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Ahoy, me hearty! 'Tis a fine day for learnin' the pirate way, and with these scrolls of knowledge in the Bard's Treasure Trove, we've got the booty to prove it!

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Ahoy, me hearty! 'Tis a fine day for learnin' the pirate way, and with these scrolls of knowledge in the Bard's Treasure Trove, we've got the booty to prove it!

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The boons:

1.Access to Information: Individuals can study, conduct research, and stay informed on many kinds of issues because to the Internet's unmatched accessibility to a wealth of information.

2.Entertainment: It enhances leisure and relaxation through a wide range of alternatives to television, which includes as streaming services, online gaming, and social media.

3.Convenience: People are able to do jobs from the comfort of their homes because they can do it online like jobs, services, and shopping.

4.Communication: Through email, social media, and video conversations, it has changed communication by allowing people to communicate on many different levels.

5.Education: People all around the world are having easier access to quality education since there are online educational programs and resources.

The banes:

1.Information Overload: There is a lot of information out there, which makes it difficult to clear out the noise and discover reliable resources, which can result in information overload.

2.Online bullying and harassment: bullying can cause people's emotional pain and physical harm that can lead to depression because of the anonymity of the Internet.

3.False information: False information and fake news can spread quickly on the Internet, weakening confidence in trustworthy sources and institutions.

4.Cybersecurity Risks: theft of information, phishing, and other cyberattacks that undermine personal and financial security are an ongoing concern.

5.Loss of Traditional skills: As people use digital tools more often, traditional abilities like handwriting and understanding maps could become less common

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Hanna, K. T. (2021). digital divide. WhatIs.com. https://www.techtarget.com/whatis/definition/digital-divide#:~:text=The%20digital%20divide%20is%20a,t%20or%20have%20restricted%20access.

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Does the knowledge and use of modern technology have a huge impact to those who don't?

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Does the knowledge and use of modern technology have a huge impact to those who don't?

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Digital Divide is simply put the difference between people with and without access or knowledge to technology, the internet, and technological education. This puts an inequality to the people who lacks this access to information, privileges and many more.

The impacts of digital divide on democracy are the following:
1. Information:  Some people's internet access to news, political data, and government resources is constrained by the digital divide. Countless types and sorts of information are always present and circulated throughout the internet with rapid succession. To the individuals who lack access to the internet may have difficulties in attaining said information and having awareness. Having all kinds of information present in just a single click results in a disadvantage in information gathering, time management and labor.
2. Socialization: The rise of social media as a means to communicate with family, friends and peers has brought a new point at issue in digital divide. Those who have no access to this social media may feel a degree of dissonance or estrangement in result of this. The person might be having difficulties in keeping up with social circles and trends nowadays because of the unuse of technology.
3. Job opportunities: The use of modern technology to anything work-related has been a great convenience but to certain people it might prove to be burdensome. Recruitment procedures and a lot of job applications are done online with the help of the internet. The digital divide here can be clearly present since job-seekers with knowledge and access to the internet gain an advantage in job opportunities. Without internet access and digital literacy, people may pass up work chances and career progression.

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Everydaymentor.com. (2019). Social Media/Media Literacy: Responsible Use. Retrieved from https://everydaymentor.org/article/social-mediamedia-literacy-responsible-use/

Kirkman, V. (2020). Using Social Media Responsibly. Retrieved from https://youthfirstinc.org/using-social-media-responsibly/#:~:text=Set limits and take breaks,settings and review them often.

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Media literacy: what are the challenges and how can we move towards a solution? (2020, October 29). Media@LSE. Retrieved from  https://blogs.lse.ac.uk/medialse/2018/10/25/media-literacy-what-are-the-challenges-and-how-can-we-move-towards-a-solution/

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In recent years we have witnessed an important change in artificial intelligence (AI), leading to a new era of advancement in technology. Many aspects of our lives involve  AI capabilities, which promise to increase efficiency, accuracy, and convenience. However, the quick spread of AI tools leads to crucial issues regarding their effects. Are AI tools helpful or harmful to society, businesses, and people? This examines how complicated AI tools are, balancing the advantages and disadvantages of each while using numerous sources and academic conclusions.

First, let's discuss what are the Benefits of AI Tools

1: Enhancing Productivity and Efficiency
Artificial intelligence (AI) systems are helpful at automating difficult, time-consuming operations that would otherwise need a lot of human effort. Robots with AI, for instance, can undertake assembly line work quickly and accurately in the industrial industry.
2: Revolutionizing Healthcare

AI has already shown that it may improve disease detection and early diagnosis. When provided with large datasets of medical picture data, machine learning algorithms can spot patterns and anomalies that are usually hard to spot with the human eye. For instance, in radiology, AI-powered systems can analyze CT, MRI, and X-ray images to accurately detect abnormalities like tumors or fractures. By speeding up the diagnostic procedure, this not only lowers the chance of human error but also leads to faster treatment decisions.
II. The Concerns and Drawbacks

1. Bias in AI

One of the foremost ethical concerns associated with AI tools is bias. AI systems are often trained on massive datasets that may contain inherent biases present in society. These biases can manifest in various ways, such as racial, gender, or socioeconomic bias. When AI algorithms are influenced by such biases, they can perpetuate and even exacerbate discrimination and inequality.
2. Job Displacement and Economic Impact
The potential economic impact of job displacement due to AI is a complex issue. On one hand, automation can lead to increased productivity, lower operational costs, and improved product quality, which can boost economic growth. On the other hand, job displacement can result in unemployment, income inequality, and social unrest.

To mitigate the negative economic consequences of job displacement, several strategies can be considered. These include reskilling and upskilling programs to help workers transition to new roles in the evolving job market. Furthermore, policies that support lifelong learning and encourage a flexible labor force can help individuals adapt to the changing job landscape.

Conclusion:
The use of AI tools can be highly beneficial while involving some danger. Depending on how society uses and controls this innovative technology, it could either be beneficial or harmful. To make sure that AI technologies continue to be a force for good, it is essential to find the correct balance between innovation and accountability.

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Netiquette, a portmanteau of "net" (from the internet) and "etiquette," refers to the set of social conventions, rules, and guidelines that govern online communication and behavior. It's essentially the etiquette or manners that people should follow when interacting with others on the internet. Netiquette covers various aspects of online communication, including email, social media, forums, and chat rooms, and it aims to promote respectful, considerate, and responsible online interactions.

A "netizen" is a term derived from "internet" and "citizen." It refers to an individual who actively participates in online communities, engages in online discussions, and contributes to the digital world. Netizens are essentially internet users who are part of the global online community. They may engage in various online activities, such as posting on social media, blogging, commenting on forums, or creating digital content. Netizens can have a significant impact on digital culture and may play a role in shaping online discussions and trends.

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Media Information and Technology Literacy is a 21st approach to new education. It is the ability if a person to access,evaluate and analyze and create informations in different forms in different platforms.Media Information and Technology have it's own opportunities,threats and challenges.

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As we continue start our day by day we become technologized, whether you did or not technologies are with us anytime and anywhere we go because of this we realize that social media became our tool of living throughout our day. Why? How did social media become our source of living, how did we became a generation of technologies though we have the traditional media back then. On this point we're wondering what is the Media back then and the Media now.

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Social media offers an excellent means of connecting with loved ones and advancing your professional network. In the present day, you can use a variety of social media platforms such as Facebook, Twitter, TikTok, and Instagram. While social media holds potential benefits, it's crucial to adhere to certain guidelines for maintaining a secure and responsible online presence. The youth of today, immersed in the digital era, are rapidly acquiring technological skills. When utilized correctly, technology and social media offer numerous advantages. However, they also pose risks and potential harm, underscoring the critical importance of responsible usage.

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Digital games have become an integral part of modern entertainment and culture, offering a wide range of positive and negative effects. Here's a balanced overview of both aspects:

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Challenges

There are challenges in this literacy. Learning this has a big impact on society and the way a student learns. Learning this needs investment, reaching adults and exacerbating inequalities. It needs an investment to have better sources. Having smartphones, laptops and the internet is an example of investment. In terms of other topics, we can learn this literacy even without those investments. Sharing your knowledge is one of the best examples of learning without investment. Then, reaching adults is also a challenge. Digital divide is  the easiest term for this challenge. We can say that adults can learn. In terms of learning, some adults have difficulties learning this.

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1. Cognitive Benefits: Numerous studies have shown that digital games can enhance cognitive functions such as problem-solving, critical thinking, and spatial awareness. For example, a study published in the journal "Nature" found that action video games can improve visual attention and spatial skills.

2. Educational Value: Many educational games are designed to teach various subjects, making learning enjoyable and interactive. These games can improve retention and understanding of complex concepts. One notable example is "Minecraft: Education Edition," which has been integrated into classrooms worldwide.

3. Social Interaction: Multiplayer online games provide opportunities for players to collaborate, strategize, and communicate with others. This can foster teamwork, communication skills, and the development of online friendships.

4. Stress Relief: Gaming can serve as a stress-relief mechanism. Engaging in immersive gaming worlds can temporarily alleviate stress and anxiety by providing an escape from real-world problems.

5. Hand-Eye Coordination: Action games often require precise control, improving players' hand-eye coordination and fine motor skills. This is particularly evident in games like "Call of Duty" or "Fortnite."

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'Tis not just a trove of knowledge I've unearthed for ye; it be a bona fide treasure map to the fabled troves of wisdom! Feast yer eyes on these X marks

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'Tis not just a trove of knowledge I've unearthed for ye; it be a bona fide treasure map to the fabled troves of wisdom! Feast yer eyes on these X marks

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1. Addiction: Excessive gaming can lead to addiction, negatively impacting one's personal, academic, and professional life. A study in the journal "JAMA Pediatrics" links excessive gaming to various negative outcomes, including decreased academic performance and impaired social relationships.

2. Violence and Aggression: Some studies have suggested a link between violent video games and increased aggressive behavior, particularly in children. While the evidence is not conclusive, it remains a topic of concern. For example, a study published in the journal "JAMA Network Open" discusses this issue.

3. Sedentary Lifestyle: Spending long hours playing digital games can contribute to a sedentary lifestyle, leading to health problems such as obesity, cardiovascular issues, and muscular disorders.

4. Social Isolation: While online gaming can facilitate social interaction, excessive gaming may lead to isolation from real-life social activities, resulting in a lack of face-to-face social skills and relationships.

5. Time Management: Digital games can be time-consuming, potentially leading to poor time management, neglect of responsibilities, and a negative impact on work or academic performance.

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Ahoy! Come with me travel through time wherein we see the evolution of Traditional Media to New Media.

Media Then:

In earlies 1900's before internet was invented, instead of using social media they're using the one called Traditional Media as their way of communication and living as well including newspapers, magazines, radios, television, cinema, billboards etc. Traditional media have been foundational in shaping public opinion, disseminating information, and influencing societal norms for many years. Before digital era took over, traditional media was their primary form of communication to spread information from one to another or promote products and services. This traditional forms of media played vital roles in informing, entertaining, educating, and connecting people within their communities and across regions. Each form of media reflected as their way of communication access with each others. Over decades people are getting smarter and smarter until early 1990's they firstly introduce internet to the world, because of this the way of Traditional Media immediately takes over New Media.

Media Now:

As the evolution of Media, People are starting to invents more and more platforms that has connection to the internet, to send information online, communicating online, watching online, and many more ways. New media has significantly impacted how information is consumed, shared, and interacted with, affecting various aspects of society, including communication, marketing, journalism, education, entertainment and other more. Year 2020-2022 pandemic era, The corona virus is a disease that can kill people if you this right, so authorities decided to lockdown the whole country for everyone's safety, along this they've been kept in their house everyday so people used their digital devices to see information online, to communicate with their friends online, play with their friends online. For this Social Media become their tool of living in favor to be not affected on the disease so they think that using technology would lessen the count of affected people, until now 2023 the usages of technology scope us, people becoming more intelligence in using social media, the evolution of new media has been dynamic and continually evolving, characterized by rapid advancements in technology and has been a total diverse to old traditional media.

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Ahoy there, matey! It appears ye have ventured to the deepest depths of the scroll, and by me one good eye, ye've stumbled upon a hidden treasure trove, ripe for the plunderin'!

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Ahoy there, matey! It appears ye have ventured to the deepest depths of the scroll, and by me one good eye, ye've stumbled upon a hidden treasure trove, ripe for the plunderin'!

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Game Quitters. (n.d.). Positive Effects of Video Games. Retrieved from https://gamequitters.com/positive-effects-of-video-games/

JAMA Network Open. (2021). Association of Digital Media Use With Subsequent Symptoms of Attention-Deficit/Hyperactivity Disorder Among Adolescents. JAMA Network Open, 4(8), e2118673. https://doi.org/10.1001/jamanetworkopen.2021.18673

Game Quitters. (n.d.). Negative Effects of Video Games. Retrieved from https://gamequitters.com/negative-effects-of-video-games/

Classrooms.com. (2023). Minecraft Education Edition: Learning with Blocks. Retrieved from https://classrooms.com/minecraft-education-edition/#:~:text=Minecraft%20Education%20Edition%20is%20specifically,but%20also%20fun%20for%20students.

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Responsible use of social media involves:

1. Privacy: Protect your personal information and adjust privacy settings.

2. Fact-check: Verify information before sharing to combat misinformation.

3. Be kind: Promote positive interactions and avoid cyberbullying.

4. Time management: Limit screen time to maintain a healthy balance.

5. Authenticity: Present yourself honestly and avoid creating a false online persona.

6. Mindful sharing: Think before posting to ensure your content is respectful and constructive.

7. Respect copyrights: Don't use others' work without permission.

8. Report abuse: Report harmful content and support online safety.

9. Engage thoughtfully: Foster productive discussions and avoid trolling.

10. Educate yourself: Stay informed about online trends and risks.

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Threats

Learning this literacy really helps people to have knowledge of what is right and what is wrong. Even though we are aware of this, we can't deny that there are a lot of threats within these platforms. People are easily fooled by what is new or trendy. They tend to believe something that is not true. Some of those people use their knowledge to treat other people. Cyberbullying and scamming are one of the most famous threats that are known by people.

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Avast, me matey! Cast yer eyes upon this here moving picture from me trusty old shipmate, Ted the Talker! 🏴‍☠️📽️

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Avast, me matey! Cast yer eyes upon this here moving picture from me trusty old shipmate, Ted the Talker! 🏴‍☠️📽️

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Media Literacy - The Power (and Responsibility) of Information | Lisa Cutter | TEDxCherryCreekWomen

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Internet Safety for Kids: How to Protect Your Child from the Top 7 Dangers They Face Online. (2023, June 30). usa.kaspersky.com. https://usa.kaspersky.com/resource-center/threats/top-seven-dangers-children-face-online

Furman, P. (2021). The Dangers of the Internet: Why you should be cautious. Factory School. https://www.factoryschool.com/dangers-of-internet-why-you-should-be-cautious/

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The Internet's threats are now more prevalent compared to before. People must be aware of the risks hiding on the other side of their screens, with threats such as Hacking, cyberbullying, Spam, Identity theft, and Online harassment and more. 

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The Internet's threats are now more prevalent compared to before. People must be aware of the risks hiding on the other side of their screens, with threats such as Hacking, cyberbullying, Spam, Identity theft, and Online harassment and more. 

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Opportunities

The media information and technology can strengthen many things including the connection of citizens and organization of the society. It affects the opportunities of economic, education,social and political. Being knowledgeable in this literacy will help someone to have a proper guide to use media platforms. Having skills and talents with this literacy, opportunities are undeniably high. In this era, being skilled in media, information and technology is an advantage. Opportunities are everywhere if a person has enough knowledge about this literacy. Learning this literacy is a big opportunity. We can't deny that we are living in the 21st century where technology is everywhere. As we continue living, the knowledge in this literacy will help us survive and determine what to believe.

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Ahoy there, matey! It seems ye be lookin' for some treasure in the form of knowledge and studies. Well, ye be in luck, you've found a chest full of gold doubloons!

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Ahoy there, matey! It seems ye be lookin' for some treasure in the form of knowledge and studies. Well, ye be in luck, you've found a chest full of gold doubloons!

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Arrr, me hearties! If ye be wantin' to broaden yer knowledge on the fine art o' information literacy, set yer course for this here website, and prepare to embark on a learnin' adventure like no other! 🏴‍☠️📚

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Arrr, me hearties! If ye be wantin' to broaden yer knowledge on the fine art o' information literacy, set yer course for this here website, and prepare to embark on a learnin' adventure like no other! 🏴‍☠️📚

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Cyberbullying - Unwanted behavior, harassment, or threats directed at people or groups via online platforms and it can effect you emotionaly and psychological.

Spam - Spamming heppens when users send unwanted messages to other users. And these messages are often generated by software programs and can harm your computer by including viruses or spyware.

Hacking - This can happen to anyone when someone hacks your account or personal information. It can be a serious problem if that hacker tries to chat someone on your account.

Identity theft - This happens when thieves hijack your identity in order to commit crimes. Identity theft can result in serious financial losses, poor credit ratings, and mental distress for victims.

Online harassment -
This includes stalking, hate speech, and targeted harassment on social media and other online platforms, all of which can have a negative impact on victim's mental health or even physical health.

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Modern Driven Media, (2021, March 4). Social Media: Then and Now. Retrieve from  https://blog.moderndrivenmedia.com/social-media-then-and-now?fbclid=IwAR0atfNYSgaxBbMLjRC1lAwWQiKtlEVAMFXLGXRBp7ba-oSRxN5px17K6-U

We are White Hat, (2019, August 20). Old Media VS. New Media. Retrieve from: https://wearewhitehat.com/blog/2019/old-media-vs-new-media/?fbclid=IwAR0yLwXSvqqfQm5lF3hb__dIYaIyiSWht8CLVTXzjQesGezKmE-a4LUozdg

Manyika, J., Sneader, K. (2018, June 1). AI, automation, and the future of work: Ten things to solve for https://www.mckinsey.com/featured-insights/future-of-work/ai-automation-and-the-future-of-work-ten-things-to-solve-for

Davenport, T., & Kalakota, R. (2019). The potential for artificial intelligence in healthcare. Future Healthc J,https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6616181/

Müller, V. C. (2023). Ethics of Artificial Intelligence and Robotics. In E. N. Zalta & U. Nodelman (Eds.), The Stanford Encyclopedia of Philosophy (Fall 2023 Edition). URL: https://plato.stanford.edu/archives/fall2023/entries/ethics-ai/

World Economic Forum. (2020, October 10). Don't Fear AI: It Will Lead to Long-Term Job Growth. World Economic Forum. https://www.weforum.org/agenda/2020/10/dont-fear-ai-it-will-lead-to-long-term-job-growth/