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I recorded the sounds to this in a number of places that mean something personal to me. these places all represent home to me. I went to my home town Edenbridge and recorded the birds in the woods and the river Eden. I then went to Croydon where i have spent a lot of my youth, and recorded the market and the trams. I finally went to Sevenoaks where I recorded the high street and my old school bus. To record these sounds I used the Sennheiser K6 directional mic with the Marantz PMD-661. This allowed me to get really high quality sounds from exact things by pointing the direction mic where at whatever sounds I wanted.

Editing was fairly easy on Audition. It was going to be a simple piece, and I did layer up some sounds in the style of Chris Watson, for example the river over the sounds of the birds, to get a more textured ornamental sound. I put the sounds in a precise order using the train and bus sounds to link the piece together. This also made the progressions sound more organic using the sounds of public transport to transport the listener to these different places.

I recorded this in a sound booth at University. The sound was really dry in the room so the vocals were incredibly crisp and audible, it sounds really professional. However, Holly and I did share a mic which meant in some places I am quieter than Holly as she was a bit nearer to the mic. This piece was clearly scripted but still quite loose and easy to adapt to what Holly was answering. I let her go to town with the answers as she is a very knowledgeable academic woman and really knew what she was talking about. She was quite captivating.

I recorded the sound bed in a busy cafe in near Brighton train station and thought it was fitting for the topic. I adjusted the audio in Adobe Audition so it faded in at the start and then faded out into the high quality recorded audio of the interview. I then faded it in and out again at the end of the interview.

The original interview was quite long and I decided to cut large quantities of it out so that it didnt exceed 3/4 minutes massively. This was fairly easy in Adobe Audition, and even easier as the sound was so dead in the audio booths.

For my final soundscape I am aiming to capture the sense of home. I want to demonstrate through sound what I associate with home and what home sounds like to me.

unlike Abu Hamdan I want to create a sense of home, not a sense of something I have never experienced.

There are lots of referential sounds that I associate with home that come from a range of places that I consider safe and part of my life

The Thames, buses, commuters, business men, trains, the tube, pigeons

Trams, market stalls, street music, East Croydon station, cyclists,

Arriva buses, deer, nature reserve, school kids, over excitement on public transport,

Trees, rugby and football matches, ect
This is my recording plan:

1. 40 seconds of Trams (ECR Station) Directional mics. Capture the beeps and the engines

2. 20 seconds of the river Thames/river Eden (Not via hydrophone - use directional or something else)

3. 1 mins of sound in Croydon (walk down from station)

4. 1 mins of sound in Sevenoaks

5. 30 seconds of Deer sounds (Knole Park)

6. 40 seconds of sound from the Tube

7. 2 mins Borough High Street sounds

8. 30 seconds of Croydon Market

this is a plan of how i'm going to structure my soundscape with it flowing through the different places that mean home to me. From Edenbridge to London to Sevenoaks.
PLANNING
I wanted to do something with my interview that not only referenced Brighton and Hove and the communities within, but also the big issues of the day. Its rare now that someone doesn't have a political opinion. And even rarer that they don't have an opinion on the biggest political issue of our generation: Brexit.

Brexit has affected the entire country some have been affected by it badly whilst others are overjoyed. Brighton, as I discovered after some research, voted overwhelmingly to remain (unsurprising given Brighton's left-wing leanings).

After my decision to talk about Brexit I thought it would be best to talk to a resident of Brighton to be able to make it relevant to the community. I wanted to discover how the general population of Brighton felt about Brexit.

I then started drafting some questions and structuring what I was going to say.

This is my first attempt at my final interview for the module. There were some technical issues with it.

I didn't like this for several reasons. Aside from it being too short and not having a conclusion, It didn't flow very well there was no real structure to the questions. Aside from that, the sound quality in places is awful. The questions I was asking were not being picked up well by the mic. This is because i used a directional mic. This meant that i picked up Carrie (the girl I was interviewing) really well, but it didn't pick me up at all.

The sound quality of the room was also an issue. The room itself was quite empty and had a very wet sound - it was quite echoey.

I am going to re-record this as the quality really isn't there. I think I will make use of the vocal booths as the sound quality will be really good there - I will have more control.

Danteé and I did our presentation on Samson Young, who Danteé researched and Susan Philipsz who I researched. We discussed them both and linked the together at the end of the presentation to discuss whether or not these two sound designers had any impact on the profession.

Samson Young

Samson Young, born 1979 in Hong Kong, China.

Works as a Sound And Installation artist focusing on contemporary art.

Young displays his work in the form of performances, videos and conversion of sonic experiences to visual graphs.

Projects - Pastoral Music,

Susan Philipsz

Susan Philipsz OBE was born in Glasgow in 1965

Originally a sculptor

Predominantly creates sound installations using recordings of her own voice which are then played in specific places to "heighten the visitor's engagement with their surroundings while inspiring thoughtful introspection"

Currently lives and works in Berlin

Projects - War damaged musical instruments, Lowlands, The Ambassadors

Critiques:

Her art makes you think of your place in the world, and opens you up to your feelings.
Adrian Searle, the Guardian

When Philipsz uses objects such as organ pipes or the rims of glasses to make sounds, the architecture itself seems to breathe, and its emptiness becomes as full of potential as it is devoid of the past.
Jonathan Griffin, Frieze

Hers is not an art of great gestures: it's the work of slowly chipping away at history, exposing something that is both a mesmerising tribute and a lesson for today.
Orit Gat, Art Review
http://www.tate.org.uk/whats-on/tate-britain/exhibition/susan-philipsz-war-damaged-musical-instruments/philipsz-introduction Hildegard Westerkamp
Hildegard Westerkamp is a Canadian composer, radio artist, teacher and sound ecologist From German. She creates layered soundscapes with strong links to nature.

OPINIONS

Really like how organic and natural Westerkamps soundscapes are. They have such a calm and neutral atmosphere which is something I would quite like to involve in my own work. Harsh unnatural sounds are so impersonal and alien to me. I would much rather involve sounds like this which are intrinsic to our very existence on this planet.

Christopher Richard Watson is an English musician and sound recordist specialising in natural history.

Much like Hildegard Westerkamp, Watson's soundscapes are incredibly organic and very layered. He creates moods through his sound recordings, in the one above the use of an image also helps the listener understand the mood of the piece in this case its very cold desolate and the bleak image of the beach in mid winter helps this.

The student presentation today was really interesting. One student focused on a project called the Saydneya Prison by Lawrence Abu Hamdan a sound installation artist. He created this strange soundscape by talking to previous inmates from the prison and talking to them about the sounds they heard whilst there. He then used a variety of effects and weird objects to create the impression of being there through sound.

( http://www.cbc.ca/radio/q/schedule-for-thursday-september-1-2016-1.3744045/enter-syria-s-notorious-saydnaya-torture-prison-1.3744047 date accessed 12/03/17)

I found these sounds really eerie strange but creative. This kind of sound design is not appealing to me, but has given me inspiration to do the complete opposite in my final soundscape. I don't want to create something like this where i am so personally removed from it - never having been there or experienced it. I think i want to create something personal to me that perhaps represents me or something I connect with emotionally.

To me, sound design is an art and art is personal. I want to make my project personal. possibly drawing on what I learnt about referential sounds - drawing from my childhood or home to create soundscape that represents me as a person or maybe my home.

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I recorded the sounds to this in a number of places that mean something personal to me. these places all represent home to me. I went to my home town Edenbridge and recorded the birds in the woods and the river Eden.

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Recording My Interview

On 1st April 2017, my cousin, Stephen Vane, came to visit me at university where we recorded a three minute interview for my portfolio. I recorded the interview on a Marantz, as I felt that this was suitable for our out of studio recording environment.

For my interview, I was particularly inspired by 'The Listening Project' on BBC Radio 4. This is because the interviews on the show are more casual and laidback than others, which I feel gives the listeners a more authentic and realistic look into the interviewee's thoughts. I wanted the interview to sound more like an unscripted conversation, and this came with trial and error...

I had originally scripted some questions that I wanted to ask him, however, after multiple takes the interview sounded rather rigid and formulaic, so I opted to put the script down and have a natural conversation with him. While this was a more risky approach, it allowed me to stay true to my intentions of an authentic interview. I recorded separate conversations with him and gathered around ten minutes of footage. This then allowed me to pick and choose from the different conversations to cut it down to the three minute mark.

I felt that Stephen was an appropriate candidate for my interview, as he was born and raised in Houston, Texas, US. However, when he was 14 years old, he and his family moved to Seven Dials in Brighton. This meant that he has experience with the two locations, and had something interesting to say about its similarities and differences. His American accent also helps to differentiate his voice from mine, which I believe makes the interview sound more dynamic and interesting to listeners.

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Recording My Interview On 1st April 2017, my cousin, Stephen Vane, came to visit me at university where we recorded a three minute interview for my portfolio. I recorded the interview on a Marantz, as I felt that this was suitable for our out of studio recording environment.

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Hey guys! This is my blog.

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Listen to ain22 | SoundCloud is an audio platform that lets you listen to what you love and share the sounds you create.. 3 Tracks. 4 Followers. Stream Tracks and Playlists from ain22 on your desktop or mobile device.

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1) Socio-digital labyrinth
This project is supposed to show how people are always trapped looking at their phones, reacting fast to any notification or message, obsessed with how they present themselves online and always spending hours on social media seeing the same content differently presented every time. I want to create an inescapable "virtual reality" made just from sounds that our phones, social media platforms and computerized voices make, focusing on the stress factors.
I will use the binaural microphone so that everything sounds like it's in our head.

Using the binaural microphone I want to create a pleasing experience of people cooking, with sounds that we are used to hearing everyday but do not pay much attention to. This is purely from my opinion that cooking is such a relaxing activity and I want to show people what I hear.

Even though I wanted to give up on my idea of combining sounds of sin with those of holiness, I'm thinking of exploring just the latter. Inspired of the idea of recreating a nightmare in sounds, I want to focus on all the sounds that make me feel spiritually connected to this world and sounds that I find beautiful.

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1) Socio-digital labyrinth This project is supposed to show how people are always trapped looking at their phones, reacting fast to any notification or message, obsessed with how they present themselves online and always spending hours on social media seeing the same content differently presented every time.

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Listen to Charlotte Roe | SoundCloud is an audio platform that lets you listen to what you love and share the sounds you create.. Brighton. 2 Tracks. 5 Followers. Stream Tracks and Playlists from Charlotte Roe on your desktop or mobile device.

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https://is.gd/BuwSYM

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Bloghttps://shichenliulscyuki.wordpress.com/

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Listen to perry toombs | SoundCloud is an audio platform that lets you listen to what you love and share the sounds you create.. 7 Tracks. 3 Followers. Stream Tracks and Playlists from perry toombs on your desktop or mobile device.

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Free weblog publishing tool from Google, for sharing text, photos and video.

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https://soundcloud.com/stream

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This concluding blog post will discuss my sound products from this module that are displayed below.

The first product is my interview and from the beginning of this module I knew that I wanted to create my interview around a topic that as affected me and that I am genuinely interested in. It took a bit of research to come up with my final idea as I spent a while looking through news articles to find something that I found interesting that is happening in Brighton. However, none of the news stories stood out to me so I started to look at ideas closer to home. I am very happy with how my interview turned out and the answers that I received. I tried to compose the questions in a way that would allow the interviewee to talk freely about the topic, however with given themes.

I am also happy with the overall quality of the interview as the sound bed works well in the background in order to keep the clips sounding smooth and in sync with each other. I changed the volume of the background sound when there are gaps in the dialogue and I believe this works well in filling the needed silence.

The second product of this module is my soundscape and is titled 'Brighton Seafront'. This needed to be 2-5 minutes, furthermore I decided to keep mine to the minimum time, at 2 minutes 11 seconds as it is quite a peaceful and quiet soundscape that would drag for the listeners if it was 5 minutes long. The idea for my soundscape came from being in Brighton on a busy Saturday and realising how bustling and loud it was compared to the beach and seafront. My idea developed from this, to looking at just the pier and the beach because they are connected and close, however have completely different vibes.

My favourite bit of my soundscape is the transition from the pier sounds at the beginning to the beach sounds as the waves then last a long time, giving the listeners a chance to feel relaxed and listen to the waves up against the shingle. However, if I were to improve on my soundscape I would want to re-record some sounds to place at the start as it sounds a little jumpy, and I would like it to be smoother. The aim and intentions of my soundscape was to make the listener feel like they are on Brighton Seafront and make them feel two juxtaposing emotions whilst listening. I believe that I was successful in doing this as the sounds on the pier make me feel like I am surrounded by lots of people and lots of man made mechanics, however the sounds on the beach are very natural and are as if I am escaping from the busyness of Brighton.

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This concluding blog post will discuss my sound products from this module that are displayed below. The first product is my interview and from the beginning of this module I knew that I wanted to create my interview around a topic that as affected me and that I am genuinely interested in.

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https://soundcloud.com/user-304832241

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Listen to Bianca Sas | SoundCloud is an audio platform that lets you listen to what you love and share the sounds you create.. 3 Tracks. 3 Followers. Stream Tracks and Playlists from Bianca Sas on your desktop or mobile device.

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Hey guys! This is my soundcloud. Blog soon to come...

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Normalise

Open file in Editor

Effect - Normalise

Normalise to 0,00 (any higher and you will distort the file).

Check all three boxes

The highest and lowest point of the file should be the same length.

Amplitude and Compression

Hard limiter

Both channels should be linked

Maximum amplitude should be 0

Put the input boost to a number, the parts of your file thats louder than the number will be cut away

- Open file in editor, go to effects and choose normalise to 0,00 (any higher you will distort the file). Check all three boxes.

- The highest and lowest point of the file should be the same length.

- Amplitude and compression - hard limiter, both channels should be linked, maximum amplitude should be 0, but the input boost to 3, anything over three db in your file will then be cut away.

- Amplitude and compression - Multiband compressor,

Presets - broadcast (squeezing things together, sound louder even if it isn't). By compressing the background noise and hiss will be clearer so be aware of that.

Presets - Classical Master (much more dynamic range)

- Background noise - select a small part of the file, right click, choose capture noise print.

- Select the whole file, effects, noise reduction - pull noise reduction to 50%, reduce db to 20. Create points in the green yellow part of the diagram (?)

- Compression - it has an effect of knitting all the files together. Normalise it after compression too.

- Parametric Equalizer (EQ) to change the hertz (rule : cut do not boost).

300 hz gives you a muddy sound. 600 is a nice sound. Make a Smiley-face EQ. Normalise after.

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Normalise Open file in Editor Effect - Normalise Normalise to 0,00 (any higher and you will distort the file). Check all three boxes The highest and lowest point of the file should be the same length.

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- Blog

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In this task i was asked to use the BBC sound clips that the university provided us with to create some kind of soundscape. In doing so i decided that i would like to compile multiple sound clips and environments together to create somewhere that seemed as if it were real. The finished result that i came out with was a minute long clip that you can see below:

to create this i used a total of 5 audio tracks or layers to create the foundation for a location. The sound clips that included are a country main road, robins (birds) song, a dog barking, steady nights breeze and finally men walking. Which eventually looked as it does below:

I wanted to create to build a location purely using sound and my thoughts where if the sound was located at the front of a house with a dog that would bark at the traffic as it passed. This is why i placed the Dog clips directly after a car would pass in the country main road clip as seen below:

This would create the illusion of the dog actually being at the location. The next thing that i incorporated into this task was the manipulation of volume. Some tracks were louder than others and I had to balance them out for it to sound reasonably realistic. For example I didn't want gale force winds to be overwhelming the rest of the sounds. This is why below you can see that one audio track displays -15.9 and the other +15, 0 being the original volume of the clip.

The final thing that i changed on one of the clips was using fade in and fade out as a supposed person approached the scene, however this didn't make up for the fact that the sound didn't move from left to right or right to left as he/she approached. I am still yet to figure out how to make the sound do this in Audition. You can see this technique applied below as being represented by the yellow curves.

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In this task i was asked to use the BBC sound clips that the university provided us with to create some kind of soundscape. In doing so i decided that i would like to compile multiple sound clips and environments together to create somewhere that seemed as if it were real.

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Then comment on two other blogs