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Seesaw is a digital portfolio and communication tool that allows students to complete and share activities with teachers and parents.

Primary Uses and Functionality: Teachers can create assignments, track progress, and give feedback. Students can submit their work using various formats (audio, video, drawings)

Implementation Idea: Seesaw can be used for personalized learning by creating differentiated assignments based on student's reading levels. Offer visual or audio support for students who need it.

Engagement Strategy: Gamify learning by giving students badges or stars for completed tasks and allow peer feedback through "likes" or comments.

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Epic! is an online library offering thousands of books, audiobooks, and videos for children.

Primary Uses and Functionality: Provides access to a wide range of reading materials suited for different interests and reading levels.

Implementation Idea: Use Epic! for personalized reading assignments, allowing students to choose books that interest them. Provide different reading levels or audio versions for struggling readers.

Engagement Strategy: Create reading challenges with rewards (e.g., certificates) for milestones like finishing 5 books.

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ClassDojo helps with classroom management and communication, allowing teachers to share updates and activities with parents while fostering student accountability.

Primary Uses and Functionality: track student behavior, share class stories, and assign activities.

Implementation Idea: Use ClassDojo to offer personalized goals for students, such as improving listening skills or participation in virtual lessons, and track their progress.

Engagement Strategy: Reward students with Dojo points for meeting personalized goals and allow them to customize their avatars as motivation.

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Khan Academy Kids is a free app offering a variety of activities, including reading, math, and social-emotional learning tailored to early learners.

Primary Uses and Functionality: Interactive lessons adapt to each student's learning pace.

Implementation Idea: Assign personalized learning paths for students based on assessment results. Use the built-in progress tracker to monitor and adjust lessons as needed.

Engagement Strategy: Provide certificates for completing learning paths, and celebrate their achievements during virtual circle time.

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Boom Cards are interactive, self-checking task cards that can be used for various subjects, allowing students to receive immediate feedback.

Primary Uses and Functionality: Teachers can assign activities that are automatically graded, providing data to personalize future lessons.

Implementation Idea: Personalize learning by assigning decks based on the student's progress or areas needing reinforcement, like letter recognition or counting.

Engagement Strategy: Use thematic Boom Cards (e.g., animals, favorite characters) to capture student interest and encourage participation with fun sounds or animations.

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Google Jamboard is a digital whiteboard that allows collaborative work in real-time, with easy-to-use drawing, writing, and sticky note tools.

Primary Uses and Functionality: Teachers and students can share ideas, draw, and interact during live lessons.

Implementation Idea: Use Jamboard for personalized small-group sessions, where students collaborate on activities that are suited to their learning level, like drawing shapes or writing simple words.

Engagement Strategy: Allow students to choose their Jamboard backgrounds or stickers as a reward for participation.

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Starfall is an educational platform that offers interactive games and activities for early learners in reading, phonics, and math.

Primary Uses and Functionality: Self-paced lessons help students build foundational skills, while the colorful and engaging interface holds their attention.

Implementation Ideas: Use Starfall for independent learning by assigning specific activities based on each student's progress in literacy or math.

Engagement Strategy: Provide rewards for completed activities, such as a virtual certificate or time to explore the fun, non-academic sections of Starfall.

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PBS Kids provides free educational games and videos featuring familiar characters like Curious George and Elmo.

Primary Uses and Functionality: Offers learning games across subjects like math, reading, and science.

Implementation Idea: Assign specific games that match each student's learning needs, such as math games for students needing number practice or science games for enrichment.

Engagement Strategy: Let students vote on which PBS Kids characters they want to interact with, making learning more personalized to their preferences.

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Flip is a video discussion tool that allows students to share their thoughts via short video responses.

Primary Uses and Functionality: Teachers can create prompts and students respond by recording videos, fostering creativity and verbal communication.

Implementation Idea: Personalize by creating differentiated prompts that allow students to respond based on their interests or readiness level (e.g., describe a favorite animal or count objects in their environment).

Engagement Strategy: Allow students to add stickers, filters, or drawing effects to their videos to boost creativity and motivation.

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ABCmouse is an interactive learning app that offers a range of activities across subjects like reading, math, science, and art for young learners.

Primary Uses and Functionality: Provides individualized learning paths that adapt to each student's progress.

Implementation Idea: Use ABCmouse to create personalized learning journeys that cater to different needs, such as phonics practice for struggling readers or advanced math for high-achieving students.

Engagement Strategy: Celebrate milestones with virtual rewards and allow students to unlock new avatars or in-game experiences as they progress.