# data[].attributes.headline
RECORD YOUR DECISION FOR EACH SCENARIO (A, B, C, D, OR E). If you did not vote, simply state that in the vote spaces.

# data[].attributes.subject
RECORD YOUR DECISION FOR EACH SCENARIO (A, B, C, D, OR E). If you did not vote, simply state that in the vote spaces.

# data[].attributes.body
Decision 1:
Decision 2:
Decision 3:
Decision 4:
Decision 5:
Decision 6:
Vote 1:
Decision 7:
Decision 8:
Decision 9:
Decision 10:
Vote 2:
Decision 11:
Decision 12:
Decision 13:
Decision 14:
Decision 15:
Vote 3:

# data[].attributes.headline
ILLNESS 🔻 : Negative wellness indicates illness. One must overcome illness before benefitting from wellness. 

# data[].attributes.subject
ILLNESS 🔻 : Negative wellness indicates illness. One must overcome illness before benefitting from wellness. 

# data[].attributes.headline
WELLNESS 🔺 : As you gain wellness credits, add a 🔺 to represent your gain. Wellness credits are reusable as long as you maintain them. Some circumstances can result in wellness credits being permanently lost. In this case, replace the credit with 🔼  so that it can no longer be used.

# data[].attributes.subject
WELLNESS 🔺 : As you gain wellness credits, add a 🔺 to represent your gain. Wellness credits are reusable as long as you maintain them. Some circumstances can result in wellness credits being permanently lost. In this case, replace the credit with 🔼  so that it can no longer be used.

# data[].attributes.headline
EXPERIENCE  ✽ : As you gain experience credits, enter a  ✽  to represent your gain. Experience credits are reusable as long as you maintain them. Some circumstances can result in experience credits being permanently lost. In this case replace this symbol with this one *️⃣  so that it can no longer be used. 

# data[].attributes.subject
EXPERIENCE  ✽ : As you gain experience credits, enter a  ✽  to represent your gain. Experience credits are reusable as long as you maintain them. Some circumstances can result in experience credits being permanently lost. In this case replace this symbol with this one *️⃣  so that it can no longer be used. 

# data[].attributes.headline
BONUSES ⃝ : Your character begins the game with X bonuses. Each ⃝ is worth 1 bonus. Once you use a bonus, change it to ⊗. If you gain more bonuses, add more ⃝.

# data[].attributes.subject
BONUSES ⃝ : Your character begins the game with X bonuses. Each ⃝ is worth 1 bonus. Once you use a bonus, change it to ⊗. If you gain more bonuses, add more ⃝.

# data[].attributes.headline
DEBT --🟥-- Indicate debt interest here. Debt must be paid off before there can be monetary gains. You cannot be more than 20 🔲  in debt at any time.

# data[].attributes.subject
DEBT --🟥-- Indicate debt interest here. Debt must be paid off before there can be monetary gains. You cannot be more than 20 🔲  in debt at any time.

# data[].attributes.headline
MONEY 🔲  : Your character begins the game with X money boxes. As you spend this money, you will replace the relevant number of blocks with this symbol: ❌  . If you gain more money, you can add additional boxes in the space provided below. (Copy from this:  🔲  ).

# data[].attributes.subject
MONEY 🔲  : Your character begins the game with X money boxes. As you spend this money, you will replace the relevant number of blocks with this symbol: ❌  . If you gain more money, you can add additional boxes in the space provided below. (Copy from this:  🔲  ).

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X

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X

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X

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X

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X
X
X
X