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Stardew Valley is a farm life simulation game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as Stardew Valley. Stardew Valley is open-ended, allowing players to grow crops, raise livestock, fish, cook, mine, forage, and socialize with the townspeople, including the ability to marry and have children.

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The Giver is a 1993 American young adult dystopian novel written by Lois Lowry, set in a society which at first appears to be utopian but is revealed to be dystopian as the story progresses.

In the novel, the society has taken away pain and strife by converting to "Sameness", a plan that has also eradicated emotional depth from their lives. In an effort to preserve order, the society also lacks any color, climate, terrain, and a true sense of equality. The protagonist of the story, a 12-year-old boy named Jonas, is selected to inherit the position of Receiver of Memory, the person who stores all the memories of the time before Sameness. Jonas struggles with concepts of the new emotions and things introduced to him, and whether they are inherently good, evil, or in between, and whether it is possible to have one without the other.

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I have been playing Stardew Valley a lot last semester and during the holidays. During the process of playing this game, I realized: To some extent, console games are a kind of utopia.Console games are more "controlled" than handheld games, or online games (the genre more familiar to the Chinese).When we are playing mobile games, daily login rewards, daily tasks, HP, and a series of settings will force us to go online every day to operate, otherwise we will miss out on many resources in the game.But when playing console games, at the moment you log out, the time in the game comes to a standstill and only starts flowing again when you log in again.This represents that this is a world that operates entirely around you, and you can even control the time here.I think "a world built for you" can be called a utopia.

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Klara and the Sun is the eighth novel by the Nobel Prize-winning British writer Kazuo Ishiguro, published on 2 March 2021. It is a dystopian science fiction story.

Set in the U.S. in an unspecified future, the book is told from the point of view of Klara, a solar-powered AF (Artificial Friend), who is chosen by Josie, a sickly child, to be her companion.

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The film is set in 2045, where much of humanity uses the OASIS, a virtual reality simulation, to escape the real world. A teenage orphan finds clues to a contest that promises ownership of the OASIS to the winner, and he and his allies try to complete it before an evil corporation can do so.

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The Matrix is a 1999 science fiction action film written and directed by the Wachowskis. It depicts a dystopian future in which humanity is unknowingly trapped inside the Matrix, a simulated reality that intelligent machines have created to distract humans while using their bodies as an energy source. When computer programmer Thomas Anderson, under the hacker alias "Neo", uncovers the truth, he joins a rebellion against the machines along with other people who have been freed from the Matrix.

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suits 1984 games and utopia posthumous reflections

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Paper: Games and Utopia: Posthumous Reflections

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Paper: Games and Utopia: Posthumous Reflections

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https://journals.uvic.ca/index.php/ctheory/article/view/14501/5342

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Standing Man is one of Pistoletto's 'mirror paintings'. They often depict figures turned away from the viewer, installed on reflective surfaces using techniques common in 1960s advertising. In these works, the artist highlights how a mediated image can reflect reality (through the realistic depiction of the man) and how reality can be abstracted into a mediated image (through our reflections in the mirror). The mirror allows each viewer to momentarily become part of the artwork, uniting time that passes for us with time that stands still for the man.