# data[].attributes.body
Increase/decrease value of consequence.

# data[].attributes.body
Momentary.
Make behavior more/less likely.

# data[].attributes.body
Satiation=Decrease in value/effectiveness of stimulus.

# data[].attributes.body
Deprivation=Increase in value/effectiveness of stimulus.

# data[].attributes.body
Abate or Evoke

# data[].attributes.body
Evokes; Signals unavailability.

# data[].attributes.body
Abates; Signals unavailability.

# data[].attributes.body
Abates; signals availability.

# data[].attributes.body
Evokes; Signals availability.

# data[].attributes.body
Value of a Stimulus.

# data[].attributes.body
Availability of Stimulus.