Ø  Group rationale for choices.

6.       Exit Ticket (5 min):

-         Each student submits a digital or paper ticket with:

One new thing they learned

One question they still have

Digital Tools:

-         ASX Schools Sharemarket Game https://game.asx.com.au/game/info/school/about-the-game

-         Canva (Investor Profiles)

-         What is the Sharemarket? Video https://www.youtube.com/watch?v=eiJKg1IH23k&t=2s

Assessment for Learning:

-         Exit ticket responses

-         Observation of group discussion and company selection rationale

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Lesson 2: Monitoring and Strategy

Focus: Tracking stock performance, analysing external influences, and adapting investment strategy.

Learning Intentions:

-         Learn to monitor share performance using the ASX game.

-         Analyse external factors that influence market movement.

-         Adjust investment strategies with justification.

Learning Activities:

1.       Recap and Check In (5 min):

-         Brief review of prior lesson. Ask: “What do you remember about diversification?”

-         Review common exit ticket questions from Lesson 1.

2.       Portfolio Review (20 min):

-         Groups log into the ASX Sharemarket Game.

-         Review current performance:

Any gains/losses?

Are the chosen companies trending up or down?

Enter performance data into Google Sheets, creating simple graphs to show change over time.

3.       Mini lesson on Market Influences (15 min):

-         Teacher presents a few real world news articles or headlines (e.g. tech layoffs, oil prices, government budget).

-         Class discussion: “How might these events impact your portfolio?”

-         Introduce the concept of economic indicators and market sentiment.

4.       Strategy Workshop (20 min):

-         In groups, students complete a Strategy Update Table, including:

Company name

Change in share price

External news (if relevant)

Whether to hold, sell, or buy more shares

Rationale for each decision

-         Students draft a revised group strategy statement.

5.       Share and Reflect (10 min):

-         One or two groups volunteer to share updates.

-         Teacher gives feedback and raises key questions for consideration.

Digital Tools:

-         ASX Sharemarket Game

-         Google Sheets (tracking portfolio)

-         Online news (e.g. ABC News, MarketWatch)

Assessment for Learning:

-         Completed Strategy Update Table

-         Justification for portfolio changes (formative)

-         Participation in group discussion

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Lesson 3: Reflection and Evaluation

Focus: Reflecting on learning, evaluating investment outcomes, and exploring ethical investment.

Learning Intentions:

-         Evaluate the success of investment strategies.

-         Reflect on personal and group learning.

-         Explore the ethical implications of investment decisions.

Learning Activities:

1.       Portfolio Wrap Up (15 min):

-         Final portfolio check on the ASX Sharemarket Game.

-         Students compare starting vs ending value.

-         Calculate net gain/loss and record key figures in their group Google Sheet.

2.       Presentation Preparation (20 min):

-         Groups use Canva or Google Slides to prepare a 3–5 slide portfolio review presentation.

-         Slide prompts include:

Group strategy and risk profile

Best and worst investments

What they would do differently next time

Any market trends they noticed

3.       Presentations (20 min):

-         Each group presents their outcomes.

-         Class provides brief peer feedback via Padlet, using prompts like:

“One thing I learned…”

“One thing that could be improved…”

4.       Ethical Investment Discussion (10 min):

-         Pose question: “Is it more important to make money or to support companies that align with your values?”

-         Introduce concept of ESG (Environmental, Social, Governance) investing.

-         Students write a short reflection on Padlet, responding to:

Would you change your investments if you found out a company had poor environmental or labour practices? Why or why not?

5.       Self Reflection Journal (5 min):

-         Individual written reflection on the unit, guided by:

“What did I learn about investing?”

“How did my thinking change?”

“What digital skills did I develop?”

Digital Tools:

-         Canva / Google Slides (group presentation)

-         Padlet (ethical reflection + peer feedback)

-         Google Docs or physical journals (self reflection)

Assessment for Learning:

-         Group presentations with criteria (clarity, insight, evidence of learning)

-         Padlet ethical responses

-         Self reflection journal