# data[].attributes.body
The emerging technologies that I wrote about were..
I. augmented reality
II. mobile technology
III. game based learning
I was able to see all of these educational technologies in the classroom during my time as a student observer. All of these technologies help student learn, encourage collaboration, and increase participation.

# data[].attributes.body
The emerging technologies I chose to write about in my midterm were:

I. IPADS
I chose IPads because this technology is seen a lot in classrooms. Ipads are a good device for students to use because they can download educational Apps to help them practice on a subject that they might have trouble with. There are also a lot of educational websites the student can access with an Ipad from their seat.
II. Smartboards
I chose Smartboards because they help with student participation and help with students being more interactive within the different lessons.
III. Chromebooks
I chose Chromebooks because they are a good lightweight tool that can be used from the students seat and help them become more familiar with technology.

# data[].attributes.body
1- Mobile Technology: Students/children now in days own cell phones. They have easy access doing homework through their cell phones even if it's looking an item up online. Then we have students that have some sort of disability and they rely on their phones to take notes through the microphone part of their phone (voice text).
2- Game Based Learning:
3- Wearable Technology

# data[].attributes.body
1.) Cloud Computing: This technology allows teachers and students to have access to various applications that facilitate communication. Teachers have the ability to communicate and create content along with administration. Likewise, students are able to use the tools that make group projects easier on them.
2.) Game based learning: It provides teachers with the opportunity to use games related to content as individual practice or as a whole class demonstration.
3.) 3D Printing: This form of technology provides students the opportunity to explore math and engineering concepts in depth and relate to real world situations.

# data[].attributes.body
1) Cloud Computing: cloud computing is replacing books and notebooks and it's opening the doors for the 21st Century Classrooms .
2) Mobile Technology: is is much easier for students to utilize something they are familiar with like their very own mobile devices.
3) Game Based Learning: Creating computer games or apps in education has been very beneficial for both students and educators.

# data[].attributes.body
The emerging technology that i used in midterm is:
1. Mobile computing: Tablets, iPads and iPhones.
because they are really easy to carry and almost all the students have access to them and can use them every where, in the home or class room.

# data[].attributes.body
1) Cloud Computing has helped so many schools economically and has provided easier ways to access documents from any device.
2) Mobile Technology has given students the ability to take learning outside of the classroom.
3) Game Based Learning has encouraged student participation and has helped teachers receive instant feedback.

# data[].attributes.body
Khan Academy
Because it helps students understand new concepts and subjects with videos and games. Has been implemented into some schools already as a learning tool and proven to be very helpful for the students. Students have been feeling more motivated, confident, and independent towards learning subjects like math. Has now been integrated with Common Core Standards to better help teachers teach subjects like Geometry.

# data[].attributes.body
Smart board:
Gives the teacher the flexibility to access digital files online and show her students how it is useful. The smart board has the ability to get students engaged and collaborate together during classroom work. This technology is a time saver when it comes to grading if provided with a clicker and students can answer the questions on the board without knowing that is them participating (anonymous names).

# data[].attributes.body
One of the emerging technologies I wrote about was wearable technology. This gives students a virtual 3D experience into what they are learning about. Some examples of wearable technology is Google Glass, Virtual Reality Goggles, Smartwatches, GoPro, etc. This makes learning exciting and allows students to explore subjects all from one wearable device.

# data[].attributes.body
In my midterm paper I wrote about..
1.3D printing because it gives the students a better understanding on the topic they're learning about.
2.Game-based learning because, it benefits both the teacher and student. Because it allows the students to be comfortable in the learning setting and it also allows for learning to be fun! In addition, game-based learning also benefits the teacher because the teacher can see how well the students are doing on each subject.
3.Lastly I chose coding because it is a really good tool for students to better understand computers.

# data[].attributes.body
I wrote about Smartphones, Smart Boards and Virtual reality Devices
Smartphones: I believe it would be more useful in the classroom because almost everyone has one.

Smart Boards: they were interesting to learn about. a lot of school in ccsd have them in the classroom.

Virtual Reality devices: VR is a pretty new technology. There are companies that are making it classroom friendly.

# data[].attributes.body
1)Tablets, iPads, and iPhones:  It is so easy for students to carry tablets from class to class, using them to seamlessly access textbook and other course material as needed.
2)Virtual and Remote Laboratories: Virtual and remote labs offer flexibility, as students can run experiments as many times as they like, both in and out of school.
3) Games and Gamification: Students create a character, play as part of a team, and earn experience points and rewards based on class-related behaviors.