# data[].attributes.body
30 Easy Math Games to Help Make Math Time Fun

# data[].attributes.attachment_link.readable_text
Here are over 30 easy math games to help children have fun during math time. Help children learn about fractions, decimals, time, money, adding and subtracting with these fun math games.

Games!

Kids love them. Even if it is an educational game, my kiddos will come running if I say game time.

But here is the magic behind them. While our little ones laugh, giggle, and compete their way to the end, they are practicing valuable math skills.

They could be sitting at a desk silently working their way through a math worksheet, or they could practice the same concept over and over in a game.

Math games are a valuable part of any math time, and here are 30 easy games for your little learners to enjoy.

Place Value

I didn't get place value as a child. I never was taught it. After a few college elementary classes about teaching children math, math concepts like place value began to make sense. With this new found understanding came an ability to do math like never before. And here are a few ways to practice place value!!

Sometimes a little more work is required for children to master place value, and this set is a great way to help children visualize numbers 20 - 50.

Time

If you leave this skill alone for too long, many children forget how to tell time on analog clocks. Adding a clock game into your math center rotation is important. It allows children to practice telling time while having fun.
Zingo Time-Telling Board Game Carson-Dellosa 140314 4-in-1 Board Game, What Time is it, Grade 2, 113/pcs
Money

We all know this is an important concept as our world revolves around it. So help children develop their counting money skills and coin recognition while playing a game!!!

Addition

These fun addition games are a wonderful way to explore this beginning concept and help children memorize their facts.

Subtraction

Most children find subtraction harder than addition, and extra hands-on practice is needed. These games are a great way to add a little extra practice!

And if you find your children need a little more support, these four activities help you build students background knowledge of subtraction so they can be successful!

Multiplication
Learning Resources tri-FACTa Multiplication & Division Game
Those multiplication facts can be quite tricky for some kiddos, and lots of exposure is needed. Check out a few ways to work on these facts, as well as learn to multiply numbers that are not whole numbers.

Fractions

Children need numerous exposures to fractions to build fraction sense. These fraction games help children learn about numerator and denominators, visual models, parts of a set, adding and subtracting and even multiplying.

And if you are looking to add some equivalent fraction activities to your math time, these activities will have your children exploring and learning in numerous hands-on way.

Decimals

Just like fractions, it is important for children to understand what a decimal is. These games are a great way for children to build this knowledge.

Games are a wonderful way to practice math skills. And I hope you enjoy these fun and easy math games.

# data[].attributes.attachment_link.title
30 Easy Math Games For Practicing Math Concepts and Skills

# data[].attributes.attachment_link.description
Here are over 30 easy math games to help children have fun during math time. Help children learn about fractions, decimals, time, money, adding and subtracting with these fun math games. Games! Kids love them. Even if it is an educational game, my kiddos will come running if I say game time.

# data[].attributes.body
Math games for kids!

# data[].attributes.attachment_link.readable_text
Can a math, history or art lesson help your students learn another language?

If you're familiar with Content and Language Integrated Learning, you know that it's possible. This methodology uses academic subjects outside of foreign language education as a vehicle to teach grammar and vocabulary.

With CLIL activities and games, you can employ this framework in your class on a short-term basis, engaging your students' outside interests and boosting their proficiency.

Let's look more closely at how CLIL works and what activities you can use in your own classroom!

Contents

Download: This blog post is available as a convenient and portable PDF that you can take anywhere.Click here to get a copy. (Download)

What Is CLIL?

CLIL is built on a simple premise: Teach subjects to students in a foreign language. For example, with students who are learning Japanese, you could teach art, math, geography, history or any other subject entirely in Japanese.

In this framework, comprehension is more important than memorization, and communication is more important than precise grammatical accuracy. CLIL provides a space for students to communicate naturally in the target language, picking up vocabulary in context and learning how to express their own, original ideas.

CLIL was coined in 1994, though many of its underlying principles had already been in use for years. This type of language education dovetails with bilingual teaching and shares many principles in common with language immersion programs.

For a walk-through of the CLIL framework in general, you can check out this guide. If you're already familiar with it, here are nine fun CLIL activities that'll liven up your class:

1. Describe and Draw

The main objective of this activity is to spark active listening in the target language. You'll be giving your students instructions for creating a piece of artwork without showing them what the final image is supposed to look like. This activity can easily be adapted to classes of any proficiency level.
You'll need:
Colored pencils, erasers and papers or easels for all the students

An image of an artwork that's big enough to display in front of your class

A list of instructions for how to recreate this image, which you'll read one by one

Your instructions about the artwork can be as loose or as specific as you want. Surreal imagery works particularly well because it's harder for students to predict, so they'll have to listen attentively to the target language instructions.

Instructions:

Let's say you've chosen René Magritte's "The Son of Man":

Describe the artwork to your students so they can draw it. For example:
1. Draw the outline of a man from his knees up, putting his shoulders at the canvas' center.

2. Put a beige brick wall behind him. Color the rest of the background blue for the sea up to his elbow, and gray with clouds for the sky above that.

3. Put him in a buttoned black jacket over a white shirt with a red tie and a hat.

4. Draw a green apple floating in front of his face.

Once your students are done, have them compare drawings-this will usually get lots of laughter.

Display the original image and discuss how your students interpreted your instructions.

Make sure to go over any instructions they didn't fully understand. Instead of offering translations, talk in the target language and draw or demonstrate what you're saying.

2. Jeopardy

If you need a refresher for this classic trivia game, check out this post for some basics of playing and things to consider. In the CLIL framework, Jeopardy can be geared toward a specific subject such as history, literature or science, with questions and answers all delivered in the target language.
You'll need:
A list of questions and answers (Alex Trebek's Jeopardy board has 30; you can adapt the number based on the size of your class)

A Jeopardy board to display at the front of the class (some board-making tools are available online, such as Jeopardy Labs and Jeopardy Rocks)

From a CLIL standpoint, Jeopardy is useful because it can be adapted over and over to different topics. You can create a Jeopardy game about food one week and politics the next (though this also means preparing multiple sets of questions and answers). You may find that it's easiest to work on the board little by little over the course of a unit, or use it to close out that unit or warm up before a test.
Instructions:

The "what is" answer/question structure that Jeopardy is famous for can be needlessly confusing for foreign language learners, so stick with the regular question format instead. Prepare different categories for the questions and assign each question a certain number of points.

To make sure everyone gets a fair shot at the questions, you can give each team only one question per turn, even if they were correct. Students have to answer the question in the target language.

If the team answers correctly, they gain the corresponding number of points. But if they answer incorrectly, other teams can step in and answer the question to win the points.

The team with the most points at the end wins.

3. Math Bingo

This CLIL math game will get students thinking, counting and calculating in the target language.
What you'll need:
Printed bingo boards for every student in your class

Game pieces or chips for students to mark their boards

A bingo cage or a pad and pencil to keep track of numbers you've called out

Instead of putting numerical values on the board, you'll be using math problems. The first row of a board might read 8/2, 3+3, 2×7, 10-5, 4+3 instead of 4, 6, 14, 5, 7. However, you'll still be calling out simple numerical values; this requires your students to do mental math in the target language.
Instructions:

Prepare the bingo boards, with rows and columns having math problems instead. Here's a free online resource that will automatically create a large, randomized batch for you. The simplest way to create a math-based board is to choose a number range-say, 0 to 30-and then type in a string of problems that equate to numbers between 0 and 30.

To adapt this game to middle school and high school students, you can throw in more complex math concepts, like squares or longer multiplication and division. Don't be afraid to ask your colleagues down the hall what math concepts you might want to include on your bingo board!

Distribute the bingo boards to the student.

Call out a number in the target language. Students will look for the math problem on their board that matches the number, then place a chip on it or mark it.

Keep calling out numbers until someone gets a complete row or column. They can then shout out, "Bingo!"

After the first game or two, your students should become as comfortable with this version of bingo as they are with the original.

4. Themed Collages

This is a fun activity to teach any age range about different styles, genres and periods of art in the target language. It also requires engagement with authentic materials.
You'll need:
A stack of magazines, print-outs, posters or any other material in the target language that can be cut up for a collage

Examples of your chosen art genre/period to display for the class

Scissors, glue/tape and poster board for students

This activity can be done individually or in groups, and it works for different age ranges. Students will be cutting up magazines or other materials to create collages that imitate a particular type of visual art. For a crash course on different art movements, you can look at The Art Story.
Instructions:
Let's say you're teaching pop art to your class of language students:

Start by projecting images of work by Andy Warhol, Roy Lichtenstein, Tom Wesselmann and other big names in the genre.

Ask your students what these artworks share; even the youngest students should pick up on the fact that they all use bright colors, eye-popping visuals and sharp lines. The older your students, the more advanced of a discussion you can lead.

Get crafty. Give your students at least 20 minutes to put together their pop art-inspired collages. These should include the basic characteristics that came up during your lesson.

Wrap up for 5 to 10 minutes by asking your students to jot down the features of their collage and how they relate to the art movement you're studying.

Let your students hand in their work.

5. The Amazing Map Race

This is a CLIL geography game that requires reading in the target language. The gist: Students follow your printed instructions to get from point A to point B on a map as quickly as possible.
You'll need:
Printed road maps of a city or neighborhood

Printed driving instructions that you have written in the target language to get from point A to point B

Technically, this game can be played with a map of any location, but if you focus on an area where the target language is spoken, you get the benefit of familiarizing your students with an area they may ultimately want to visit as they strive for fluency. Moon Travel Guides has existing maps of select areas, while ViaMichelin lets you print road maps.
Instructions:

Let's say we're playing this game with English language learners, racing from Grand Central Station to Times Square in New York City. Your printed instructions might look something like this:
1. Drive straight on W 43rd Street for five blocks.

2. Turn right on 8th Ave and drive straight for three blocks.

3. Turn right on 46th Street and drive straight for one block.

4. Arrive.

Depending on your students' proficiency levels, you'll likely want to choose a more complicated route. To tie this game more tightly to geography concepts, you can use cardinal directions instead of "left" and "right," and reference local landmarks in your directions instead of just street names.

Students will use a red pen to "drive" along their map following your instructions. The first to hit point B with the correct path is the winner.

Your role during the game is to answer questions. For example, with the instructions above, you might have to explain in English what a "block" is.

You can put a fun twist on this game if your classroom has access to a computer lab. Instead of a pen and map, your students can use Google Street View to mimic the act of driving. They get a virtual on-the-ground exploration of a target language region, and it feels more like a real race, which can be exciting and motivating.

If applicable, you can also use this game to teach about the places where your target language is spoken and certain countries' colonialist histories.

6. What's My Line?

Here's one for the performers and creative thinkers in your class. What's My Line is a theater-based game that requires reading a target language script and listening to direction to act it out.
You'll need:
Target language sentences, expressions or questions printed out and cut out

Some "stage" space in the front of your classroom with a table

What you're ultimately looking for here is active listening, good pronunciation from your performers and engagement with new vocabulary. Your students will be saying lines out loud, and then their classmates will tell them what emotion to use when delivering the lines.
Instructions:

Prepare target language sentences. These can be fairly straightforward-the idea is that the audience's cues will make them interesting or even silly. Sentences like "the car is almost out of gas" read in an "overjoyed" tone of voice can get students listening and laughing.

Before you begin this game, take some time to talk in the target language with your class about different emotions an actor might need to portray. Go beyond the easier options like "happy" and "sad" and focus on more specific emotions, such as feeling proud, indifferent, awkward, or disappointed.

Since you'll likely be teaching a lot of new vocabulary here, write down all the emotions mentioned on your board.

Put the cut-out sentences into the sandwich bag and onto the table. Students who volunteer as performers will pick the sentences out of the bag to read in the style dictated by the class.

You can either pick individual students to briefly act as "director" and tell the performer what style to act in, or if your class is mature enough, have them call out directions at will from the audience. They should be pulling from your earlier conversation, referring to the emotions listed on the board.

To keep the game fast-paced, have each performer do three to five lines in a row before leaving the stage.

7. Two Truths and a Lie: History Edition

Two Truths and a Lie is a classic icebreaker game that many foreign language teachers may have already used. This version allows you to teach history through the target language in a fun and informal setting.
You'll Need:

Two true statements and one false statement prepared by each student

A board or pen and paper to keep track of points

With this game, you've got students speaking and actively listening in the target language, while becoming more knowledgeable about the history of the culture they're studying. Unlike the original Two Truths and a Lie, you can also play this game in a team setting.
Instructions:

Have students come up with their truths and lies as homework. (You can assign different events or historical figures to your students to ensure that the game covers a diverse range of topics.) For example:
1. Benjamin Franklin designed the first American penny

2. Benjamin Franklin was an avid butterfly collector

3. As a teenager, Benjamin Franklin wrote fake letters under the name Mrs. Silence Dogood for his brother's newspaper

The second Benjamin Franklin "fact" is the lie.

One student recites three "facts" about a historical event or figure from the target language culture. Two are true and one is made up.

The other students write down the "fact" that they believe is actually a lie.

Everyone who was right gets a point; the student with the most points at the end of the game wins.

Keep track of repeated grammar, vocabulary or pronunciation errors and alert students to them at the end of the game to avoid interrupting the game flow.

8. Artwork Presentations

These presentations are intended to promote speaking and reading in the target language. The concept is straightforward: Students present a piece of artwork to the rest of the class. Still, there are certain elements to keep in mind so you can make the most out of these presentations as a CLIL activity.
You'll need:
A projector, display board or some other way for students to show the class the piece of artwork that they're presenting

A list of specific points that you want your students to address in their presentations

To keep this activity in line with CLIL, let students decide on which artist to present. This will get them more motivated, and they'll have to think critically and creatively. Make sure that you've taught enough grammar and vocabulary to give students a solid foundation for engaging with the artwork.
Instructions:

Be clear with your students about the learning objectives for this activity. Explain that these artwork presentations should include specific details, such as biographical information about the artist and major artistic themes and philosophies, all in the target language.

Give your students free rein to choose any artist from the target language culture that they want.

If you're teaching a beginner class, ask your students to provide a handout after their presentation with summary questions. For more advanced classes, tell your students they'll also debate the quality of paintings they've presented on.

Students can then proceed with their presentations.

9. Adopt an Artist

This activity builds on the artist presentation, and works especially well with younger students who may be less inhibited to perform in front of others. However, this activity requires artist research, so you should assess how much you'll need to guide your students, based on their age and level. Students choose an individual artist to focus on-in this case, to "adopt."
You'll need:

A projector, display board or some other way for students to show the class examples of artwork that their artist created

Paper and pencils or chalkboard/whiteboard space

Flashcards with conversation-starter questions

For a set period of time (such as one class period) your students will dress like their chosen artist, share that artist's interests and speak about that artist's work. There are three phases to this activity: presentation, flex time and analysis.
Instructions:

Each student speaks briefly (5 to 10 minutes) to the class about the artist they chose. They should discuss what type of work the artist makes (painting, photography, film, etc.), as well as their basic biographical information and the major themes of their work. Students can also discuss their own costume choices.

After the presentations, push all of the desks to the edges of your classroom and bring in some easels or free up chalkboard space for your students to draw together.

Tell students that they can free write, free draw or interact with one another in the personas of their chosen artists. A Spanish language student who has adopted Salvador Dali might spend this time talking about surrealism with a student who has adopted Joan Miró.

Bring in conversation flashcards with pre-written questions for students to ask one another as a jumping-off point. These can range from simple biographical questions ("Where are you from?" or "What art period were you part of?") to more complex ones ("How would I recognize your artwork in a museum?"), depending on your class.

At the end of your class time, give students 5 to 15 minutes to jot down some of their experiences during this activity. They can also hand in any individual or collaborative writing or drawing they did during flex time.

For big classes, you can stretch out the three phases across three separate class periods.

With these CLIL activities, you'll be able to spark a range of student interests while encouraging target language communication.

Another way to help students learn their target language through their interests would be to show them native media in their target language, such as songs and popular online videos. FluentU makes this more approachable for language learners because its library of videos comes with interactive subtitles, vocabulary lists and quizzes.

Your students will be picking up new language skills without even realizing it, while also becoming more knowledgeable about the different topics your activities cover.

Download: This blog post is available as a convenient and portable PDF that you can take anywhere.Click here to get a copy. (Download)

# data[].attributes.attachment_link.title
9 Fantastic CLIL Activities for Any Foreign Language Classroom | FluentU General Educator Blog

# data[].attributes.attachment_link.description
CLIL activities are meant to teach students a foreign language through other topics, like math, history and drama. These 9 fascinating activities will get your students engaged and excited, from classic games with a twist to map races and art exercises. You can easily adapt them for different proficiency levels!

# data[].attributes.body
Something about what we studied in Module 1.
link: https://play.kahoot.it/#/?quizId=90fbfcd5-6510-4e69-a491-0804ecdd4783
PIN is 2867183.

# data[].attributes.body
Cooperative work

# data[].attributes.body
George and the Dragon

# data[].attributes.body
This is an exhibition of our lapbooks.

# data[].attributes.body
Animal adaptation by Aurora G. 4A

# data[].attributes.body
Our TAGUL

# data[].attributes.body
Received via email: "I am Francesco Rattà and this is my tagul of animal adaptation". Great work, Francesco!!!

# data[].attributes.body
Sofia put this item on another padlet, so I moved it here. Great job, Sofia!

# data[].attributes.body
I.C.S. "Copernico" is a comprehensive school with a strong history of bilingual education in primary school. As a matter of fact it is part of the 6 schools in Italy which started as a part of IBI-BEI Project (BEI: Bilingual Education Italy) with the sponsorship of the Italian Ministry of Education (MIUR), USR Lombardia and British Council.
The school is set in SW Milan (Northern Italy) in the middle of a green area, Giorgella Park, close to a sport centre and near many important offices, such as Amec Foster Wheeler, Comdata and Vodafone Village.

# data[].attributes.body
This is a very nice archive with apps for SEN children.

# data[].attributes.attachment_link.title
Best iPad Apps for Students with Special Needs - Educators Technology

# data[].attributes.attachment_link.description
Students with special needs can sometimes face challenging problems that disrupt their learning process which is why, as teachers and parents, we need to make sure we are equipped with the right pedagogical tools and strategies to help this group of learners thrive and shine.

# data[].attributes.headline
CLIL - from cell to systems 4B COPERNICO * vITALY

# data[].attributes.subject
CLIL - from cell to systems 4B COPERNICO * vITALY

# data[].attributes.body
We studied how human body is organized.

# data[].attributes.body
Our Tagul art about CROCODILES.
CLIL - History (Egyptians)
CLIL - Science (Animal classification)
CLIL - Geography (River facts, Africa, Egypt)

# data[].attributes.body
Our Tagul art about the Egyptians. CLIL - HISTORY

# data[].attributes.body
Our Tagul art about Music

# data[].attributes.body
From "Sister Act"

# data[].attributes.body
From "Sister Act"

# data[].attributes.body
Cooperation is Creation

# data[].attributes.body
How to draw a Christmas tree in pixel art. Video tutorial.

# data[].attributes.attachment_link.title
Handmade Pixel Art - How To Draw Christmas Tree #pixelart

# data[].attributes.attachment_link.description
Handmade Pixel Art - How To Draw Christmas Tree #pixelart Pixel Art Hecho a mano - Cómo dibujar un árbol de Navidad Handmade Pixel Art - Comment dessiner un arbre de Noël instagram: https://www.instagram.com/garbikw/ Pinterest: https://www.pinterest.com/garbikw/ Tumblr: http://garbikw.tumblr.com web: http://garbikw.com Facebook: https://www.facebook.com/pages/Garbi-KW/161554510521924 Twitter: https://twitter.com/garbikw

# data[].attributes.body
How to draw a Xmas tree - see the QR code.

# data[].attributes.body
Here the Word Art in QR code.

# data[].attributes.body
Here is the version of the game in QR code

# data[].attributes.body
A nice game to play.
Coding for fun!

# data[].attributes.body
Christmas wishes in different world languages

# data[].attributes.body
This is the TwinSpace of our project, where we cooperated thanks to eTwinning and its wonderful platform.

# data[].attributes.attachment_link.description
After studying, researching and learning about various European holiday customs (Christmas, Mardi Gras, Sping, Summer ) students all over Europe (and maybe more) will create their own content. Using QR codes students will create enhanced art installations. Using web 2.0 tools they will create web material about the customs.

# data[].attributes.body
A teacher who loves teaching teaches the children to love learning.
Motivation is the key word in my way of teaching: each pupil can fly high if we, as teachers, can discover our pupils' abilities.
Teacher (ELT/EST), CLIL teacher trainer and musician, I play bass guitar and I teach English and the disciplines in English language in a Primary School. My students call me Miss Angela, in the musical world they also call me Sin (remember Paradise Lost by Milton?). Besides being the beating heart for two metal bands: Labyrinthus Noctis and Sins Of Forgiveness, I am also one of the bass players for Rockin'1000, the biggest rock band on earth.