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What is the Insight:

What insight do you have about the target audience that might help us/you better understand their needs?

Write down your insights here.

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Who is the User:

First year students...

What is the Need:

Create excitement & interest.

What is the desired outcome :

To feel positive and leave the class wanting to know more.

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kahoot/interactive games

shorter presentation slides

2 breaks in between lessons

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Gamification

Short form learning

Make it funny

Make it more interactive

Use interesting examples

Ask more questions to induce curiosity

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Gamification

Short Form Learning

Use breakfast based reinforcement theory

Use points system

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Team games

Kahoot

Lecturer talking to students more / asking qns

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kahoot

classroom learning

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innovate with quizizz

use inexpensive spots in the neighbourhood or school

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experiential learning beyond the classroom with gaming

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use a dedicated app to develop game levels per lesson

use innovative spots for learning