# data[].attributes.body
At a certain point, you might start to wonder whether people will ever stop buying PlayerUnknown’s Battlegrounds. According to Steamdb, the most recent figures show that sales have topped 15 million, while the game’s peak concurrent player count has top two million.
https://www.pcgamesn.com/playerunknowns-battlegrounds/battlegrounds-sales-numbers
Update, October 31: Server issues over the weekend didn't stop Fortnite Battle Royale from increasing reaching a concurrent player count of more than 800,000.
Fortnite Battle Royale is closing back in on a major milestone. Yesterday, Epic Games tweeted to say that the game mode saw a peak player count that suggests the game is fast returning to one million concurrent players.
https://www.pcgamesn.com/fortnite/fortnite-battle-royale-player-numbers

# data[].attributes.body
Battle Royale Game
100 People
1 Island
1 winner
Keys+boxes
Pre-order exclusive item
Realistic graphics
But with old age Vulcano theme and weapons used in history
This game will be a DEFINITE succes as the Battle Royale Theme's game are that community's focus now looking at PubG and Fortnite.
Using the Pre-order will give players exclusive set of costmetic gear or skin.
We will do this as pub-g has proved to the community that they should pre-order to get the skin as the pubG Pre-order items are worth more then £1300 in total. Which will increase our pre-order sales

# data[].attributes.body
So we want the game to feel smooth and optimized and follow up on the mistakes that PubG and Fornite made and mix them together in the perfect mix that will pull a lot of PubG and Fortnite's community into this game. We will have certain leaderboards that will be discussed we will organize event's for tournament between the best players. The game will consist of 100 players that jump on a masive island with multiple volcanos at multiple location. On this game we will focus on weather punishing you into a circle. We are going to avoid making the same mistakes as PubG And Fortnite.

# data[].attributes.body
Example's are the PubG is a very clutch game that will get a players excited and clutched in certain moments we want that feeling. But we don't want to make optimization mistakes and certain feel behind PubG that makes it feel cluncy. Fornite on the other hand is a very smooth game but it doesn't have the real feeling towards it and it feeling like playing hello kitty aswell as the aiming system in the game is not loved by most of the community which is a big issue that we want to focus on because we are using different weapons and themes as all these battle royales we will try and make the best out of what we are using. Bows and such thing has to be very smooth shooting so that our community enjoys it. Aswell as making our game feel more skill based rather than RnG which is a thing that comes on a regular basis on Fornite

# data[].attributes.attachment_link.title
9 big differences between Fortnite Battle Royale and PUBG

# data[].attributes.attachment_link.description
When you're as successful as PlayerUnknown's Battlegrounds, you're bound to inspire some imitators and that's certainly the case with Fortnite Battle Royale, Epic Games free to play Battle Royale game with a base building twist.

# data[].attributes.body
This game will be created on Unreal Engine 4. We want to maintain a realistic feel to the game, same as the graphics. The multiple vulcanos at the map early in the game 2 will go off deploying a meteor storm to players near the area. We will have different weather circumstances such as freezing. metor rain, sand storm. They will all deal the same amount of damage and have the same effect *Which is to reduce the view for people outside the circle to punish them where as in players outside the circle can look in the circle and take out people *Fornite does this similar but with a purple gas cloud. but just in different weather. We will try and make this a very competitive game with different key's and boxes coming out on a regular with new skins and cosmetic appearances. A other question is if we will release this game on xbox or ps4 this is a possibility although it's not a big one we will see upon development.

# data[].attributes.body
This is the survey where in I ask random people about their opinions to benefit research for our game

# data[].attributes.attachment_link.description
Web survey powered by SurveyMonkey.com. Create your own online survey now with SurveyMonkey's expert certified FREE templates.

# data[].attributes.body
To gain a little bit more information about what we want to create in our game we will use Focus Group to gain some information for future use. Using Focus Groups is in my opinion the best choice to gain valid information after all the research that I have carried out about focus groups, interviews, etc.
Focus Groups are
A form of qualitative research that exists out of interviews in a group (between 4 and 15 typically 8) where people will be asked what their opinion and attitude is towards the game
A advantage is
You will be able to receive honest answers and opinions about the game that you will be able to improve on or perhaps change in the future
A disadvantage is
A large disadvantage is that you are asking a quite small group while your game has a huge audience and a lot of different opinions throughout the community