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1st question:

Figueiredo and Oliveira (2012) bring up the collaborative approach favors output, which promotes communication and consequently, fluency in English.

When reading this chapter, what have you thought about this excerpt?

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2nd question:

Santos and Costa (2019) emphasize that the teacher needs to possess critical digital literacy skills.

What do you get about that?

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Traditional Methods: Grammar-translation Method, Direct Method; Audiolingual Method.

Alternative Methods: Silent Way, Desuggestopedia, Total Physical Response;

Communicative Methodologies: Natural Approach, Communicative Approach, Collaborative Approach.

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Collaborative Approach and the use of technology;

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Let's talk!

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Active learner;

The Collaborative approach favors “educational situations in which two or more people learn or attempt to learn something together.” (Figueiredo and Oliveira, 2012, p. 32).

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Where does this approach come from?

Sociocultural theory.

It was developed by Vygotsky.

Vygotsky (1998) highlights the social nature of human beings, indicating that interaction is crucial for the learning process.

Constructivist perspective.

Building the world together.

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Interaction isn’t just a conversation.

It's a bridge.

The individual, through collaboration with peers, acquires knowledge, using tools such as textbooks, activities, and games (Figueiredo, 2006).

Interaction promotes affection.

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It's more than a conversation;

Bridge;

Affection;

Autonomy.

Students learn how to learn, according to Base Nacional Comum Curricular (Brasil, 2018)

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Lantolf (2011) says this perspective of learning understands it as a gradual process.

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The use of different resources, such as social networks, games, movies, and apps, can enrich learning experiences and favor the acquisition of a second language.

Figueiredo (2006) cited Paiva (2001) that affirms that language learning can occur with the aid of technological resources and even outside the classroom.

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Figueiredo (2006) mentions that computers and the internet are ways to promote socialization and offer advantages such as interacting with someone elsewhere.

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Online Collaborative writing;

Gamification;

According to Leffa (2020), games are used for teaching, like reinforcing learning. Gamification is adapting games for educational purposes.

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Vista do A escrita colaborativa no Google Docs: uma proposta de ensino do gênero textual factual recount no ensino técnico de ní­vel médio integrado

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Voltar aos Detalhes do Artigo A escrita colaborativa no Google Docs: uma proposta de ensino do gênero textual factual recount no ensino técnico de ní­vel médio integrado

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Pokémon;

Duolingo;

YouTube videos...

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It's not just to lead your students to the computer lab.

The process of appropriating and developing digital literacy must be continuous because we are in a permanent and fast evolution process. Digital convergence allows a single device to perform multiple functions, such as the cellphone, which now integrates numerous purposes beyond communication (Santo and Costa, 2019, p. 554).

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Using technology in English language teaching makes it possible to “develop and improve linguistic skills by providing resources that allow students to engage with the language studied and its various variants through access to websites, videos, [...] or other means that enable students to interact with speakers of the language, such as social networks” (Santos & Costa, 2019, p. 550).

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Figueiredo (2006) has cited Hyde (1996), who considered that interaction does not just generate points of agreement; students can also disagree and not reach the same result.

Can you provide more points of resistance to this perspective?

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Regarding the use of technology in public schools, what barriers can you identify?

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In pairs;

Come up with an exercise;

Collaborative learning;

The use of technology;

Middle school students;

2 points;

Due to: March 26th, 2024.

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Do you have any questions?