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Ângelo

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This blog will take a thorough dive into the timeline of Artificial Intelligence. Beginning from the very start, the 1940s.

The term "Artificial Intelligence" was first coined by the father of AI, John McCarthy in 1956. But the revolution of AI began a few years in advance, i.e. the 1940's. Around 37% of industries have implemented AI in some form, which is a 270% increase for the past 4 years. AI has taken multiple forms over the years. We've seen the inclusion of AI in watches, smart home systems, voice assistants, messaging platforms and various other platforms.
Here, we'll discuss the course of AI over the last few decades by covering the milestones of AI and how these have shaped the world. Thus, a brief evolution of AI from the 1940s to the 2000s.

1. Enigma broken with AI (1942)

The Bombe Machine

This is first up our lane in the timeline of Artificial Intelligence. The Bombe machine which was designed by Alan Turing, during World War II, was the turning point in cracking the German communications encoded by the Enigma machine. It helped in speeding up the decoding of messages. Hence, this allowed the allies to react and strategize within a few hours itself rather than waiting for days/weeks. His entire formula of breaking the code was with the observation that each German message contained a known piece of German plaintext at a known point in the message.

2. Alan Turing - test for machine intelligence (1950)

Alan Turing, the world's most renowned computer scientist, and mathematician had posed yet another experiment to test for machine intelligence. The idea was to understand if the machine can think and make decisions as rationally and intelligently as a human being. In the test, an interrogator has to figure out which answer belongs to a human and which one to a machine. So, if the interrogator wouldn't be able to distinguish between the two, the machine would pass the test of being indistinguishable from a human being.

3. John McCarthy - the father of AI (1955)

John McCarthy is the highlight of our history of Artificial Intelligence. He was an American Computer Scientist, coined the term Artificial Intelligence in his proposal for the Dartmouth Conference, the first-ever AI conference held in 1956. The objective was to design a machine that would be capable of thinking and reasoning like a human. He believed that this scientific breakthrough would happen within 5-5000 years. In 1958, he created the Lisp computer language, which became the standard AI programming language and is still used today.

4. Unimate - the industrial robot (1961)

Unimate was the first industrial robot created by George Devol. She was used on a General Motors Assembly line to transport die castings and weld these parts on autobodies. The workers had to be extremely cautious while performing this activity. Else, it could lead to poisoning or losing a limb. Unimate known for its heavy robotic arm weighed 4000 pounds. After its success, several replicas were made and various industrial robots were introduced.

5. First chatbot - Eliza (1964)

The next invention marks a huge discovery amongst the timeline of Artificial Intelligence, as the market for it is still thriving. Eliza - the first-ever chatbot was invented in the 1960s by Joseph Wiezenbaum at the Artificial Intelligence Laboratory at MIT. Eliza is a psychotherapeutic robot that gives pre-fed responses to the users. Such that, they feel they are talking to someone who understands their problems. Here, the main idea is that the individual would converse more and get the notion that he/she is talking to a psychiatrist. Of course, with continuous development, we are now surrounded by many chatbot providers such as drift, conversica, intercom, etc.

6. Shakey - the robot (1969)

Next lined-up in this timeline of Artificial Intelligence is Shakey. Shakey is titled as the first general-purpose mobile robot. It was able to reason with its own actions. According to the plaque displayed in IEEE, Shakey "could perceive its surroundings, infer implicit facts from explicit ones, create plans, recover from errors in plan execution, and communicate using ordinary English." The robot had a television monitor and whiskers to detect when it came close to any object. Interestingly, the robot itself would plan the route it would take so that it could carefully manoeuvre around obstacles. Shakey "communicated" with the project team with a teletype and a CRT display. Also, the team would judge how Shakey reacted to pranks.

7.Supercomputer- Deep Blue beats chess legend (1997)

Gary Kasparov Vs Deepblue

This was a gamechanger in the timeline of Artificial Intelligence. DeepBlue was a chess-playing computer developed by IBM. It was the ultimate battle of Man Vs Machine, to figure out who outsmarts whom. Kasparov the reigning chess legend, was challenged to beat the machine - DeepBlue. Everyone glued to the game was left aghast that DeeBlue could beat the chess champion - Garry Kasparov. This left people wondering about how machines could easily outsmart humans in a variety of tasks.

8. Kismet - the emotionally equipped robot (1998)

Kismet ( meaning: fate) was one of the first robots able to demonstrate social and emotional interactions with humans. It had a cartoonish face and always had the ability to engage with people and make them smile. The entire code to run and develop kismet took the developers about 2.5 years. The motor outputs include vocalizations, facial expressions, and motor capabilities to adjust the gaze direction of the eyes and the adjustment of the head. Therefore, it portrayed a variety of emotions such as disgust, surprise, sadness, keen interest, calmness and infuriated.

9. Roomba - the vacuum cleaning robot (2002)

AI has taken over the scope of cleaning as well. With the introduction of Roomba, cleaning at home is now a lot more efficient. The vacuum is able to trap 99% of allergens with the vacuum's High-Efficiency Filter. So, once it finishes cleaning, all you have to do is empty the wastebasket and you're good to go. The device has a suite of sensors built right into it so that it doesn't get trapped under the furniture, fall down the stairs and so on. Not only that, but the vacuum even integrates with Amazon's Alexa and Google's Assistant-so you can have the floors cleaned only using your voice and your preferred digital assistant.

10. Siri (2011)

Number 10 in the timeline of Artificial Intelligence is Sri. It is a virtual assistant that uses voice queries and a natural language user interface to answer questions, make recommendations, and perform virtual actions as requested by the user. Thus, you can ask Siri to make a call, send a message, or perform any other action with the apps on your phone. Siri comprises of three components - a conversational interface, personal context awareness, and service delegation.

11. IBM Watson (2011)

Watson is a question-answering computer system capable of answering questions posed in natural language. The famous quiz show Jeopardy resulted in the development of Watson! Watson competed against champions, Brad Rutter and Ken Jennings. Interestingly, won the first-place prize of $1 million on the show. Watson helps you predict and shape future outcomes, automate complex processes, and optimize your employees' time.

12. Alexa (2014)

Next up, in the history of AI is Alexa. Alexa is a virtual assistant Artificial Intelligence system, developed by Amazon. This voice assistant is available on a lot of devices such as on Fitbit, your car monitor, on your speakers, the TV, and various other platforms. As soon as you say "Alexa", the device gets activated and performs the activity. Thereafter, it filters your voice from a room filled with commotion. Alexa is able to play music, provide information, deliver news and sports scores, tell you the weather, control your smart home. And even allow Prime members to order products from Amazon.
Suggested Reading: 3 Questions to Ask When Someone Says Their Chatbot is "AI-Powered"
The timeline of Artificial Intelligence doesn't stop here, it continues to bring much more creativity into this world. We have witnessed gearless cars, AI chips, Azure- Microsoft's online AI infrastructure, and various other inventions. We'll keep updating our post with the latest of inventions. Stay tuned.

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The Timeline of Artificial Intelligence - From the 1940s - Verloop.io

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This blog will take a thorough dive into the timeline of Artificial Intelligence. Beginning from the very start, the 1940s. The term "Artificial Intelligence" was first coined by the father of AI, John McCarthy in 1956. But the revolution of AI began a few years in advance, i.e. the 1940's.

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Inclusive and builds self confidence

helps humanity

Allows creating content

as well as consume content(music, info, entertaitnment)

safe environment to take risk/fail safely

Supports Maths principles

Teaches story -telling with games and animation

develops team work and collaborative skills

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Inclusive and builds self confidence helps humanity Allows creating content as well as consume content(music, info, entertaitnment) safe environment to take risk/fail safely Supports Maths principles Teaches story -telling with games and animation develops team work and collaborative skills

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Programming is a sought-after skill in almost any industry - not only in technology, but also in finance, healthcare, science, even design or agriculture, and the demand only grows bigger. Children who know how to code, who understand how technology works, they have a certain advantage, regardless of which career path they eventually choose.

From the beginning of time, we did many things using stone, iron, paper and pencil that have transformed our lives. Now we live in a different era where our world is moulded in code. Different eras have different jobs, and skills demand.

Alessandro Bogliolo, the coordinator of the EU Code Week team of volunteer ambassadors

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Programming languages are like any other language. Only in this case, kids don't learn to express themselves and communicate with other people. Instead, they get to understand how to communicate with technology.
But understanding and communicating with computers is only a part of it. Coding also helps develop multi-disciplinary competencies such as computational thinking, problem-solving, creativity and teamwork - excellent skills for all walks of life. The ability to solve problems, to cope with failure and try again, or to collaborate with others, are traits looked-for in many fields.
A century ago, programming languages didn’t even exist. Today, code is all around us and pretty much everything can be programmed –even shoes or cereal boxes! So why let others shape our future when we can become the makers and we can realise our visions and ideas? After all, the only limit is our imagination.

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A Inteligência Artificial (IA) está em toda a parte - Big Brother is Watching You, como George Orwell descreve no seu livro '1984'.
Smartphones, Atendimento eletrónico, automóveis, robots, ...
Mas nem sempre foi assim. A sua história é deveras interessante... O seu nome - IA -surge apenas na década 1950.
No século XVII, alguns matemáticos e filósofos naturais começaram a discutir a automatização do processo de pensamento, a lógica. Seria possível a máquina imitar características humanas, Pensamento, Movimento ? Esse era um tema muito controverso, quase tabu. Foi necessária a revolução industrial, a introdução da máquina, os avanços da engenharia, da ciência, da guerra e armamento  ...  Os computadores surgem no século XIX.
Desde então, o campo da IA ​​passou por vários altos e baixos. No início do século XXI dispara sobretudo devido ao aumento e disponibilidade exponencial da informação - Os Metadados.

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O Centro de Recursos Biblioteca Escolar da Escola Adriano Correia de Oliveira com os professores de TIC e Cidadania participaram de novo nesta iniciativa. Pretende-se divulgar a programação e promover a literacia digital na nossa escola e no agrupamento AEGN.

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Mon, Oct 3, 2022 12:00 AM
ubbu - Code & Create
Learn how to code with our Coding Autumn Courses
Code your own game

Have a child who is fan of technology? Looking for an after-school activity? Enroll to our coding course at ubbu where children will learn how to code their own game in our online class.

You can sign-up for our 10 classes or enroll for 1 year with ubbu for the full curriculum year, 1h per day for children between 7-14 years old.

All our classes include logic, coding exercises mixed with interdisciplinary subjects. Our courses are age appropriate as we look to organize cohort classes, helping with focus, participation and collaboration opportunities.

ubbu's mission is to help young minds become ready for the future which is why we focus on introducing topics around sustainable and social responsibility in each and every one of our classes.

You can also use ubbu at home, joining our app subscription. We just arrived to families and homes yet we're trusted by 606 schools around the world and count with 76000 active children in our platform. Come and join ubbu and embark in an adventure with Max, Perline, Pascal, Ruby and Jaython!

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Mon, Oct 3, 2022 12:00 AM ubbu - Code & Create Learn how to code with our Coding Autumn Courses Code your own game Have a child who is fan of technology? Looking for an after-school activity? Enroll to our coding course at ubbu where children will learn how to code their own game in our online class.

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Acede ao Mentimeter e deixa a tua participação

Menti.com - code 3252 8358

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Minecraft Generation AI

Venture through time to create your AI-powered inventions! The new Minecraft Hour of Code tutorial is now available in Minecraft Education for Windows, Mac, Chromebook, iPad and Mobile. Get started with free educator resources, trainings, and videos.

Get started

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Use your creativity and problem solving skills to explore and build underwater worlds with code.

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[ Versione italiana]

Cody is a coder, Roby is a robot. Cody provides instructions to Roby, who executes them.
Make unplugged coding the perfect DIY gift: no time, no cost, lot of fun, new skills.
CodyRoby is a DIY card game to play with unplugged coding at any age. Download your free CodyRoby kit, print it out, cut the cards, fold the card box, and start playing! Instructions and represented by colourful cards reporting the symbols associated to three elementary moves:

turn left (yellow, also denoted by L, which means turning 90 degrees counterclockwise),

move forward (green, also denoted by letter F, which means moving into the box in front of you),

turn right (red, also denoted by R, which means turning 90 degrees clockwise).

Players act as Cody, using their cards to provide instructions to Roby, represented by a piece on the board. All the games can also be played on the floor, drawing a big board where kids can move playing the role of Roby.

CodyRoby was invented on November 2014, to allow Italian schools to take part into the European Robotics Week at no cost. The kit can be dowloaded for free, printed out, cut-out and folded to compose the card deck, the board, the pieces and the box where everything fits.

Since 2014 the kit has been distributed in many different versions, including those prepared for Europe Code Week, Africa Code Week and Eruopean Robotics Week. The color code adopted to make the three arrows easily recognizable has been adopted in the last two years by many other educational coding and robotics tools.

The CodyRoby kit can be used in many different ways. Some of them are documented by short silent video tutorials (at the end of this page), so that the basic rules can be learned by imitation and complemented by fantasy. But as soon as you start playing the proposed games, you can invent and play your own.

In August 2016 the Starter Kit has been extended by introducing special cards representing loops and conditions. The new kit has been created for CodeMOOC and it is officially distributed for free on this page. The new kit provides a complete unplugged hour of code, as explained in this webinar (IT) and in these slides (IT).

The kit

Next to the link to dowload the pdf of each page of the kit you can find the recommended options for print it out. Card backs are optional. Two-side printing is not manadtory. In case you opt for two-side printing, make sure that card backs are properly aligned.

Baord (pdf). [A4 Paper: Demimatt, 170gr. Printing: Single side]

Box (pdf). [A4 Paper: Demimatt, 250gr. Printing: Single side]

Move forward cards (pdf-front, pdf-back). [A4 Paper: Gloss, 300gr. Printing: Double side - long edge. Two copies]
Kit preparation The Race The Duel The Snake Full-Fill

Turn left cards (pdf-front, pdf-back). [A4 Paper: Gloss, 300gr. Printing: Double side - long edge]

Turn right cards (pdf-front, pdf-back). [A4 Paper: Gloss, 300gr. Printing: Double side - long edge]

Special cards (pdf-front, pdf-back). [A4 Paper: Gloss, 300gr. Printing: Double side - long edge]

Video tutorials

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Versione italiana] Cody is a coder, Roby is a robot. Cody provides instructions to Roby, who executes them. Make unplugged coding the perfect DIY gift: no time, no cost, lot of fun, new skills. CodyRoby is a DIY card game to play with unplugged coding at any age.

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Ada is one of the most important mathematicians in the world because she created a programmable computer language. Charles Babbage also played an important role in Science and Technology because he created the differential machine which is nowadays a calculating and analytical machine. Charles is an English scientist, mathematician, philosopher and mechanical. Ada is a mathematician and a writer. Ada studied Astronomy, Mathematics and Science. Charles graduated at Finity College and Peter House.

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Anyone can learn computer science. Make games, apps and art with code.

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Learn about AI, machine learning, training data, and bias, while exploring ethical issues and how AI can be used to address world problems. Computer science is about so much more than coding! Enjoy Code.org’s first step in a new journey to teach more about AI throughout our curriculum.

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Alice – Tell Stories. Build Games. Learn to Program.

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Alice is used to teach students how to code.

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It's time to strut your stuff! Create your own dance party featuring hits by Miley Cyrus, BTS, Lil Nas X, Harry Styles, Nicki Minaj, Rosalía, and more!

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​

Description

Learn how to code in Python: This short online course covers the basics of the Python language and serves as an introduction to coding as well. Sessions shall be interactive and easy to follow. Moreover, all the software used to facilitate this course is open source and​ can be downloaded freely. This means that no extra cost is incurred by anyone wanting to join.

A laptop running Windows or a Mac book is enough to get one going. You are encouraged to pre-install a python environment and the Anaconda Navigator ahead of the start of the course.​

Target Audience: People of any age wanting to start programming

Topics covered: Hello, World!, Variables and Types, Lists, Basic Operators, String Formatting, Basic String Operations, Conditions, Loops, Functions, Classes and Objects, Dictionaries, Modules and Packages.

Duration of session: 2hrs (17:30-19:30)

Dates: 6, 8, 13, 15, 20, 22 October 2020.

FREE Coding Sessions

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​ Learn how to code in Python: This short online course covers the basics of the Python language and serves as an introduction to coding as well. Sessions shall be interactive and easy to follow. Moreover, all the software used to facilitate this course is open source and​ can be downloaded freely.

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I think Ada was important for the development of science and technology. She invented a new coding language which contributed a lot to have we have nowadays. It was also important to foster human quality of life mainly because it opened its way to Artificial Intelligence. It was also essential to create online games, to help with education and a multitude of other things.Bye!