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Used for pre-assessment, student self-assessment and even as an exit slip. Green = I know this; Yellow = I may know this OR I partially know this; Red = I don't know this. You can do this before a topic, during the topic and right after the topic. You can track their progress (and so can they). You can use coloured highlighters for this. Some also use coloured cups on a students desk as well. Info: qualitative, informal collection, grades 1st-5th

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As you go through any lesson or reading students have green card facing outward to show they are following along. When they miss information or don't understand, they put the red side out so that you know to slow down or address their questions! Info: qualitative, informal collection, grades 2nd-5th

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Name two things that you liked about a chapter, and one thing that you did not like or still have questions about. Info: qualitative, formal collection, grades 3rd-5th

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Have students provide feedback on how they understand by a show of thumbs. Up is "I understand", middle is " I need clarification or practice", and down is "I am lost". Info: qualitative, informal collection, grades 1st-5th

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have students draw what they understand INSTEAD of having them write it, since some students may find it hard to put into words! info: qualitative, formal collection, 1st-5th grade

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Have students create dioramas of historical scenes or literary scenes. Info: qualitative, formal collection, grades 3rd-5th

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Have students complete problems on their own whiteboards with a partner. Info: quantitative, informal collection, appropriate for grades 3rd-5th

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Read a page of a story not allowing the students to see any pictures, and then ask them to create an illustration for that page. Info: qualitative, formal collection, appropriate for 1st-2nd grade

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Students write a postcard as a historical figure to another historical figure discussing and describing a historical event. Info: qualitative, formal collection, appropriate for grades 3rd-5th

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Numerous students respond to the prompt/question at the same time on the chalkboard or whiteboard. Info: qualitative, formal collection, and appropriate for grade 3rd-5th

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Great conversation starter and way to understand kids' personalities. Ask students "would you rather ____ or _____" and see how they respond! Any age can play, but I would like it with 2nd-3rd graders. This is a personal connection.

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With summer in full swing are you planning any road trips? One thing to keep kids busy in the car are some good old-fashioned car games. And who doesn't love the Would You Rather game?

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Teacher asks questions and students go to the other side of the room depending on what they answer. They meet people who agree with them or do the same things they do. Grade: 2nd-3rd. This is a personal connection.

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This would be a very fun activity the first week of school! Teacher says a statement (ex. Switch sides if you like… | Social Studies Management & Ideas | Pinterest | Classroom, School and Activities

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This would be a very fun activity the first week of school! Teacher says a statement (ex. Switch sides if you like hot dogs more than pizza.) and the students either stay or move. The kids could also talk about why they did/didn't move. Fun!!! #backtoschool

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Students share information about themselves based on the color of M&M they receive. You can learn cultural things about students this way. Grades: 1st-3rd. Personal and cultural connection.

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Marvelous M's Simple and yummy way for students to get to know each other! Each M candy represents something different and then the s… | Teaching Ideas | Pinterest | Ice breakers, School and Ice breaker games

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Marvelous M's Simple and yummy way for students to get to know each other! Each M candy represents something different and then the students could either share with a group or you could share as a whole class. Another great thing with this ice breaker is, you can make the food whatever you want (ex. have options, make it healthy, etc.)

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There are different categories, including the fastest, the biggest, the shortest, etc. In groups, children choose who they think is the best at each category, but they don't know what the actual challenge is until they do it! For ex, they hear "the fastest..." and the challenge is "who can build a cup tower the fastest?" Grades: 3rd-5th. Personal and community connection.

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Perhaps you have seen those TV game shows where two team of friends or family members nominate people in their team to participate in a number of challenges. If you have ever thought it would be fun to try that out, The Bests is the game for you.

Advertisement What sort of skills will you be tested in? How about the longest stare? The quickest at looking up words in a dictionary? The fastest at walking backwards? Yes, this is a quirky game of unusual challenges. From the list of many challenge suggestions below there will be something for everyone, and even if you team loses, the pure silliness of it all will still keep things fun. This makes The Bests equally excellent for a laugh among friends, or to break the ice around strangers.

This game works best with groups of 8 to 20 players of any age. For extra large groups, choose a smaller group of volunteers to play at the front of the room while everyone else watches.

Set-Up

As the organizer (who will not be playing) gather some or all of these items: paper cups (six or more), a dictionary, a coin, a tape measure, chewing gum, a tennis ball, and/or a stopwatch. Check the list of challenges below to find out how you will be using this strange assortment of items! You can also come up with your own challenges, and if so make sure to get hold of any equipment you will need. Also get a pen and paper to record the results. Randomly put players into groups of four or five.

Play

The organizer should start each round by announcing the first part of the name of the challenge. For example, he or she could say "The measurement.." but don't announce what is being measured quite yet! For example, for "The Fastest Cup Stacker" round, simply announce that this round is for "The Fastest."

Each team now puts forward one of their players to compete in the round, who they believe will be "The Fastest..." though they don't yet know what they need to be the fastest at! Every player needs to be picked once before anyone is chosen to participate in a second round.

When you have a player from each team for this round, reveal the full title of the round and explain how to play.

Give all players the equipment they need, and, if needed, tell them when to start. Meanwhile, you should referee the round to determine who wins. The winner of the round gets one point for their team. When all challenges have been completed, read out the scoreboard in reverse order, finally announcing the winning team. Then break out the champagne!

Challenges List

The quickest... at finding a particular word in the dictionary.

The biggest... head circumference.

The fastest... at walking backwards.

The longest... time you get a coin to spin with one touch.

The strongest... at speed arithmetic (ask 10 math questions, and the team who gives the fastest correct answers most often wins the point).

The best endurance... in a staring contest.

The shortest... time it takes to sing the Alphabet song.

The widest... bubble blown with bubble gum.

The greatest... at stacking paper cups (they must stack a pyramid of 6 cups, then put all the cups together again, in the shortest amount of time).

The tallest... throw with a ball that is caught (both players have a chance to throw the ball into the air and try to catch it - the highest throw that is also caught wins).

The most... hair.

... and feel free to make up your own crazy rounds, too!

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The Bests - Icebreakers, Icebreaker Ideas, Games, Activities!

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Perhaps you have seen those TV game shows where two team of friends or family members nominate people in their team to participate in a number of challenges. If you have ever thought it would be fun to try that out, The Bests is the game for you.

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Students get into groups and are asked "if you were on a deserted island and could only bring one thing, what would it be and why?" You get to learn what represents that student! Grades 3rd+. This is a personal connection.

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Lost on a Deserted Island is a teambuilding activity that also helps people share a little about themselves. Given the scenario that everyone is lost and stranded on a deserted island, each person describes one object that they would bring and why.

This game is a teambuilding and get-to-know-you icebreaker. The recommended group size is medium, although small and large group sizes are possible too. An indoor setting is ideal. No special props or materials are required. This icebreaker works well for any age, including adults and corporate settings.
Instructions for Lost on a Deserted Island
Advertisement The situation is dire - following a shipwreck, everyone has been stranded on a deserted island! Each person is allowed to bring one object to the island - ideally something that represents them or something that they enjoy. The first part of this icebreaker is simple: each person is asked to describe what object they would bring and why. This need not be realistic; if someone loves music, he or she might choose to bring a guitar, or an animal lover might choose to bring a dog, a food lover might choose to bring sirloin steaks, and so on. Encourage people to be creative.

After everyone has introduced their object and why they have chosen that object, the teambuilding portion follows. Divide into smaller groups and ask everyone to work together to improve their chances of survival by combining the various objects that they introduced. If necessary, you can add more objects, but be sure to use all the objects that everyone mentioned. If you wish, you can reward the most creative group with a prize.

Lost on a Deserted Island is an approachable way to get people to open up and share a little bit about themselves and what they enjoy or value.

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Lost on a desert island marooned icebreaker

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Lost on a Deserted Island is a teambuilding activity that also helps people share a little about themselves. Given the scenario that everyone is lost and stranded on a deserted island, each person describes one object that they would bring and why. This game is a teambuilding and get-to-know-you icebreaker.