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Empathy - users are students. Design instruction for the student. Get feedback from students
Define - mark performance objectives clear.
Ideate - collaborate with colleagues and students to gather ideas about how to design instruction
Prototype & test - try lessons, but always refine, improve

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Giving students time to test their products/ideas and improve/refine

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Having time to explore and create to become a facilitator

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How to make it authentic and have an audience

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How to make it authentic and have an audience

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Giving students choice in how they demonstrate their learning. 

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Giving students choice in how they demonstrate their learning. 

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relinquishing control to let students come up with ideas

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relinquishing control to let students come up with ideas

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Some projects take up lots of space and some classrooms are really small

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Pushing students to keep trying-to explore additional ideas, etc...

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I feel like my ideas for DT projects get really big, really fast. Is there a way to start small as I test the waters?

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Risk taking...seeing that there is not one answer.

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Authentic audience/users
Perfect vs. good (Deficit thinking)

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https://www.flickr.com/photos/plugusin/9223386478/in/album-72157632676356380/