# data[].attributes.body
8

# data[].attributes.body
10

# data[].attributes.body
1

# data[].attributes.body
11

# data[].attributes.body
14 or 0

# data[].attributes.body
11 triangles

# data[].attributes.body
11

# data[].attributes.body
10

# data[].attributes.body
0

# data[].attributes.body
8

# data[].attributes.body
0

# data[].attributes.body
8

# data[].attributes.body
Zero

# data[].attributes.body
8

# data[].attributes.body
10

# data[].attributes.body
2

# data[].attributes.body
0

# data[].attributes.body
11 or Zero

# data[].attributes.body
1

# data[].attributes.body
11

# data[].attributes.body
12

# data[].attributes.body
11

# data[].attributes.body
1

# data[].attributes.body
2

# data[].attributes.body
2 Triangles

# data[].attributes.body
Zero

# data[].attributes.body
11

# data[].attributes.body
9

# data[].attributes.body
1

# data[].attributes.body
0

# data[].attributes.body
One

# data[].attributes.body
0

# data[].attributes.body
Zero

# data[].attributes.body
0

# data[].attributes.body
1

# data[].attributes.body
1

# data[].attributes.body
1

# data[].attributes.body
0

# data[].attributes.body
1

# data[].attributes.body
8

# data[].attributes.body
0 full triangles

# data[].attributes.body
0