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Name : Jane Pauline Anak Herold

Matric Number : 99228

Email : pauline.herold.jp@gmail.com

Programme : Bachelor of Science (Honours) Architecture

Faculty : Faculty of Build Environment

Date of Birth : 13 January 2001

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Here's a visual of our collaborative brainstorming session, where we're actively sharing and refining ideas.

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"Board Game and Card Game Concept Finalization Discussion"

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"Board Game and Card Game Concept Finalization Discussion"

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The picture depicts our gathering as we engage in playing card games together.

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From the design of the logo, you can see that there is a road with no end in sight, which symbolises a long journey, and there is no one in sight on this road, proving that you have to be self-reliant on this road, as there is no one else on this long journey, so you have to embark on the journey alone.

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Name : Allysson Joyce Raymond Jalong

Matric number : 98068

Email : joyceallysson@gmail.com

Programme : Bachelor of Science (Honours) Architecture

Faculty : Faculty of Build Environment

Date of Birth : 14 December 2003

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Name : Humaira binti Hamdan

Matric number : 99133

Email : humairahmdan12@gmail.com

Programme : Bachelor of Science (Honours) Architecture

Faculty : Faculty of Build Environment

Date of Birth : 12 June 2003

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Name : Jason Ian Manimaran

Matric Number : 97466

Email : jasonian2610@gmail.com

Programme : Bachelor of Science (Honours) Architecture

Faculty : Faculty of Build Environment

Date of Birth : 26 October 2004

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Here are some examples of the card games that we played:

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On 20 March 2024, our instructor, Mr. Jonathan, introduced us to board games and card games created by former students. We played these creations during class to understand their mechanics and potential as marketable products. Additionally, we assessed the strengths and weaknesses of each game to improve upon them. To deepen our understanding of board games, we engaged in playing card games with classmates. These games included quiz cards and slaps cards, all designed to challenge our mathematical thinking. Winning often required solving mathematical problems presented on the cards. However, we noticed recurring questions and occasional errors in some answers, hindering the smooth progression of certain games.

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Examples of our research findings include:

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We have carefully picked and chosen specific SDG themes for our board games, with the aim of contributing towards the achievement of the United Nations' Sustainable Development Goals. Our board games are designed to raise awareness and educate players about the importance of sustainability, environmental conservation, social inclusion, and economic growth, among other key areas. Through our games, we hope to inspire and encourage people to take action towards building a better and more sustainable future for all.

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i) Objectives:

1. Teach players about climate action and protecting land through gameplay.

2. Encourage eco-friendly choices in the game, like reducing emissions or preserving forests.

3. Make the game cooperative, so players work together to solve environmental challenges.

4. Motivate players to take real-world action after playing.

5. Show how climate and land health are connected.

6. Empower players to make positive environmental choices in the game and in real life.

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ii) Theme and Setting

Theme : Sustainable Development Goals (SDG13 & SDG15)

Setting : The Verdant Valley

Description :

"The Verdant Valley" is a board game set in a diverse valley threatened by climate change. Players become conservationists and leaders dedicated to protecting the valley's rich plant and animal life. They must implement sustainable practices to fight climate change and restore habitats. Throughout the game, players face challenges like extreme weather and habitat loss, learning about the importance of their choices for the environment. The game aims to inspire players to advocate for sustainability and protect the planet.

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iii) Game Mechanics :

1. Turn-Based Gameplay: Players take turns making decisions and taking actions to protect the valley.

2. Resource Management: Players must manage resources like energy, water, and wildlife habitats to maintain balance in the valley.

3. Event Cards: Random event cards simulate challenges like extreme weather or habitat destruction, requiring players to adapt their strategies.

4. Decision Making: Players make choices that impact the environment and the valley's inhabitants, learning about the consequences of their actions.

Overall, the game mechanics are designed to engage players in meaningful decision-making and cooperative gameplay while teaching them about environmental conservation and sustainability.

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iv) Player Experiences :

1. Teamwork: Players work together as conservationists to protect the valley, fostering collaboration and communication.

2. Decision-Making: They make choices that affect the environment and its inhabitants, learning about the impact of their actions.

3. Challenge: Players face obstacles like extreme weather and habitat loss, requiring strategic thinking and problem-solving.

4. Learning: Through gameplay, players gain knowledge about climate change, biodiversity, and sustainable practices.

5. Empowerment: Players feel empowered to take action and make a difference in the real world, promoting environmental stewardship.

Overall, the player experience is immersive, educational, and empowering, encouraging players to become advocates for sustainability and environmental protection.

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v) Target Audience :

"The Verdant Valley" is designed for players of all ages who are interested in environmental conservation and sustainability.

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Photo of Our Idea-Sharing Session in Progress

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"Engaging in Idea Exchange with Fellow Group Members"

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"Engaging in Idea Exchange with Fellow Group Members"

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During the end of the class, both groups generously shared their creative ideas, fostering inspiration and innovation. Our group drew inspiration from the other group's mafia-themed card game concept, while we presented our own concepts, including a snake-themed board game and card games featuring Q&A questions. Through this exchange, we collaborated on crafting our board games without incurring excessive costs. This collaborative effort enriched our concepts and propelled us forward in the game development process.

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Check out this Presentation designed by Allysson Joyce.

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"Collaborative Brainstorming for Group Project Ideas"

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"Collaborative Brainstorming for Group Project Ideas"

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Our group decided to use the concept of a card game to create a game during the discussion. Rather than implementing just one Sustainable Development Goal (SDG), we intend to incorporate several into each game. The following SDGs will be included in the games:

SDG 13 Climate action

SDG 15 Life on land

In order to bring in the SDG to the game, we plan to use some questions about the climate action and life on land to be our theme. The idea of the game designed is based on the question and answer card game.

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Here is the picture of our team members.

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This week, our group discussed our group name and logo to better represent us. After a good group discussion, we decided to use Odeyssey Maverick as the name of our group. This is because "Odyssey" usually refers to a long, daring journey filled with notable obstacles and revelations, while "maverick" typically refers to an individual who is self-reliant, non-conformist, or unorthodox in his or her methods. Combining these terms, "Odyssey Maverick" could mean embarking on a daring and unorthodox journey full of exploration, adventure and the search for new concepts or experiences. It could mean pushing forward with originality, ingenuity and uniqueness, while venturing into uncharted waters and overcoming challenges. All in all, it conveys a spirit of discovery and the courage to forge your own path.

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Mr. Jonathan with Odyssey Maverick's Team.

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Screenshot for Online Discussion Verification

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"Virtual Collaboration with Teammates via Google Meet"

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"Virtual Collaboration with Teammates via Google Meet"

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On April 12, 2024, we had an online meeting to talk more about our plan to make a game card about the Sustainable Development Goals (SDGs). We wanted the game card to be fun and easy for everyone to play. We discussed whether to use ideas from a snake board game or try something else. To make our decision and improve our plan, we shared our thoughts and ideas. We had this discussion using Google Meet.

Here's our Google Meet link : https://meet.google.com/qqa-zcau-hok

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Screenshot for Online Discussion Verification

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"Virtual Discussion with Teammates via Zoom Meeting"'

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"Virtual Discussion with Teammates via Zoom Meeting"'

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On May 8, 2024, we had an online meeting to discuss starting our board game project. We agreed to create mock-ups to better understand how the game will play.

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Name : Johnny Lau Jeng You

Matric Number : 99317

Email : johnnylau0102@gmail.com

Programme : Bachelor of Fine Arts (BFA)

Faculty : Faculty of Applied and Creative Arts (FACA)

Date of Birth : 2nd January 2003

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This is the mockup of our prototype, which we made for our board game using a crafting board folded like a suitcase. This idea was developed through collaboration with our team members. The item can keep all the game cards, board, and game figures inside, making it easy for people to bring it anywhere to play.

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This week, our group, represented by Jason and Johnny, presented our board game idea, "A Verdant Valley," to the class. The game focuses on Sustainable Development Goals (SDGs) 13 and 15. At the end of the presentation, our lecturer, Mr. Jonathan, along with the class members, expressed agreement with the concept but advised us to be mindful of the project’s costs. Moving forward, our group will continue developing the board game, making a conscious effort to utilize low-cost materials to ensure the project remains affordable for everyone involved.

This is the link of our presentation slides:

https://www.canva.com/design/DAGCo6exBwE/wGy1wrU0EOmGIXWuwDEwsA/edit?utm_content=DAGCo6exBwE&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

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Classmates playtesting our prototype game cards.

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We did received valuable feedback from our classmates on our prototype board game and card game. Here's a revised and clearer version of our feedback summary:

1. Instruction for the Board Game:

Improve the clarity and organization of the instructions.

2. Placement of Steps in the Board Game:

Adjust the placement of steps for answering Q&A questions and receiving fate cards to improve game flow.

3. Card Games for Q&A:

Shorten the Q&A cards to allow players to respond more quickly.

This revised version organizes the feedback into clear points and provides a concise summary of the areas for improvement.

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Here's the Google form for players to fill out and share their feedback on our games.

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Below is the link to our feedback form:

(https://forms.gle/91axxfUVs3VLGKWE6)

The feedback is invaluable to us, as it helps us enhance our games to be enjoyable for players of all ages. Additionally, it provides us with the challenge of ensuring our games are accessible and understandable. This is how we continuously improve our board games.

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The data above shows the Google feedback form.

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Here is the link to the Google Sheet with the collected feedback data:

https://docs.google.com/spreadsheets/d/1pDBNjheaZj6uk2zZgGvytC6v7reprzyX4lYaoVEmtt8/edit?usp=sharing

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This video showcases people playing the real prototype games from our group, demonstrating how smoothly the game runs. In the video, our group leader acts as a moderator, guiding the players through the rules and instructions, and supervising them until they complete the game.

From our observations, we can conclude the following:

1. Rules and Instructions: The recent changes to our board game's rules and instructions are effective. Players found them clear and had no issues following them.

2. Animal Figures: The animal figures are too large to stand properly on the board game steps. This needs to be addressed.

3. Question Cards: The questions on the cards are understandable and concise enough for players to read quickly.

Below is the Google Drive link to the folder containing the video:

https://drive.google.com/drive/folders/1Dj6TrUJecoEo85H02Ko_osTNYxoTZrH-

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Evaluation Test Report and YouTube Link Presentation

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Evaluation Test Report and YouTube Link Presentation

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Here is the link where we compile all of our reports and presentation including our Youtube link inside this Google Drive folder:

https://drive.google.com/drive/folders/1ieA2LkT0s268r-zwgoWlTn-u2O9uMq9Y?usp=drive_link

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Moreover, this is the link where people get to our Canva presentation slides during final presentation:

https://www.canva.com/design/DAGI4SZOWX0/gXKlosigPpNl6SiTp1Hlug/view?utm_content=DAGI4SZOWX0&utm_campaign=designshare&utm_medium=link&utm_source=editor