# data[].attributes.body
Visual Novel (VN) is a widely recognizable genre of narrative-focused games that has grown in popularity over the past decade. Surprisingly, despite being so widely recognizable, there is not a singular definition to help guide the design and analysis of such games---with academic definitions and implementations ranging from "interactive textbooks" to "adventure games with multi-ending stories". In this paper, we present a unified definition of VNs drawn from an analysis of 30 prior academic definitions. We also examined 54 existing VNs to further refine our definition and employ a deeper analysis of the interactivity within VNs. We highlight key features of VNs that arise in our definition, and discuss resulting implications for the design of VNs. This work is relevant for narrative game designers and researchers, affording a more unified structure and clearer guidelines to identify, analyze, and design future VN games.

# data[].attributes.body
A visual novel game about love relationships between the player and four girls in the game. The content is a little bit dark but it create a twist in this topic that attracts many players.

# data[].attributes.body
People tend to play games that are related to their range of knowledge because they believe they would have an easier head-start. Love is also the topic that is already showed up in a lot of visual novels so it became familiar.

# data[].attributes.body
It is not too heavy in terms of graphic and coding, so most visual novel game be played on both mobile phones and computers. This create a stable amount of customer who would always say yes to a visual novel game.

# data[].attributes.headline
But buying the whole thing can be expensive, so they tend to rent them

# data[].attributes.subject
But buying the whole thing can be expensive, so they tend to rent them

# data[].attributes.body
Buying the whole "cosplay" include wigs, costumes, props and so on. Some people, or most people don't want to spend so much money for all of that, so they tend to rent the costume from other people that is already own it. Besides, there are also people owning the cosplay but only wear them once or twice, they feel like it would be a waste to not wear them more, but for some reason they couldn't, so they let other people wear it with an amount of money, and then slowly forming a renting system in the cosplaying industry.

# data[].attributes.headline
Nowadays people are aiming towards buying and renting cosplaying costumes

# data[].attributes.subject
Nowadays people are aiming towards buying and renting cosplaying costumes

# data[].attributes.body
Nowadays, people are too lazy to create and produce their own costumes. So they went for company and personal brands to look for the costume. Or most people are just not born to do such things as sewing and making props, so they pay others to do those things for them.

# data[].attributes.body
Cosplaying costumes and props are originally hand-made by the copslayer, not by buying them at stores or online shops. The tradition is still be kept by westerner cosplayer, where they would hosts competition about making costumes base on characters and compete for the final prize.

# data[].attributes.body
Whilst Winge’s (2006) work is largely focused on providing a comprehensive account of cosplay, the author also refers to theory within this article. Drawing upon the work of Merton (1968), Winge argues that the interactions between cosplayers make cosplay a specific subculture with norms which may be distinct from dominant culture. The author also refers to Bakhtin’s (1968) theory of Carnivalesque, theorising that through wearing a costume, cosplayers may temporarily take on the identity of another individual. Winge’s article therefore begins to touch upon the concept of cosplay as a group activity whilst proposing that cosplay may grant individuals a degree of fluidity with their identity. Notions that will therefore be explored in greater depth through the empirical data collected within this thesis.

# data[].attributes.body
Cosplay is a performance art in which the participants dress in costumes and make-up, representing characters from anime, video games, television and film. In addition to creating authentic costumes, the cosplayers also act in character and are usually subject matter experts on the characters they are replicating.

# data[].attributes.body
They are a popular brand among the chinese cosplaying brands. The prices are above the medium level but the quality of the costumes are top-tier. They also own some original design for characters specially from the game "Genshin Impact". They aimed to served customers that are willing to pay for the best quality and anyone can tell that they have achieved their aims.

# data[].attributes.body
A cosplay brand that produce costumes for characters from games and animes. The quality of the costumes are a little bad compared to their prices but they also created some original designs for the characters and own the license of them so they still have customers coming for the special designed costumes.

# data[].attributes.headline
Some other people claimed to have dream about the multiverse

# data[].attributes.subject
Some other people claimed to have dream about the multiverse

# data[].attributes.body
Some other people said that when you are dreaming, the dream that you are having are just your life but in a different universe. In their comments they describe their experiences and feelings during their sleeping journey.

# data[].attributes.headline
Some people claimed to have been living in a different universe than Earth before

# data[].attributes.subject
Some people claimed to have been living in a different universe than Earth before

# data[].attributes.body
(Source)
On a forum page, people have talked about their own experiences with parallel universes. Some claimed that before landing on Earth, they used to be somewhere else. Although there is no proof for this statement, the theory they gave in the comments is pretty interesting to read.

# data[].attributes.body
A chinese comic about a player playing a game where he has to complete different stories to get out of the fictional world.

# data[].attributes.body
A movie about spiderman in different universe.
It can be seen that Marvel likes the topic of superheroes and how different they are in each universe.

# data[].attributes.body
Cosmic inflation

Our universe grew exponentially in the first moments of its existence, but was this expansion uniform? If not, it suggests different regions of space grew at different rates — and may be isolated from one another.

Mathematical constants

How are the laws of the universe so exact? Some propose that this happened only by chance — we are the one universe out of many that happened to get the numbers right.

The observable universe

What is beyond the edge of the observable space around us? No one knows for sure, and until we do (which could be never), the thought that ou universe extends indefinitely is an interesting one.

# data[].attributes.body
Parallel universes are no longer just a feature of a good sci-fi story. There are now some scientific theories that support the idea of parallel universes beyond our own. However, the multiverse theory remains one of the most controversial theories in science.

Multiverses and parallel worlds are often argued in the context of other major scientific concepts like the Big Bang, string theory and quantum mechanics.

# data[].attributes.body
There are plenty of products in shapes of films and stories mentioning about this topic.