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A free website/app that allows users to record, edit, and share assignments in video format. Multiple groups can be created to divide students into groups to discuss certain topics and share ideas as they respond to prompts posted by the teacher.

UDL Guidelines

Engagement

Checkpoint 7.1 (optimize individual choice and autonomy) and 7.2 (optimize relevance, value, and authenticity) as it gives students the opportunity to demonstrate their knowledge in a way that is relevant to them socially and gives them another option to choose from when practicing a skill.

Checkpoint 7.3 (minimize threats and distractions) as it allows all students to participate in class discussions by having them do so through their videos instead of speaking out in front of the classroom.

Checkpoint 8.3 (foster collaboration and community) as it allows students to be grouped together, which can be decided based factors such as interests.

Action and Expression

Checkpoint 5.1 (use multiple media for communication) and 5.2 (use multiple tools for construction and composition) as it gives students the opportunity to reply to prompts, engage with other students, and express their knowledge in video format on the web.

Checkpoint 5.3 (build fluencies with graduated levels of support for practice and performance) as teachers can give feedback to students on their videos through comments on the video.

It can be used to address learners who are ELL’s by allowing them to share their knowledge verbally where they don’t have to be concerned about speaking in front of a group or in writing the information down incorrectly.

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Slotkuni : Situs Slot Gacor Gampang Menang, Resmi & Terpercaya

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Slotkuni adalah situs bermain slot online auto spin!, Permainan slot gacor terbaru 2025 yang Resmi & Terpercaya serta gampang jp maxwin setiap jam.

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Uses educational hip-hop music in video lessons to engage students and increase understanding as they participate in activities such as vocabulary cards, games, and reading comprehension quizzes that build up their background knowledge and vocabulary. Students demonstrate their knowledge of a concept through rhyme writing at the end of each unit.

UDL Guidelines

Engagement

Checkpoint 7.2 (optimize relevance, value, and authenticity): the videos and activities that present the information are presented through hip-hop, making them culturally relevant and appropriate for different gender, racial, and cultural groups.

Representation

Guideline 2.1 (clarify vocabulary and symbols): every lesson includes multiple exercises that focus on the vocabulary of the lesson and allow students to engage with learning the meaning of vocabulary words in multiple ways.

Checkpoint 2.3 (support decoding of text, mathematical notation, and symbols): it includes text-to-speech as a feature in the videos to provide verbal scaffolding.

Checkpoint 2.4 (promote understanding across languages): pictures and videos are used to support vocabulary clarification.

Guideline 2.5 (illustrate through multiple media): presents information via video and song.

Action and Expression

Checkpoint 5.1 (use multiple media for communication): students can compose projects using hip hop, which they could present in various ways.

It can be used to address learners who are ELL’s by breaking down vocabulary that they don’t know in multiple creative ways that will clearly define their meaning for them.

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Educational Hip-Hop Songs & Videos for All Subjects, K-12

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Flocabulary is a library of songs, videos and activities for K-12 online learning. Hundreds of thousands of teachers use Flocabulary’s educational raps and teaching lesson plans to supplement their instruction and engage students. Our team of artists and educators is not only committed to raising test scores, but also to fostering a love of learning in every child.

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Provides literacy lesson plans that have interactive activities to keep students engaged and printable graphic organizers to organize information as they read.

UDL Guidelines

Representation

Checkpoint 1.1 (offer ways of customizing the display of information): teachers can edit the resources found on the site and can change how the information is displayed to make it more accessible for the various needs of students before printing it out.

Guideline 2.1 (clarify vocabulary and symbols): the lessons include questions on vocabulary and what the meaning of words are.

Checkpoint 3.2 (Highlight patterns, critical features, big ideas, and relationships): each lesson plan involves reading comprehension questions that are asked as the story is read to summarize what has been read so far and check for student understanding.

Checkpoint 3.3 (Guide information processing and visualization): students use graphic organizers to process and visualize information.

Checkpoint 3.4 (maximize transfer and generalization): many of the lessons include graphic organizers that support note taking so that students can revisit concepts later.

Action and Expression

Checkpoint 5.2 (use multiple tools for construction and composition): many of the lesson plans involve tools such as concept maps and story webs for students to use to organize information.

It can be used to address learners who have information processing disorders by giving them graphic organizers to keep track of the characters and events that are happening in the story as they happen.

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Not your everyday calendar, here you can find important events in literary history, authors' birthdays, and a variety of holidays, all with related activities and resources that make them more relevant to students.

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Not your everyday calendar, here you can find important events in literary history, authors' birthdays, and a variety of holidays, all with related activities and resources that make them more relevant to students.

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A game-based learning platform that allows students to participate in real-time online quiz competitions, create their own presentations, and engage in interactive mini lessons.

UDL Guidelines

Engagement

Checkpoint 7.3 (minimize threats and distractions): participation in the review games is web-based and anonymous, ensuring that students who are hesitant to speak up in front of their peers can freely express their understanding of a concept. It also allows the whole class to participant in discussions by giving everyone equal opportunity to weigh in.

Representation

Checkpoint 1.2 (offer alternatives for auditory information): students can follow along with mini lessons and quizzes as the text is presented in written format.

Checkpoint 2.1 (clarify vocabulary and symbols): interactive quizzes can involve multiple choice questions on the meaning of a vocabulary word and the teacher can discuss the correct meaning after students weigh in.

3.1 (activate or supply background knowledge): quizzes can be created based on previously taught information or on information that a students have yet to learn as a way for the teacher to know what they are familiar with already.

Action and Expression

4.1 (vary the methods for response and navigation): students answer using their computer devices instead of raising their hands, which is useful for students of all types but for those with physical disabilities in particular.

5.1 (use multiple media for communication) and 5.2 (use multiple tools for construction and composition): students can show what they know using their own presentations on a subject and the quizzes give students the ability to showcase their knowledge in an alternative way.

It can be used to address learners with physical disabilities, those who are nonverbal, and those who are reluctant to participate verbally by giving them an alternate way to demonstrate their knowledge. It can also keep easily distracted learners engaged by game-ifying their involvement through frequent quiz check-ins.

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Kahoot! | Learning games | Make learning awesome!

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Kahoot! is a game-based learning platform that brings engagement and fun to 1+ billion players every year at school, at work, and at home.

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An iOS app that that acts as a cognitive aid as well as a prompter. It arranges a schedule into steps consisting of images that can be paired with audio clips explaining what each step is. As many schedules as needed can be created per device.

UDL Guidelines

Engagement

7.1 (optimize individual choice and autonomy): students who are using the app to schedule in break times can choose what kind of activity they are working toward is built into their schedule.

7.3 (minimize threats and distractions): students know exactly what step of an assignment they are working on, what is required of them for that step, and how much time they need to actively spend on the step.

9.1 (promote expectations and beliefs that optimize motivation) and 9.2 (facilitate coping skills and strategies) as it supports students who may be anxious or have difficulty focusing by scheduling in break times to work toward or managing their workload by breaking down a task into simpler steps.

Representation

3.3 (guide information processing and visualization): it can help to “chunk” information into smaller sections so as not to overwhelm students and tells them explicitly what to do for each step.

3.4 (maximize transfer and generalization): provides a schedule for students to follow, which teaches them how to break steps of a task down, how to set reminders for themselves about where they are in a task, and keep track of what they still need to accomplish.

Action and Expression

6.1 (guide appropriate goal setting): the schedule teaches students how to set goals and check off objectives.

It can be used to address learner variability in students who are anxious about long term projects or who have behaviors that make staying on task difficult by breaking tasks down into more manageable parts and giving them scheduled times to disengage from the task. It can also help learners with memory issues keep track of where they are in a task and what they need to focus on.

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‎The visual supports you can create and use with First Then Visual Schedule (FTVS) HD have proven to be especially beneficial for the following populations: Typically developing children Those learning English as a second language People with developmental disabilities like Autism and Down Syndrome...

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A free web-based platform that allows the user to create mind maps, flash cards, and flowcharts. It can also be used to take notes, take quizzes that allow tracking improvement, and keep track of goals with its study planner. Materials created through the website can be shared using the Groups function.

UDL Guidelines

Engagement

Checkpoint 9.1 (promote expectations and beliefs that optimize motivation): it supports self-reflection and identification of personal goals by allowing students or teachers to create quizzes that a student can take to test their understanding of story elements and then set goals based on the results.

Checkpoint 9.3 (develop self-assessment and reflection): it allows students to track their progress through the quiz tool by comparing their different results over time.

Representation

Checkpoint 3.2 (highlight patterns, critical features, big ideas, and relationships): allows students to use graphic organizers like mind maps to highlight specific ideas such as differences in stories and flow charts to emphasize key elements in a story.

3.4 (maximize transfer and generalization): provides a template for note taking.

Action and Expression

5.2 (use multiple tools for construction and composition): provides concept mapping tools to help students compose their own stories or thoughts about a story.

6.3 (facilitate managing information and resources): provides graphic organizers such as mind maps and flow charts to organize information from the stories they read or plan to write.

Checkpoint 6.4 (enhance capacity for monitoring progress): allows students to track their progress through the quiz tool by comparing their different results over time

It can be used to address learner variability in students with information processing issues by allowing them to visualize information in graphic organizers.

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Growth through Learning

Delivering better digital learning experiences - Create, Discover & Share relevant learning content

Tools to Build Knowledge

An integrated suite of content creation tools for each step of the learning journey

What our members say ...

I love the creativity GoConqr allows me to tap into! We use the GoConqr tools to prepare clients for the PHR and SPHR qualifications. The mind maps are especially helpful in breaking down objectives to create a visual learning guide!

Sandra M. Reed, HR & Management Consultant, US

I'm convinced GoConqr contributed greatly to our excellent AS results which were our best ever - I couldn't recommend it highly enough to other teachers.

David Bayne, Teacher, UK

GoConqr is a simple tool that allows you to create beautiful‚ fun and engaging exercises. My students and I are absolutely fans!

Clarisse Thoelen, Teacher, Belgium

GoConqr is an exceptional tool for anyone studying for Professional Qualifications.

Letícia Nobre Coaching Professional, Brazil

GoConqr helps me easily share my experiences and knowledge with the different members of my team. All the different tools are really interesting, especially Courses, which offer a great range of learning variety.

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Eduar Guzman, CEO, Colombia

I use GoConqr to plan my lessons, as it is very easy to use and user-friendly. The tools to create Resources are excellent. I recommend it to all teachers and students.

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Kai Wörner, Teacher, Germany

I use Mind Maps for the Krebs Cycle and Photosynthesis for my biochemistry course, and never before could I visualize the entire pathway with just one look!

Sean Lim, Student, US

It takes a lot of work to create mind maps on paper between drawing and coloring them. But with GoConqr it's so quick and easy to put together effective study schemes and work plans.

Andrea Higashi, Teacher, Brazil

The Quizzes tool is the best one I have found on the Internet. Since I have started using Flashcards with my students their grades have improved significantly.

Pilar López, Teacher, Spain

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GoConqr is a personal learning environment that allows students & teachers to create, discover and share learning resources. Transform your learning and achieve your goals with GoConqr

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A free online dictionary that provides the definition for the word as well as associations with other words and displays them all in diagram format to show the connection between words in a visual way.

UDL Guidelines

Engagement

Checkpoint 7.3 (minimize threats and distractions): allows students who do not know the meaning of a word or phrase to be able to look it up instead of having to speak up and ask, which may be uncomfortable for them.

Representation

Checkpoint 2.1 (clarify vocabulary and symbols): embeds support for unfamiliar references in a text by explaining the meaning as well as then connecting it to similar phrases or words. It can also give the definition of simple words.

Checkpoint 3.1 (activate or supply background knowledge), checkpoint 3.2 (highlight patterns, critical features, big ideas, and relationships) and checkpoint 3.4 (maximize transfer and generalization) by using visual imagery in the form of a word diagram to show the connection between words and phrases with those words.

Action and Expression

Checkpoint 5.3 (build fluencies with graduated levels of support for practice and performance): acts as a scaffolding tool to assist students with learning words while they are learning to speak English.

It can be used to address learner variability in students who are ELL’s as it not only gives them the ability to look up words that are unfamiliar to them, but also allows them to see the various other uses of that word and how they are connected to each other, strengthening their vocabulary.

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A web-based application with accessible digital graphic organizers to organize thoughts and ideas. Students can work together on these graphic organizers in real time. The app has also read aloud, speech-to-text, and language translation features as well as multimedia supports.

UDL Guidelines

Engagement

Checkpoint 8.2 (vary demands and resources to optimize challenge): provides alternatives in permissible scaffolds through graphic organizers that students can use to collect their thoughts and explore elements of a story.

Representation

Checkpoint 1.2 (offer alternatives for auditory information): provides visual diagrams that students can follow along with to keep track of the story elements.

Checkpoint 2.1 (clarify vocabulary and symbols): provides a dictionary for embedded vocabulary support.

Checkpoint 2.4 (promote understanding across languages): includes a language translation feature for students who need further help on understanding the meaning of a word.

Checkpoint 3.2 (highlight patterns, critical features, big ideas, and relationships): teachers are able to use graphic organizers to make connections between different stories or compare and contrast characters and stories.

Action and Expression

Checkpoint 5.2 (use multiple tools for construction and composition) and checkpoint 5.3 (build fluencies with graduated levels of support for practice and performance) as the use of graphic organizers helps students to organize their thoughts and keep track of stories and explain their understanding of a story.

It can be used to address learner variability in students with learning disabilities who have a difficult time keeping track of information and noticing the connections between things without visualization.

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1. Home

2. Resources

3. Online Tools

4. Corgi: Co-Organize Your Learning

Corgi is a free, Google-based application to engage all students in rich and meaningful learning. Corgi is an easy-to-use suite of digital graphic organizers that supports students in developing content-specific practices and habits of mind. By engaging with Corgi, students develop patterns of thinking and reasoning in a format that is accessible for all. We leverage what's already great about graphic organizers and infuse the principles of Universal Design for Learning (UDL) to make them even more flexible and accessible.

All the guides were simple to use and they really helped me grasp the information.

Middle School Student

Corgi's key features include:

Graphic organizers that support comparison, cause and effect, reasoning, and question exploration

User-friendly Google App environment

In-app language translations, read-aloud options, a built-in dictionary, speech-to-text, and multimedia content and supports

Real-time collaboration among students and teachers

Integration with Google Drive

Review page for students to monitor their progress

Capability to convert information into Google Slides presentation or PDF

Lessons designed to improve skills such as recalling information, reasoning, and problem-solving, and collaborating with other students

And much more!

Corgi offers in-app support for learners and teachers to use wherever they are-in the classroom, in virtual settings, or at home. It provides options for students to visualize concepts in new ways and promotes engagement.

Corgi Research

We took what's already great about graphic organizers and made them more flexible and accessible.

Corgi graphic organizers are great on their own, but we're making them even better with a suite of professional learning resources to support their use in the classroom.

Want to help us make Corgi even better?

We need your expertise to help us make these tools work best for you and your students. Fill out our Corgi interest form to get involved. We're excited to work with you!

Let us know you're interested!

Top of Page

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Corgi takes what's already great about graphic organizers and makes them even more flexible and accessible.

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An application that helps students with their reading and writing skills. It includes features such as text-to-speech, speech-to-text, text and picture dictionaries, an audio maker that converts text to an audio file, and a text simplifier. It also has the capability to check writing for mistakes in grammar, spelling, and capitalization, among other things.

UDL Guidelines

Representation

Checkpoint 1.3 (offer alternatives for visual information): offers text-to-speech options so that students can listen to text when it suits them.

Checkpoint 2.1 (clarify vocabulary and symbols): students can use the built in dictionary to both read a definition of a word and see an associated picture that helps them to further understand.

Checkpoint 2.3 (support decoding of text, mathematical notation, and symbols): offers a text-to-speech feature to help students decode unfamiliar words.

Checkpoint 2.4 (promote understanding across languages): students can use the picture dictionary to look up unfamiliar words.

Action and Expression

Checkpoint 5.1 (use multiple media for communication): students can compose their thoughts in an audio format using the audio maker.

Checkpoint 5.2 (use multiple tools for construction and composition): the app has text-to-speech software and gives students the ability to check their spelling and grammar.

Checkpoint 5.3 (build fluencies with graduated levels of support for practice and performance): the spelling and grammar software that is built into the app can assist students with their writing skills until they have mastered them and no longer need to use it.

It can be used to address learner variability in students with dyslexia through the Screen Mask tool, which functions as a line reader so that the student can more easily keep track of the words they are reading.

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Your subscription means everyone can enjoy the benefits of Read&Write across all platforms including Windows, Mac, Google Chrome, Edge, iPad, and Android.

Our Learning and Training resources for each product can be accessed at any time on our website. Get up to speed with our software through our learning resources, then verify your expertise by taking part in our certification program.

Our support site gives you access to lots of common questions that other users of our software have about the technical stuff. If you can't find what you're looking for there, then our Tech Support team is on hand at support@texthelp.com 9-5pm every day to help with troubleshooting or technical problems.

We're always working on making our products better, so any improvements or enhancements are pushed out automatically to you, there's no upgrading to do on your part.

Plus, coming soon you'll get free access to the Texthelp Academy for how-to information, video tutorials, product webinars and lots more.

All of this is included as part of your subscription. We do not charge any extra for these services.

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assistive technology for special education

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Read&Write For Education - Reading, Literacy & Assistive Software

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Discover the literacy support software that's helping millions of students across North America to read, write and express themselves independently.

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Provides project templates for students to demonstrate their knowledge through such as digital books, paintings, animations, graphic organizers, and comics. Students can also be organized into groups to collaborate on projects, and teachers assign different projects to students with rubrics detailing expectations.

UDL Guidelines

Engagement

Checkpoint 7.1 (optimize individual choice and autonomy) as students are given choices for expressing their learning using a variety of project templates.

Checkpoint 8.1 (heighten salience of goals and objectives) as the teacher can provide rubrics on the website under each student’s project that the student can refer back to.

Checkpoint 8.3 (foster collaboration and community) as the students can be grouped according to their interests and can collaborate with each other on the projects they create.

Action and Expression

Checkpoint 5.1 (use multiple media for communication) as students can demonstrate their knowledge through paintings, animations, videos, writing, and comic books.

Checkpoint 5.2 (use multiple tools for construction and composition) as students can record their voices and use the recordings in their projects instead of strictly using text.

It can be used to address learners with poor writing skills such as ELL’s or those with learning disabilities by allowing them to create projects that demonstrate their knowledge in creative ways.

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"Wixie is a great tool for my students to showcase their learning by creating original digital projects, which can be easily shared with their teacher, classmates, and family members. It is a unique program that allows students to access all 4 C's, is highly engaging, and most of all FUN! My students cannot wait to log in to Wixie and ask about it all the time!"

Dr. Monica Winkler
Buffalo Trail Elementary, CO

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Wixie is a creative platform for powerful teaching and learning in the cloud.