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Universal Design for Learning (UDL) Lesson Plan Workshop

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Universal Design for Learning (UDL) Lesson Plan Workshop

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Students work in small groups to redesign a traditional lesson plan using UDL principles. Each group receives a sample lesson and must incorporate multiple means of representation, engagement, and action/expression. Groups present their redesigned lessons and explain how they address diverse learning needs. This hands-on activity helps students understand practical application of UDL framework.

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Set up stations around the classroom with different assistive technology tools (screen readers, communication devices, adaptive keyboards, etc.). Students rotate through stations, trying out each tool and documenting how it could support specific learning disabilities or challenges. They then create a resource guide matching assistive technologies to specific student needs.

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Students receive cards with different learner profiles (autism spectrum disorder, ADHD, visual impairment, English language learner, etc.). They must adapt a given teaching scenario to meet their assigned learner's needs, then role-play the interaction. Other students observe and provide feedback on the inclusive strategies demonstrated.

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Multi-Sensory Learning Activity Design Challenge

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Multi-Sensory Learning Activity Design Challenge

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Challenge students to create a learning activity that engages all five senses for teaching a specific concept. They must explain how each sensory component supports different types of learners and learning preferences. Students present their activities to the class and facilitate a mini-lesson using their multi-sensory approach.

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Behavior Support Plan Development Workshop

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Behavior Support Plan Development Workshop

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Using case studies of students with challenging behaviors, groups develop comprehensive behavior support plans. They identify triggers, replacement behaviors, and environmental modifications. Each group presents their plan using a structured format and receives peer feedback on the feasibility and inclusiveness of their strategies.

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Students practice converting traditional educational materials into accessible formats. They work with text-to-speech software, create visual aids with high contrast, develop tactile materials, and simplify language for different reading levels. This practical activity builds skills in material adaptation for diverse learners.

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Cultural Responsiveness and Inclusion Simulation

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Cultural Responsiveness and Inclusion Simulation

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Students participate in activities that simulate cultural and linguistic diversity challenges in the classroom. They practice using culturally responsive teaching strategies while also addressing special educational needs. Discussions focus on intersectionality of culture, language, and disability in educational settings.

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Students design and create communication boards for non-verbal or limited-verbal learners. They consider vocabulary selection, symbol systems, and organization principles. Each student creates a board for a specific context (classroom, cafeteria, playground) and tests it with peers for usability and effectiveness.

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Groups design inclusive collaborative learning activities that ensure meaningful participation for students with diverse abilities. They must address potential barriers and create specific roles and supports for different learners. Students pilot their activities with classmates and refine based on feedback.

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Sensory Environment Assessment and Modification

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Sensory Environment Assessment and Modification

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Students conduct sensory assessments of their learning environment, identifying potential sensory challenges (lighting, noise, textures, smells). They propose modifications to create a more sensory-friendly classroom and create a sensory break area. This activity builds awareness of environmental factors affecting diverse learners.

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Students learn to teach self-advocacy skills by participating in structured role-play scenarios. They practice helping learners identify their needs, communicate effectively with teachers, and develop independence. The activity includes creating self-advocacy tools and scripts for different age groups and ability levels.

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Students design and implement peer support systems for inclusive classrooms. They create training materials for peer tutors, develop structured interaction protocols, and establish monitoring systems. Groups present their peer support models and discuss implementation challenges and benefits.