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Example: No harming or corrupting other users' data or files, using a computer to steal someone's personal information or destroying files of other users. Also, it's unethical to write programs that can lead to stealing, copying or gaining unauthorized access to other users' data, like hacking,spamming or phishing.

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Example: Computer software can be used in ways that disturb other users, like viruses. Viruses are programs that harm useful computer programs or interfere with the normal functioning of a computer.

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Example: Just like you know not to open anyone else's physical mail, it's wrong to read someone else's email messages or files. Snooping around in another person's files or reading someone else's personal messages is invasion of privacy. However, there are some exceptions like spying against cybercrime. Then, it can't be called unethical.

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Example: Stealing sensitive information or leaking confidential information is unethical. It is wrong to acquire personal information that is supposed to be confidential. An example of this would be finding info from an employee database like Social Security numbers.

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Example: No spreading misinformation through social media or emails. An example would be emails and pop-ups commonly used to spread the wrong information or give false alerts with the only intent of selling products.

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Example: Multi-user systems have user-specific passwords. Hacking someone else's password is unethical. Also, accessing data that you are not authorized to access or gaining access to another user's computer without her permission is unethical.

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Example: The same etiquette we use in real life, you must apply when communicating over computers as well. Treat others with respect, no abusive language, false statements or irresponsible remarks about others.

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Example: You have to consider the social consequences that a program can have before you develop it, considering the impact and reach it can have. If you're a video game developerm for example, you must be aware of your target audience and how the game may be perceived.

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Example: Software is copyrighted. A piece of code is the original work of the creator and it's copyrighted in their name or whichever organization they're doing the work for. So, acquiring illegal copies of copyrighted software is wrong and unethical.

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Example: No plagiarism. Programs developed by a software developer are their property. Copying them and trying to pass those programs off as your own is unethical. This applies to any creative work, program or design.

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I would say I think students violate Commandment #5 the most. Spreading misinformation is so easy nowadays with the rise of popularity in social media; sometimes, we spread misinformation unknowingly, reposting or retweeting whatever we see without checking to see if it's from verified, reliable sources. So, I would say Commandment #5 probably gets violated the most.

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I think we could benefit from making these commandments more widespread and well-known, considering this is the first time I've heard of them. Also with some of them, maybe they could become actual laws if we want to eliminate them entirely.

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I think some of these violations occur by mistake, like my answer to Question #1. With some of these other violations, like reading someone else's emails or plagiarism, I think those are due to desperation. Then wth other violations like just downright hacking software, I think people just want to be mean and cause trouble sometimes, fully realizing what they're doing.