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Themed coding experiences with grade levels and progressions of difficulty.

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Anyone can learn computer science. Make games, apps and art with code.

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Seesaw allows students to share their work with their teacher and their parents and is an easy digital portfolio site.

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Coding is an essential skill in the digital curriculum for 21st Century learners.

Coding is the ability to create instructions that allow a set of actions to be carried out.

This resource gives an opportunity to expose junior students to the world of coding using the user friendly coding app Scratch Jr.

The resource doesn't require a device or access to the internet. Students can cut and past the missing pieces of code into a command to achieve the desired outcome on the worksheet.

The extra challenge with this activity is that there is an extra superfluous block. The students need to decide which block is not needed to complete the code.

The resource has 2 activity sheets (2 levels of difficulty with the same task), answer sheet and teacher notes.

You may also like to check out;
Coding Unplugged for Early Elementary - Using Scratch Jr Coding Unplugged for Early Elementary -Using Scratch Jr, 2 turns Coding Unplugged for Early Elementary - Using Scratch Jr, 2 turns, 1 extra block
Or the entire set is here (and includes reusable options for all activities):
Coding for Juniors PACK - Using Scratch Jr

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Coding Unplugged for Early Elementary - Using Scratch Jr, one extra block

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Coding is an essential skill in the digital curriculum for 21st Century learners.Coding is the ability to create instructions that allow a set of actions to be carried out.This resource gives an opportunity to expose junior students to the world of coding using the user friendly coding app Scratch J...

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We could put this in a public space so kids can try it out during the Week of Code.

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Description

Subject
Computer Science - Technology, Gifted and Talented

Grade Levels
Kindergarten, 1st, 2nd, 3rd

Resource Type
Activities, Fun Stuff

PDF (Acrobat) Document File
Be sure that you have an application to open this file type before downloading and/or purchasing.

4 MB | 26 pages

Product Description

Hop Scotch Coding provides a simple, interactive introduction to unplugged, block-style coding that is perfect for Kindergarten through third graders as they learn the basics of programming. After completing activities such as these, they can apply similar block coding strategies to coding websites and apps for kids and eventually to more advanced languages of coding.

In groups of 3-4, students will build a sequence of code on the floor together. Each student will then take turns walking through the sequence of code and following the instructions all the way from START to STOP. A sequencing arrow means to advance forward and a movement card signals an action that the student must do. A looping mat can be placed behind a movement mat for students to repeat the action a given number of times.

Includes the following:

p. 3-4: Teacher Instructions
p. 5: Coding Apps and Websites Poster
p. 6: What is Coding? Poster
p. 7: Flow Control Structures Poster
p. 8: START mat
p. 9: STOP mat
p. 10: Sequencing Arrow mat
p. 11-13: Looping mats
p. 14-25: Movement (Conditions) mats
p. 26: Credits

⇒Terms of Use
©Brooke Brown, LLC at Teach Outside the Box
By purchasing and/or downloading this electronic file, you agree to the terms of use as stated below. For personal use/single classroom use only. No part of this document may be distributed, posted on the internet, copied, sold, or edited without direct permission from the author. Violations are subject to the penalties of the Digital Millennium Act. To purchase additional sharing licenses, please visit my store. All contents of this document are under copyright protection including all text, graphics, contents, and fonts. All graphics and fonts are also protected by copyright from their original author/artist.

Thank you so much for visiting my store!

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Subject Computer Science - Technology, Gifted and Talented Grade Levels Kindergarten, 1st, 2nd, 3rd Resource Type Activities, Fun Stuff File Type PDF (Acrobat) Document File Be sure that you have an application to open this file type before downloading and/or purchasing. 4 MB | 26 pages

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Everything you need to get started with unplugged coding. No robots needed! Students learn the basics of directional coding and write their own code!
Unplugged Coding Process:
Students learn the logic and thinking that goes into writing codes using Directional Coding. They learn 5 vocabulary words: Programmer, Code, Command, Bug, and Debug.

Students practice debugging codes before writing their own codes with a partner. After they have completed their activities, there is time for reflection on what they learned.
New to Coding?
No worries! Coding can be intimidating, but you don't have to have a background in computer science to teach coding. This resource is designed to be so simple a sub could use it. Get started with coding today! Perfect activity for Hour of Code.
Material List: Includes:

Teacher Instructions (with photo)

Student Instructions

Student Coding Journal

Student Unplugged Coding Activity (Includes Partner Coding Practice)

Student Reflection Sheet

Coding Vocabulary Words

NGSS and Common Core Standards

Aligns to NGSS and Common Core.
You may also like... Intro to Unplugged Coding: Binary Code Follow us!

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Intro to Unplugged Coding: Directional Coding

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Unplugged Coding made easy!Everything you need to get started with unplugged coding. No robots needed! Students learn the basics of directional coding and write their own code!Unplugged Coding Process:Students learn the logic and thinking that goes into writing codes using Directional Coding. They l...

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Breakout EDU Digital & Kit Required Games

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Breakout EDU Digital & Kit Required Games

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Breakout EDU | Breakout EDU is the immersive learning games platform | It's time for something different

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-simple website with resources  by grade band - makerspace & book room links - tutorial videos for robotics - sdg
-library time integration with Destiny collections
-sign up for buddy classes - older kids learn a coding app & teach/work with younger class
-unplugged coding activities around school - hopscotch - pinterest

-PreSchool-Rec - coding apps on iPads

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-provide DOCS with challenges per grade band

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-MS/HS work with ES
-G3-5 work with Rec-2
-Library integration

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-Scratch
-Scratch Jr.
-Lightbot
-Code.org
-Beebot

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-Dash-n-Dot
-Little Bits
-Micro:bits
-Makey-Makeys
-Bloxels

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The Hour of Code started as a one-hour introduction to computer science, designed to demystify "code", to show that anybody can learn the basics, and to broaden participation in the field of computer science. It has since become a worldwide effort to celebrate computer science, starting with 1-hour coding activities but expanding to all sorts of community efforts. Check out the tutorials and activities. This grassroots campaign is supported by over 400 partners and 200,000 educators worldwide.

The Hour of Code takes place each year during Computer Science Education Week. The 2019 Computer Science Education Week will be December 9-15, but you can host an Hour of Code all year-round. Computer Science Education Week is held annually in recognition of the birthday of computing pioneer Admiral Grace Murray Hopper (December 9, 1906).

Every student should have the opportunity to learn computer science. It helps nurture problem-solving skills, logic and creativity. By starting early, students will have a foundation for success in any 21st-century career path. See more stats here.

Start planning here by reviewing our how-to guide. You can organize an Hour of Code event at your school or in your community - like in an extracurricular club, non-profit or at work. Or, just try it yourself when Dec. 9 arrives.

The Hour of Code is driven by the Hour of Code and Computer Science Education Week Advisory and Review Committees as well as an unprecedented coalition of partners that have come together to support the Hour of Code - including Microsoft, Apple, Amazon, Boys and Girls Clubs of America and the College Board.

Of course. Hour of Code activities are self-guided. All you have to do is try our current tutorials, pick the tutorial you want, and pick an hour - we take care of the rest. We also have options for every age and experience-level, from kindergarten and up. Start planning your event by reading our how to guide.

Code.org tutorials work on all devices and browsers. You can see more information about Code.org's tutorial tech needs here. Tech needs for non-Code.org tutorials can be found on code.org/learn in the tutorial specific description. Don't forget we also offer unplugged activities if your school can't accommodate the tutorials!

No. We have Hour of Code tutorials that work on PCs, smartphones, tablets, and some that require no computer at all! You can join wherever you are, with whatever you have.

Work in pairs. Research shows students learn best with pair programming, sharing a computer and working together. Encourage your students to double up.

Use a projected screen. If you have a projector and screen for a Web-connected computer, your entire group can do an Hour of Code together. Watch video portions together and take turns solving puzzles or answering questions.

Go unplugged. We offer tutorials that require no computer at all.

Anyone can organize an Hour of Code event, anywhere in the world. Last year, students worldwide joined together for the Hour of Code. Find out more here.

If you're interested in becoming a tutorial partner, see our guidelines and instructions. We'd like to host a variety of engaging options, but the primary goal is to optimize the experience for students and teachers who are new to computer science.

No. Absolutely no signup or login is required for students to try the Hour of Code. Most of the follow-on courses require account creation to save student progress. Also, signing up for the Hour of Code does NOT automatically create a Code Studio account. If you do want to create accounts for your students, please follow these instructions.

Our Star Wars and Minecraft tutorials are great for high schoolers, especially the Star Wars JavaScript version and the free play level on both tutorials. Alternately, we recommend trying one of the beginner tutorials on code.org/learn to start, such as the tutorial with Angry Birds or with Anna and Elsa. A high school student should be able to finish one of these in 30 minutes and can then try a more advanced tutorial in JavaScript, such as Khan Academy or CodeHS.

Scratch doesn't run on tablets. If your students are young, they can use the ScratchJR iPad app (for early-readers). If you look at the tutorials on code.org/learn, you can find other tutorials that work on iPads - from Code.org, Tynker, Lightbot, or CodeSpark.

The Hour of Code tracker isn't an exact measurement of usage. We do not count unique student IDs perfectly when tracking participation in the Hour of Code, especially because we don't require students to log in or register. As a result, we both over-count and under-count participants at the same time. Read all the details here.

We're so sorry you aren't seeing your event on the Hour of Code map. Because of the tens of thousands of organizers who sign up, the map aggregates the data and displays one point for several events. If you click the events page link below the map you will be directed to a list of all events by state and can find your event listed there. Additionally, given the thousands of people signing up for the Hour of Code, the map and event list usually takes 48 hours to update. Check back in a few days!

The goal of the Hour of Code is not to teach anybody to become an expert computer scientist in one hour. One hour is only enough to learn that computer science is fun and creative, that it is accessible at all ages, for all students, regardless of background. The measure of success of this campaign is not in how much CS students learn - the success is reflected in broad participation across gender and ethnic and socioeconomic groups, and the resulting increase in enrollment and participation we see in CS courses at all grade levels. Millions of the participating teachers and students have decided to go beyond one hour - to learn for a whole day or a whole week or longer, and many students have decided to enroll in a whole course (or even a college major) as a result.

Besides the students, another "learner" is the educator who gains the confidence after one hour that they can teach computer science even though they may not have a college degree as a computer scientist. Tens of thousands of teachers decide to pursue computer science further, either attending PD or offering follow-on online courses, or both. And this applies to school administrators too, who realize that computer science is something their students want and their teachers are capable of.

Above all, what all participants can learn in an hour is that we can do this.

Anyone can host an Hour of Code at any time. The tutorials stay up year-round. You can expect all our tutorials and curriculum to be available on our site in perpetuity. Please go to our resources for event how-to guides and other resources to help make your Hour of Code event a success.

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The Hour of Code started as a one-hour introduction to computer science, designed to demystify "code", to show that anybody can learn the basics, and to broaden participation in the field of computer science. It has since become a worldwide effort to celebrate computer science, starting with 1-hour coding activities but expanding to all sorts of community efforts.

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Hour of Code Project G4

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G1 & Up - need chromebooks

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You can make your own switches and inputs with Makey Makey, so why not draw some? For this project, you are going to sketch an instrument with pencil and paper. Then connect your artwork to the Makey Makey and jam out!

Supplies:

1 Teacher Note

Teachers! Did you use this instructable in your classroom?
Add a Teacher Note to share how you incorporated it into your lesson.

Step 1: Grab an Online Piano

Open this link in a new window in your browser. (We recommend using the Google Chrome browser and you may need to install Flash or Javascript.)

Turn up your speakers! Then click once on the piano to focus the computer's attention on the piano. Try pushing the arrow keys and space bar on your keyboard. Do you hear piano sounds? If not, you may need to turn your sound up!

Now connect your Makey Makey to your computer with the included USB cable. Then connect the alligator clips to the four arrow keys and space bar.

Connect one alligator clip to EARTH for grounding your piano.

Step 2: Create Your Drawing

Get your 8.5 x 11 inch sheet of paper and use a graphite pencil (artist "6B" pencil works great to draw a design.)

In case you need a prompt to get started:

Draw your name where each letter will be a note on the piano

Draw a picture of a musical instrument - one you play, would like to play, used to play

Draw a holiday card

Watch this video to see some tips on making a playable drawing.

Step 3: Resources and Troubleshooting

Looking for inspiration? Check out these videos of teachers from Tom's Invention Literacy workshop. Troubleshooting if your drawing isn't working

Are the lines dark enough?

Do the lines cross over each other?

Usually beginners are recommended to keep their lines separate so that each line makes one distinct sound.

Is the alligator clip touching the pencil drawing nicely?

Are somebody's hands just too dry?

Try putting out a damp sponge for people with dry hands. Have you clicked on the piano to bring browser focus to the piano?

Is your sound turned on?

Try pushing the arrow keys directly on your keyboard and watch the piano on the screen.

Is the Makey Makey plugged in USB?

Are you drawing on a smooth, hard surface (like a clipboard)?

Are you grounded? You have to be touching ground AND touching the arrow input both at the same time.

Step 4: Looking for a Better Piano?

If you want to play more notes and even record your voice or other sounds, check out the MK-1 synthesizer from co-inventor Eric Rosenbaum!

With this piano, you'll want to access all the notes (keyboard keys), so you'll need use the white "jumper wires" that come with your Makey Makey. Flip your Makey Makey over and insert the end of the white jumper wire in the header hole next to the letter you want to control. Then connect an alligator clip to the end of the white jumper wire.

Step 5: A Bigger Challenge

Imagine giving large groups of people an opportunity to build their own instrument out of paper and pencil. Here is a PDF outlining all the lead-it-yourself directions for managing a large scale "Sketch it! Play it!" activity.

Be the First to Share

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Sketch It! Play It! (DIY Instrument With Makey Makey)

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Sketch It! Play It! (DIY Instrument With Makey Makey): You can make your own switches and inputs with Makey Makey, so why not draw some? For this project, you are going to sketch an instrument with pencil and paper. Then connect your artwork to the Makey Makey and jam out!

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To help reach our goal of actively supporting and enhancing the work of the United Nations' efforts within K-12 classrooms, our TeachSDGs organization contributes to the 2030 Agenda in the following...