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When fortnite becomes a dead game...

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lowest model of storage for phones and pc/macs is 1TB

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lowest model of storage for phones and pc/macs is 1TB

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The best GPU that provides 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 of VRAM GB, making it seem like real life. Running any video game of the present and the future at 1000000000000000 FPS!!

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Powerful graphics card that can process graphics that look close to real life.

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Cars that scan alcohol levels in the driver, immobilizing the car if levels are too high

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The opportunities that driverless vehicles present are undoubtedly profound. None more so than the emergence of multi-modal transport services (trains, planes, automobiles ... and boats) that will intelligently cooperate to take us from A to B without any human intervention. Replacing the old biological controllers - namely us - the autonomous vehicle will excel in everything from energy efficiency to just being safe. The technology of today already affords us a near-term vision of the car where:

route planning and optimisation

refuelling and recharging

transactions with services (tolls , shops , parking lots)

authentication and hand-shaking for the purpose of site access control

are all automatically achieved by the vehicle, without the human 'in-the-loop'. Removing the human from all of these piloting activities in concert, including that of physically manoeuvring the vehicle, will prove to be the real transformation in experience that autonomy will bring to car users.

The main outstanding technical piece needed to achieve this - the driving bit - is a problem that is rapidly being cracked by some of the largest and smartest companies in the world. Furthermore, the use of artificial intelligence and deep-learning technology is poised not merely to deliver our replacement, but a significant upgrade. A 'driver' that will be better at learning, anticipation and adaption and one that will work tirelessly, around the clock. Driver 1.0 looks set, almost inevitably, for extinction. But, don't worry if you're feeling somehow obsolete, all of this will leave us with far more time to get on with the more important things in life like texting and motorway Tinder and will eliminate that potent source of stress, road rage - although there are no promises about the more general problem of rage on the road. However, let's leave the debate as to whether or not this transport paradigm-shift represents a psychological step forward for the road user for another day and settle for the fact that it certainly will be a technical leap-forward on how we go about the business of moving about.

Considering the comprehensive nature of the transformation we're talking about, it is not unreasonable to ask if a re-think on what it means for a car to be secure and safe is motivated. Ironically, when we do pose the question, rather than the longer-term prospects of some kind of dystopian robo-world emerging, understanding how to be secure against humans emerges as the more pressing concern. For whatever motivation - and there are plenty to choose from - humans are the most likely to seek the means and methods for compromising the whole operation; either by delivering costly nuisance cyber-hacks or by engineering complex orchestrated attacks that result in large scale economic hits or even the loss of life. Tragic incidents in urban settings around the world such as the most recent in Barcelona, illustrate how the car, even in its current form, may be used to generate terror and fear with global resonance and impact.

Paradoxically, the driverless car simultaneously represents an opportunity for virtually eliminating such incidents and the means by which their impacts could be greatly amplified. Both of these outcomes will be made possible by the unprecedented interconnectivity the car of the future will possess, where participation in a massive and distributed network of things including other cars, buildings, IoT devices, knowledge repositories and databases will provide access to huge computing power and a physical reach far beyond the individual car. Which outcome becomes reality rests on how well considered the design of this entire car-system will be to security problems and whether security will be 'designed in' from the start.

The argument that security is not the primary purpose of the car or that security incidents are generally not that likely to occur is a rationale that risks this aspect of the system's design being given far less attention than it deserves. We might consider such arguments as rooted in the simplistic view of what we understand the car to be today rather than the reality of what it is about to become. It would be liberating and perhaps more in keeping with the technical revolution to consider the very concept of a car to be a fading reality, being replaced by a completely new mode of transport that bears only a superficial resemblance to the automobile. It may look like a car, move like a car, but in all other aspects it will not be one.
The Gateway project
Within the Gateway project - one of the UK's autonomous vehicles urban demonstrators - we have been considering what security for driverless cars should look like in the near, medium and longer-terms. In the near-term we have examined the more practical aspects of securing vehicles that are being rapidly developed in the market by viewing our trial vehicles as moving cyber-physical systems: the driverless car is far more than just a moving piece of office IT. In the medium-term, problems such as ensuring that vehicles can trust connections to things around them with a digital pulse, including other cars, remains an open but tractable problem. Detecting security issues during the operation of such systems, countering problems in real-time and the legal ramifications of failure are all things that will keep our community and our wider networks working for some time to come.

Author: Dr Deeph Chana, Deputy Director, Institute for Security Science and Technology, Imperial College London

This is an opinion piece authored by Dr Deeph Chana.

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The opportunities that driverless vehicles present are undoubtedly profound. None more so than the emergence of multi-modal transport services (trains, planes, automobiles ... and boats) that will intelligently cooperate to take us from A to B without any human intervention.

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Hyperloop

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Carl Zeiss' US$99 VR One takes the fight to Oculus Rift and Samsung Gear VR

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You don't have to be a model for companies to fight over your face.

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Printed Electronics

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Printed Electronics

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Augmented reality, virtual reality and mixed reality are three realities that exist on the reality-virtuality continuum-and they are probably the three terms you have heard again and again. However, there is a fourth reality you probably haven't heard of- diminished reality.

Diminished reality can be thought of as the opposite of augmented reality. Augmented reality (AR) enhances our reality by overlaying digital elements like 3D models on the physical world. Contrary to that, diminished reality (DR) diminishes parts of the physical world. It removes unwanted objects in our view.

Karen E. Hamilton (CC BY-NC-SA 3.0)

How does diminished reality enhance augmented reality?

Although DR doesn't lie on the virtuality continuum, it can be used in combination with AR for a greater visual impact.

Let's take the example of interior design. AR lends itself well to interior design because it allows us to try different pieces of furniture in our homes. Thanks to AR, we can see exactly how a new chair would fit and complement our existing space.

However, often the space we are trying to redesign is already crowded with old furniture. Placing the new chair in AR on top of the old chair doesn't serve much value. You can't appreciate it. If you first use DR to hide the old chair from view, then use AR to place the chair in the seemingly empty space, the visual experience is much improved and valuable for the end user.

Lindsay Boyajian

This combination of augmented and diminished reality is referred to as mediated reality. The term mediated reality is attributed to MIT researcher Steven Mann in 1994. Mediated reality alters our perception of reality by adding and removing information through a device such as a headset or smartphone in real time.

Mediated reality swells AR market projections

According to Digi-Capital, the AR market is projected to reach $83 billion by 2021. The additional applications of AR paired with DR could increase this projection. Visual experiences that couldn't be achieved with AR alone can now be realized.

For instance, a builder would like to visualize his new office tower plans on the building site. However, an existing dilapidated building occupies the lot. With a choice of AR versus VR, he would likely choose VR. With AR alone, he would overlay his building model on the lot, but the crumbling building would still be in view. The full visual impact would be lost. With VR, he can create a virtual replication of final project without the existing structure obstructing the visual.

Pairing DR and AR, the builder realizes the advantages of VR without the need to entirely recreate the real-world environment virtually.

With mediated reality, the builder can clear the lot and overlay his building in the real world in real time. For the builder who is trying to solicit stakeholder buy in, AR is advantageous because it is an inclusive and collaborative experience.

DR opens up new opportunities for AR. It shifts dollars that may have been invested in alternative technologies such as VR to AR.

How is diminished reality achieved?

In-painting is the technique used today to create a DR experience.

In-painting refers to the process of reconstructing parts of images or videos by matching the texture and structure of the original. It isn't a new technique. For instance, in the world or art restoration, in-painting is used to reinstate the damaged areas of a painting.

One of the difficulties today of achieving DR is real-time video in-painting. Real-time DR isn't readily available like AR or VR experiences. However, engineers and organizations around the world are developing the technology to make it accessible to users in tandem with AR.

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Augmented reality, virtual reality and mixed reality are three realities that exist on the reality-virtuality continuum-and they are probably the three terms you have heard again and again. However, there is a fourth reality you probably haven't heard of- diminished reality. Diminished reality can be thought of as the opposite of augmented reality.

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Tesla electric car

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5G