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One thing that folks really struggle with when learning and applying the Disruptive Design (DD) Method is the Problem Arena (PA). Often, students try to give the least amount of information when describing the Problem Arena and I cannot for the life of me figure out why. First, what you write in your first draft of your PA does not have to remain the same because it is your existing knowledge. Next, your PA may shift as you Mine and add new information to your knowledge-base. Then, when you talk your information into Landscaping you may/may not find connections within the systems of your problem that you didn't realize even existed, these details too could shift your PA. As you begin to ponder PAs, think of crafting your PA as answering questions such as: who, what, where, when, why, and/or how. You may not have all of these answers when you begin, but it is the hope that you will figure out the answers to these questions as you move iteratively through the DD process.

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I do not believe that the "Comments" got turned on for this Padlet. No worries, though, I will add tiles to comment on things I find within the Padlet. In one of your tiles you talk about looking at "different perspectives." If we look at issues in society both inside (e.g., GMOs, migrant farm workers, organic vs. processed foods) and outside e.g., politics, systematic inequities) of the topics of this course , why do you and your group think that people are so steadfast again learning about other perspectives? Why are people unwilling to get uncomfortable and learn to look through others' interpretive lenses when folks provide evidence (e.g., research articles, interviews with specialists, discussions with scholars, as well as the people that actually do the work (e.g., farmers, food scientists, food truck owners)?

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"This is all about switching on the observational lens in your brain and documenting what you see and experience in hyperdetail. Comparing your observations of one phenomenon with someone else’s is a very useful way of making sure you don’t accidentally observe only what you want to see. You can observe with the participants knowing (in which case you need to articulate how and why you will be using the data), and you can observe the world without disturbing it (in this case, you would be sure to not identify any of humans you observed)"
The image is the third eye chakra which represents the observation of all things being connected
-Andrew

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Mining is the belief that problems tend to hold their own solutions. "Once you see that problems hold their own solutions, they become opportunities in disguise" - Disruptive Design method page 18. If we mine into problems and learn to love them instead of immediately looking outside of the problem for the solution, that is when we can use the Disruptive design method to fix problems that we'll find in Food Matters.

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"Life cycle thinking is a tool for understanding how the material world is created and considers all of the impacts associated with the choices we make as consumers." - Disruptive Design Method pg. 44
With food, your actions have an impact. As an environmentalist, I know that my actions with food have consequences which is why I try to not eat industrialized beef or things wrapped in plastic because I know that plastic will last until after I'm gone, and I choose not to eat industrialized beef because of the methane it produces. Those thoughts are examples of me using Life Cycle Thinking to analyze my personal impact. - Sydney Jo

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Emotional driven thinking is known as qualitative, people base their knowledge on ways they feel about someone or something but quantitative thinking is going by the facts and the numbers. The book says that Ethnographic research is qualitative, while studies and structured data are quantitative.(Disruptive Design method, pg. 39)

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"A problem arena is anything that you want to understand and work towards effecting change within." (pg. 27, Disruptive Design)
When it comes to problem solving sometimes you need to look at the problem in a whole new light. The best solution often takes a fresh and different perspective on the problem.  In the book Disruptive Design this is best described by the quote "You will find that as you go through the DD Method, in order to build solutions that fit the problem set and shift the status quo of it, you first need to identify all the elements that make it up and then use these to lay the foundations through systems thinking." (pg. 39, Acaroglu). Summed up all this means is that in order so solve a problem you need to research the problem enough to get a good solution and not completely irrelevant. Take for example this Rubik's cube, instead of solving based on colors like with a standard cube this uses size and shape to differentiate between pieces. Solving this cube by using the same strategy as with a normal cube is harder whereas with a little bit of creative vision and focusing on the size and shape instead of color will help to quickly and efficiently solve this cube.
-Isaac Cook

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You have to look at things through different perspectives or your'e going to end up back at where you started.
-Andrew

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We didn't innovate cars to go to space, we invented rockets!
-Andrew

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The ocean is cyclical, just like the Disruptive Design process (like the book says, "Change is Iterative" - Disruptive Design Method, pg. 16). You have to go through the mining, landscaping, and building processes many times in order to come to a solution to a problem, just like the ocean has to evaporate, condense, and fall to the ocean again as precipitation. Within food matters, this can mean that sometimes you may have to revisit food ethics problems many times in order to come to a solution, just for another event to come along and make another problem for you to solve. To me, Food Matters problems never end, which is part of what makes me a problem lover.
- Sydney Jo Smith

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Isaac Cook
Andrew Gibson
Sydney Jo Smith