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Example

Type: YouTube Video

Benefit: Can increase motivation through visuals, storytelling, and pacing

Challenge: Passive viewing by students may reduce interaction and sustained focus of them

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Benefit: Increase engagement and motivation with gamified elements and competition among learners

Challenge: Time-based activities make it difficult for those with learning differences to engage on a similar level as peers

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Type: Video Tutorial

Benefit: Self-paced learning and accessible anytime. Give choice and autonomy.

Challenge: No facilitation from instructor, usually. Does not foster interdependent learning or collaboration.

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Type : Nearpod

Benefit: learning can be done with teacher but also increases student engagement with the lesson. Allows for data collection and immediate checks for understanding.

Challenge: need to have solid internet and takes for ever to load if put on an LMS. Also very clunky lessons and can prompt lack of engagement that way.

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Type: Instagram Reel/TikTok Explainer

Benefit: The algorithm of these platforms is tailored to the viewer's interests, so the content served will likely feel relevant.

Challenge: The videos are very short and automatically transition once over. The following video may not be directly related to the lesson, which might pose threats to sustained interest and attention.

If you don't use the platform often, it might be overwhelming and not tailored to your needs. A learner might also be unaware of how to pause and stop the videos for a more personalized experience, and not know how to search for topics of interest. There is a learning curve for the platform.

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Benefit: Structured, predictable layout can help reduce distraction and support persistence.

Challenge: Can feel static or boring for learners who need interactive or dynamic content.

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Type: ST Math

Benefit: Uses gameification to teach and practice math concepts to elementary learners. Supports grades PK-6 and is individualized based on learners’ skill level

Challenges: District-provided; sometimes more advanced students are practicing math skills multiple grades above theirs

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Benefit: Provides background information to support comprehension, and to make connections across related policies and procedures; related articles appear and include hyperlinks

Challenge: Information included in each article post is static and not adaptive to learner or situation

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Jamboard

Benefit

Allowed for visual collaboration and shared learning experience

Participants had the opportunity to provide "top of mind" thinking

Challenges

Product dependent (no longer available)

Increased self-consciousness (self-judgement of thinking/answers)

Tiffany

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Benefit: Challenges students to remember what they have learned to earn more points and "win".

Challenge: The questions repeat so they may simply remember the answer rather than actually knowing why the answer is correct.

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Benefit: Can reframe information in multiple ways (simplified, detailed, with examples, analogies)

Challenge: Primarily text-based; learners who need strong visual or auditory representation may not get enough support.

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Benefit: Optimizes relevance, value, and authenticity (communicates to real audiences, reflects clear purpose to the participants, invites personal response via comments.) Async, on-demand.

Challenge: Passive; no opportunity for live discussion or questions/clarification. If lengthy and not subtitled/chaptered, can be difficult to navigate.

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Benefit: Video games can (hypothetically) have unique pathways for each learner

Challenge: Not all personalization helps learning, not all pathways are equal

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Benefit: Multiple means of expression for learners with polls, comments, and direct message (for more detailed responses with videos or images)

Challenge: Must create an IG account to respond, responses are open to public which allows any user to follow-up on with potentially negative, derogatory, or irrelevant comments

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This can be student paced or teacher paced. Student get multiple forms of media along with different ways to demonstrate their learning. (drawing, open end questions, multiple choice, discussion boards.)

Challenge: if you put too much the student engagement goes down.

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Benefit: The platforms have the option to mute volume and/or modify volume.

Given the tailored algorithm, comprehension of videos might be high if the topics being presented are familiar.

Challenge: As a consumer of content, you cannot control how the information/videos are created and what kind of accessibility and display options are available. If captions are not embedded in the video, they cannot be created by the viewer.

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Benefit: Articles are available on a standalone website, and also built into the LMS for easy access

Challenge: Media is limited to text; there are no images, videos or audio versions (or) built in features for learners to add adapt the content format for their own use

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Benefit: Easy to access. When segmented, it can connect a vast amount of learning.

Challenge: Hard to narrow focus of subject. Also requires a lot of production effort to make, which presents a challenge when trying to change the language.

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Benefit: You can incorporate many forms of media within the lesson.

Challenge: too much can produce cognitive overload and student engagement will go down.

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YouTube Videos

Benefits

Allows for a wide array of visuals, languages, and symbols

Can be accessed via multiple platforms

Allows for transcriptions

Can link to similar content from the same creator or different creators

Challenges

Potential for bias-driven information sharing

Tiffany

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Benefit: The content presented is what was shown during class time along with examples and other aides for students to see if they need refreshers, were absent, or want to reference.

Challenge: some don't know how to navigate it or may not have access if recently enrolled.

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Benefit: Supports multiple ways to perceive info (subtitles, transcripts, speed). Algorithm automatically connects to similar content, enhancing learning.

Challenge: Can be challenging to support multiple ways to perceive information (physical models, tactile options)

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Benefit: There are a variety of game modes Blooket's such as "Gold Quest," "Crypto Hack," and "Cafe." Also, teachers can create their own set of questions to further customize it for the students.

Challenge: There is an emphasis on winning. If you answer the question incorrect, you don't earn coins or place in the top 3. Some players might feel discouraged by this.

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Type: Learning tool for mathematics

Benefit: Interactive learning, mathematical notation and graphing, immediate feedback, visualization of mathematical concepts

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Benefit: Options for audio and/or visual lessons with student self-pacing

Challenge: Must have access to internet, no live instructor for real-time feedback to guide user or provide a different explanation for the topic

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Google Docs

Benefits

Incorporate different media into the document

Real-time response/creation/revision

Has accessibility features to support all users

Has built in templates to support development

Challenges

Novice users can easily feel confused when collaborating

Tiffany