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Giuseppina Romeo III circolo B. Bonsignore - Italy                

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Giuseppina Romeo III circolo B. Bonsignore - Italy                

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happy to have received the certificate of excellence in coding literacy!!!

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Ene Kruzman Kohtla-Järve Lasteaed Tareke, Estonia

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Ene Kruzman Kohtla-Järve Lasteaed Tareke, Estonia

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Traffic rules for kids with Ozobot
Kids know what a robot Ozobot is.
Kids know how to program it.
The children reminded them of the rules of the road and of traffic signs.

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III CIRCOLO B. BONSIGNORE

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CodeWeekEU-2019
Scuola dell' infanzia
III CIRCOLO 
BALDO BONSIGNORE
Mazara del Vallo

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Ene Kruzman Kohtla-Järve Lasteaed Tareke, Estonia

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Ene Kruzman Kohtla-Järve Lasteaed Tareke, Estonia

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"YOUR FRIEND IS A ROBOT"
Imagine if your friend is a robot. Even very simple tasks require a long procedure algorithm. Because a robot needs to write a program: every step, every action, but it's not easy.

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Ene Kruzman, Kohtla-Järve Lasteaed Tareke, Estonia

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Ene Kruzman, Kohtla-Järve Lasteaed Tareke, Estonia

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Sphero bolt robot.
Children draw with a robot.
Children enjoy the action with the robot.
Children learn to control the robot through a program on the tablet.

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Ene Kruzman Kohtla-Järve Lasteaed Tareke Estonia

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Ene Kruzman Kohtla-Järve Lasteaed Tareke Estonia

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With the help of a baby robot, the children recalled the stages of eating.
The kids learned how to program a robot.

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Ene Kruzman Kohtla-Järve Lasteaed Tareke Estonia

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Ene Kruzman Kohtla-Järve Lasteaed Tareke Estonia

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LEGO GAMES: Let's make a block of code.
The child chose its own letter and, following the code, made a similar letter from blocks.

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Ene Kruzman Kohtla-Järve Lasteaed Tareke Estonia

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Ene Kruzman Kohtla-Järve Lasteaed Tareke Estonia

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LEGO GAMES: Pick one thing and do the same.
The children chose one of the shapes in the picture and tried to do the same. Almost came out, the kids were good.
Then one of the children built their own tower and the other child tried to repeat the tower. It turned out fine.

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Ene Kruzman Kohtla-Järve Lasteaed Tareke Estonia

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Ene Kruzman Kohtla-Järve Lasteaed Tareke Estonia

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Children learn to programming ProBot by pattern.
Children fix the names of geometric shapes.

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Ene Kruzman, Kohtla-Järve Lasteaed Tareke, Estonia

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Ene Kruzman, Kohtla-Järve Lasteaed Tareke, Estonia

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LEGO WeDo 2.0: ventilator

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Ene Kruzman, Kohtla-Järve Lasteaed Tareke, Estonia

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Ene Kruzman, Kohtla-Järve Lasteaed Tareke, Estonia

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The children compose the word with the help of Dash. The kids pick up the tools with Dash. Kids play game: "I throw, you catc"

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Ene Kruzman, Kohtla-Järve Kindergarten Tareke,  Estonia

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Ene Kruzman, Kohtla-Järve Kindergarten Tareke,  Estonia

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Cycle 1. Continue the pattern. The concept of "cycle".
Cycle 2. Continue the pattern according to the pattern. Focus on a given number of cycles.
Cycle 3. The initial cycle is set. Based on the cycle, it is necessary to decompose acorns, cones and chestnuts in the correct order.
Cycle 4. Find the error and fix it.

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Ene Kruzman, Kohtla-Järve Kindergarten Tareke, Estonia

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Ene Kruzman, Kohtla-Järve Kindergarten Tareke, Estonia

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Command line lunch

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Children learn about code blocks.
In the literacy class, they choose what color the block must be placed at the end of the journey, so that the train, having reached the station with a vowel, returns to the departure point for a new consonant. So children learn to read syllables.

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поезд грамота

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With augmented reality studies, computerized and non-computerized coding studies, we have increased our students' interest in coding, which is the first step of the algorithm.