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Understand theory and applications of 3D

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Understand theory and applications of 3D

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What are 3D models used for?

1. 3D Models In Games: 3D models are used in almost everything that we use for example you could a 3D model for a game that you have been working on for a while and you want to try something new so you try and make your own 3D model with moving animation and life like skin you then try and give him commands to make him move around, trying to pick stuff up, interact with other 3D models.

2. 3D Models In Animation: 3D models are also used in Animation such as movies like Flushed away where they used 3D models to make all the Rats, Toads, Slugs and Boats. They have used 3D modelling in Snoopy and Charlie Brown: The Peanuts Movie, The Croods,  The Lego Movie, The Adventures Of TinTin, Wreck It Ralph and Big Hero Six, They use 3D modelling in all these movies.

3. 3D Architectural Walk-Through: 3D design has been used in Architectural Walk-Through which is a progress that lets house plans, hotel plans, skyscraper plans, boat plans, car plans, air plane plans and motorbike plans come into a 3D aspect that shows you more detail in the 3D form then the 2D, in the 3D aspect you can see the design from different points of view allowing to get as much information from the plan as possible

4. 3D Web: There is a website that allows you to create 3D models, earth, moon, sea, spaceships even the whole solar system if you wanted too, you could even make a black hole with a super nova going off in the back round with asteroids coming towards you or the planet to show what would happen to it if the asteroid collided with the earth or the moon, you could also use the 3D model of the earth to show people where they live or show the weather in a certain place of the world, or better yet you could make a full 3D replica of the solar system with all the details such as asteroids, comets, black holes, super novas and even all the stars too.

Displaying 3D polygon Animation

Application Programming Interface: API is a  set of functions and rules  that a computer uses to communicate with each other to do a certain job, just like how a player communicates to a game or an NPC by pressing a certain button to do a particular action. an example is twitter, API is used in twitter to receive an updates on your tweets.

Most PCs provide API so that the programmers can write applications and that it is good since this makes it easier for users to learn new programs with a similar interface.

Direct3D: Direct 3D is only available on windows 95 and up, Direct 3D renders 3D graphics especially in gaming as it uses the graphics card. It all started in 1992 with servan keondjian who started a company called renderMorphics and they developed a 3D graphics application programming interface (API for short), it was used in medical imaging and CAD (computer aided design) software. Two version of this API were released. And in February 1995 Microsoft bought RenderMorphics. When Direct3D was used to render they used a thing called a buffer to render 3D geometry but the progress was awkward and had complex stages that you had to do manually and so Open GL was made to make it simpler.

Rendering: Rendering is a way to display many 3D objects, lighting and textures together, to create an image or animation from the data sent by the 3D modelling program. There are 4 types of renders:

1. Rasterize

2. Raycasting

3. Raytracing

4. Radiosity

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When coming up with the idea to make the combat style similar to that of devil may cry we had to come up with initial ideas for a range of weapons. Sticking with the clown theme we decided to make the starting weapons a giant mallet, such as the one used by the popular comic character Harley Quinn, and deadly water balloons to add to the silly yet sinister feel we're going for

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The idea to have our protagonist possessed by a killer clown spirit comes from the Eli Roth film "Clown" where upon donning a clown costume for his sons birthday, a loving father begins to transform into a clown demon

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The idea to have a spirit do the fighting is a direct inspiration from the Stands in the JoJo's Bizarre Adventure series

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Games Design Brief

Idea 1 (Main Idea). Devil May Cry / JoJo style game

Gameplay: For our first idea we decided to create a game based on the style of gameplay found in the Devil May Cry series and a style of fighting based on the popular JoJo's Bizarre Adventure series' "Stands", spirits with special abilities that appear from a user and fight. The demographic we would be aiming for would be a teen audience due to the violent nature of what we are aiming for but the lack of intense gore we feel stops it becoming a Mature Only game.

Protagonist: The protagonist Kenny Lown (K.Lown) becomes possessed by a demonic clown spirit after trying it on in a costume shop, be begins making his way through town and becomes driven to murder all in his way. In combat the clown spirit emerges from K. Lown and does the fighting.

Starting Weapon: Because of how we chose to we wanted the style of combat to be we decided the player's starting weapons, wielded by the clown, are a giant hammer melee weapon, and Water Balloons, a low impact projectile weapon. Due to the nature of the appearance of clowns being ridiculous and the juxtaposition that creates when compared to the murderous intent of the clown spirit in this project we decided that the weapons should have a "silly yet sinister" feel to them.

Unlockable Weapons: In order to vary the player's combat some of the possible unlockable weapons would be Balloon nun-chucks melee weapons, Balloon Rapier melee weapon, Cartoon Chainsaw melee weapon,

handkerchief chain with low damage, good range, able to pull enemies closer as well, and custard pies as a mid impact projectile weapon and an upgrade from the water balloons.

Items: In order to keep with the Devil May Cry style of gameplay, we decided to try and incorporate many varid items for use in combat such as;

Acid Flower (activates on low health, cancels enemy attack to prevent death, one time use)

Silly String (use to immobilise enemy's for a short time)

Trap whoopee cushion (enemy triggers it, cloud of gas released and damages enemy)

Candy floss (Candy Floss S heals %33 of your health, Candy Floss L heals %75 of your health)

Puppet Show (distracts enemies for a short period of time)

Balloon Dog (tracks enemies, pops on impact and deals low damage briefly staggering enemies)

Snake Tin Prank (Trap that damages single target when triggered)

Save Point: As the save point, in order to keep the clown them, the save point we want to use a circus style tent.

Enemies:

Stage 1: Skaters

Stage 1 Boss: Skate Leader

Stage 2: Jocks

Stage 2 Boss: Coach

Stage 3: Biker Gang

Stage 3 Boss: Biker Leader

3D model designs: For this project we decided to base our 3D models off those found in the game JoJo's Bizarre Adventure: Eyes of Heaven.

Idea 2 Survival Horror: After stumbling across the crash site of a crashed alien space craft the player is knocked out by a strange clown and soon wakes up on an operating table, the player then has to try and escape from the nightmarish alien Clowns and the horrifying experiments they're trying to perform on you.

Idea 3 FPS: one of our back up ideas is a simple FPS more based on the movie Killer Klowns From Outerspace, where you play as the hero of the film as you chase down clowns after they kidnap your friend Debbie.

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We have been tasked with creating a game based around the movie, Killer Klowns From Outer Space

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We want to aim to have a tone and action similar to that of the devil may cry series, more specifically DMC1 and DMC3