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Clip shows a how to, by more importantly showcases modern sprite particles.

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Advanced Particles: Animated Sprites (Unity 5)

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Similar to the work of Phil Tippet, Ray Harryhausen also created stop motion animated sprites and implemented the into a live action setting in the 1963 film Jason and the Argonauts

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Advanced Stop Motion test for Jurassic Park

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https://www.youtube.com/watch?v=ZT1tQ_mOmQA

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Similarly to creatingHolo Chess for Star Wars, Phil Tippet also helped create the stop motion raptors to be implemented into the live action scenes from jurassic park.

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Similarly to creatingHolo Chess for Star Wars, Phil Tippet also helped create the stop motion raptors to be implemented into the live action scenes from jurassic park.

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Phil Tippet was able to implement stop motion animation graphics into a live action scenario

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Star Wars: Episode IV - Let the Wookie Win

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in 1964 whilst working for Graphic Films as an illustrator and airbrush artist, Trumbull along with a small animation and graphic arts studio produced a film about spaceflight called To the Moon and Beyond for that years New York World's Fair.

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Particles are used all across the board in modern day films, video games and animations. They are a common feature in adding a tone of realism, to represent real impact, and effect, via motion etc. It allows for the environment to move around the character, and or object. Group particles are made up of multiple, small scale sprites, that can be overlaid, and to create blur, or as said, to match environmental themes. These systems are not limited to using sprites although in many cases they can do.
First introduced in 82, to represent sparks and smoke. This was the start to something which is highly available and demanded in todays industry.

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John Knoll is currently a visual effects supervisor and the CCO at industrial light & magic, John and his brother Thomas Knoll created photoshop in 1987, they then sold the software to adobe in 1988, Knoll also created Knoll light factory which was a software which generated lens flairs. Knoll was the computer graphics project designer on the abyss which got ILM its 10th Oscar for visual effects

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"Particle systems can be either animated or static; that is, the lifetime of each particle can either be distributed over time or rendered all at once. The consequence of this distinction is similar to the difference between snowflakes and hair - animated particles are akin to snowflakes, which move around as distinct points in space, and static particles are akin to hair, which consists of a distinct number of curves."

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John Knoll is currently a visual effects supervisor and the CCO at industrial light & magic, John and his brother Thomas Knoll created photoshop in 1987, they then sold the software to adobe in 1988, Knoll also created Knoll light factory which was a software which generated lens flairs. Knoll was the computer graphics project designer on the abyss which got ILM its 10th Oscar for visual effects.

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Computer sprites came into the light in 1974, when they were used to include human characters within arcade games. They were useful for adding minute details, and populating the setting for the game. In more recent years, the further developed quads have been used for populating games such as need for speed, they take up little power, and are fixed in position, beyond the reach of the player, enabling them to be effective.

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"Sprite. A sprite is a bitmap graphic that is designed to be part of a larger scene. It can either be a static image or an animated graphic. Examples of sprites include objects in 2D video games, icons that are part of an application user interface, and small images published on websites."
- techterms.com

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Special make up effects for various films such as terminator, predator, iron man, Edward scissorhands, aliens and predator. He founded his own company Stan Wilson studios. https://www.youtube.com/watch?v=ES6BIC4fwaE

He built a reputation as a master creator of robotic/animatronic creatures and prosthetic makeup, well-versed at blending physical effects with computer-generated imagery.
https://www.youtube.com/watch?v=kC2O1hjJ_v8

Winston, a frequent collaborator with director james cameron , owned several effects studios, including Stan Winston Digital. The established areas of expertise for Winston were in makeup, puppets and practical effects, but he had recently expanded his studio to encompass digital effects as well.

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used to create the effects of hard to recreate phenomena such as fire or chemical reactions, by using a large amount of very small sprites

ntroduced in 1982 (Star Trek 2) for use in the "genesis effect" https://www.youtube.com/watch?v=QXbWCrzWJo4

the particle effects can either be animated or static by either distributing the particles from an emitter over time or rendered all at once. these types of particle systems can be described as either being "snowflakes" or "hair", snowflakes being animated and distributed and hair being static and rendered.

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"In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene.
Originally sprites referred to independent objects that are composited together, by hardware, with other elements such as a background." - Sprites, upon first glance are simplistic, however when scaled correctly and used in combination they can work well, and are still used within productions today, with small objects and or textures. The difference now, is that it is known as a Quad, and has the ability to face the camera at all times, tracking it as it moves.

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in 1975 he created the miniature stop motion animated chess game In Star Wars after being hired at Industrial Light and Magic by George Lucas.