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Black and White/Sepia - Black and white makes the image grey-scaled, and sepia gives it a brownish tone.
High Key/Low Key - High key images are considered happy and bright, and low key are considered dark and sad
3 point lighting - Where there are three light sources

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High - the High angle is not so extreme as a birds eye view, the camera is elevated above the action using a crane to give a general overview. High angles make the object photographed seem smaller and less significant, the character becomes part of a wider picture.
Eye Level- fairly neutral shot, camera is positioned at eye-level as though it is a human observing the scene so the actors heads are on level with the focus, camera will be placed approximately five to six feet from the ground.
Low- these angles increase the height and give a sense of speeded motion, they also give a sense of confusion to the viewer of powerlessness with the action of the scene, tends to be a sky or ceiling, lack of detail about the setting adding to the disorientation of the viewer.
Oblique/Canted-sometimes the camera is tilted to suggest imbalance, transition and instability, popular in horror movies, technique is used to suggest Point of View shots e.g.when the camera becomes the eyes.
http://www.mediaknowall.com/camangles.html

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Slow motion is used to create tension and suspense, usually used for fast moments. Time Lapse is used to speed up really slow things, and again creates tension. They both create a sense of time.

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the cut, 180 degree rule, match on action, eye-line match, cut-away, shot-reverse-shot.

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Tilt- Moving the camera lens while it's horizontal axis is always constant.
Pan- Moving the camera from left to right or tight to left.
Zoom- Changes the focal length to the camera which changes the subject from appearing close or far away.
Crane- Used to lift a camera
Floating camera/stabilising shot- It uses counterweights to keep the cameras movements very still. Stabilisers are mostly for the small-businesses. These are much more affordable and widely used today.

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Mid Shot

Medium Close Up

Close Up

Extreme Close Up

Cutaway

http://www.videomaker.com/article/14221-camera-movement-techniques-tilt-pan-zoom-pedestal-dolly-and-truck

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Mis En Scene is the framing and the distance.

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where two shots at the same length (like two midshots) intertwine but don't match

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where editing is smooth and seamless , such as matching up hand movements to make it so that the audience isn't aware that they are even watching a movie.

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When did digital editing become the norm?

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When did digital editing become the norm?

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Towards the end of the 20th Century - before this it was done linear (By cutting up the film by hand and recording it on a V.C.R

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This is where you use a computer to edit something, rather than linear - which was cutting the film by hand.

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Jump cut, Montage, Split-Screen, Slow-Motion

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99.9% of the time, we don't want a jump cut!

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99.9% of the time, we don't want a jump cut!

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If we try to put two of the same shots together

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If we try to put two of the same shots together

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You just get a jump cut, and when they aren't meant they look terrible. You can't fix a jump cut and should re-shoot if it looks bad (A cutaway can fix it though, however you may not be able to make it work)

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Looking at all the Rushes you did in the day

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Raw film that comes straight out of the camera

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Continuity editing is matching the action, so that the film looks smooth and doesn't jump. The 180 degree rule is also a way to do this. This means to stay within 180 degrees of your starting positon.

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so the audience isn't aware - the only art form where the artist is trying to remove themselves from the production.

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So can we just sort it out on the computer?

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So can we just sort it out on the computer?

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NO! It still requires good filming and sequences. These are the foundation of all moving image production. It's the editors job to build these sequences. It allows the camera to move without the audience being aware, it makes editors jobs easier

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Technology now allows us to edit footage in a Non-Linear manner
Non linear editing means that footage can come from any number of sources and not lose quality.

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linear editing is cutting up a video clip and putting it together yourself, like in old cameras and movies this is how it used to be done.

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Nowadays, as a film or video editor, you would normally use digital technology and computer software to edit film or video.

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Starting salaries ca be around £18,000 to £25,000 a year for ongoing full-time work (although its common to work for much less at the start of the career)
Experienced freelance rates can be between £1100 and £2000 a week (before tax)

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Editors perpare the final broadcast version of films or TV productions
This is in a process known as post-production, they take raw footage, choose the best shots and put them in order, add sounds, graphics and special effects
Skilled editors can have a big influence on the quality of the finished piece.

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Kian Lewis, Rhys Swift, Kira Brammer, Declan Wright and Rafi Solaiman

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Kian Lewis, Rhys Swift, Kira Brammer, Declan Wright and Rafi Solaiman

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Name a tip or trick that you will begin to use in your edits

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Name a tip or trick that you will begin to use in your edits

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The idea that cuts can be used in different ways, can either be shown as though the editing should be flawless and not be seen, or that it should purposely be seen. Other wise known as "The invisible cut"

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What makes a good edit, how do we know if it has been successful?

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What makes a good edit, how do we know if it has been successful?

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A good edit is either seamless or visible depending on the style of the movie, it's successful if it works and makes sense, and it doesn't look bad. If the editing is supposed to be noticeable, it should be obvious that it's supposed to be, rather than seeming like a mistake.

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What role did women play in the history of editing, what does that tell us about equality/ diversity 

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What role did women play in the history of editing, what does that tell us about equality/ diversity 

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women were seen to be good at editing considering they had "nimble hands" and were good at sewing. However as soon as the more electrical side came in men were brought in to do editing as it became a mans job, this shows us that back then, women were definitely treated with less respect, and seen as unable to do jobs that men can do, whereas now men and women can do the same jobs. This is because of the Equality Act 2010

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Name a famous editor in the film, what films have they edited? 

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Name a famous editor in the film, what films have they edited? 

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Sally Menke, who edited Pulp Fiction shows up in "The cutting edge - The magic of movie editing.

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What is an editor and what skills do they need?

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What is an editor and what skills do they need?

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An editor is like a composer for an orchestra or a writer for a play, they make the movie by outtalking (clipping) scenes captured by cameras and putting them together in a sequence that make the audience feel connections and believe that they aren't watching a movie.

Editors require

planning, organisational and staff management skills.

a good command of English with strong writing and IT skills.

creativity and good visual sense.

financial skills.

an eye for detail.

an understanding of target audiences.

negotiating and decision-making skills.

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Who is Edwin S Porter and why is he important?

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Who is Edwin S Porter and why is he important?

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He is the most famous Director, producer, studio manager and cinematographer with the Edison Manufacturing Company and the Famous Players Film Company.

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One of the first was called a Pinhole Camera followed by a more advanced camera called camera obscura. The technology used when the film industry first started wasn't advanced enough to record for more than a few minutes however, so the first films were only a minute long.

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When and where did the film industry develop?

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When and where did the film industry develop?

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The history of film began in the 1890's. this was when motion picture cameras were invented. because of the limit of technology the first films were usually only a minute long. It was developed in America in 1878 by Eadweard Muybridge, however this was just animation, so the first proper film was developed by two French brothers, Louis and August Lumiere in 1985.