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Aim is to help students to understand what constitutes a good essay/report
To prepare select three short essays or report, cut into appropriate parts, title, introduction, main section paragraphs, conclusions, references. Mix them up
Goal is to complete and rate your three essay jigsaws
Interactive Students are provided with the constituent parts of three different essays. They have to reassemble and either rate the full essays or the same sections relative to each other eg 1 to 3 where 1 is considered to be the 'best' This rating can be conducted verbally or on an associated rubric. The winner(s) is(are) the first person/group with the set completed.
Follow-on exercise could involve groups/individuals rating anonymised complete essays/report

Benefit: a shared understanding of assessment method

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Game-
In minecraft, students build a hut/base with an educational question.
Other students sign into same server, run around to everyone else's base and answer questions, or do it in groups to incorporate social activity. first person or group to go to all bases and answer all  questions win.
Quizzes were big for  online learning- quizlet.com,  kahoot

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Sports and Games (Group 10) - Tom & Linda & Orla + Plamen

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Sports and Games (Group 10) - Tom & Linda & Orla + Plamen

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Goals: get the closest to the target. Closet to target wins

Rules: close to target = easy Q & far from target = difficult. Might have to start again if you don't answer correctly after 3rd attempt.

Interactive: Team or individual - for group projects. Teams/players can customise their own emojis / backgrounds / tools / weapons etc.  Each member of the group could play different role as well - e.g. specializes in different topics

Structured Play: Different levels. Lev 1 = easy; level 2 = harder; etc.

Scores: 2 sets of scores. Scoreboard; Quality score & quantity score;  scoreboard could be progressive; the more accurate answers the team provides the harder questions will become, this will stimulate competitiveness.
eg 1 player = loader/gunner/etc

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Team 7 Design Thinking for Sustainability (Colm & Shaun)

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Team 7 Design Thinking for Sustainability (Colm & Shaun)

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Goal: Manufacture a level 5 unit using the least amount of resources
Rules: using only, conveyors, raw materials, grabbers, and crafting units create a level 5 resource
Interactive: could be paper based - developing
a manufacturing process
Structured play:
Scores: team that uses the least amount of resources to develop a level 5 unit wins

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The aim of the game is to be the first team to make good quality water from dirty water. It is a serious game. Students would work in teams and there would be a polluter integral to the game that they are trying to defeat. They are plant managers. They have been allocated a budget and if they run out of money, they lose.

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Team 4: Science week escape game (Adriana, Gabriela, Heinz, Helen)

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Team 4: Science week escape game (Adriana, Gabriela, Heinz, Helen)

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An escape room game, where  players have to solve puzzles (some in a particular sequence,  others in any order) so that they can progress through a path of learning.  Can do this in real life, or can use an online tool such as deck.toys.

Goal: Escape the room by solving the puzzles and negotiating the maze!
Rules: Time  limit,  limited number of attempts on each part of the game. Can only  use  your group as  a resource - no other resource.
Interactive: Students play synchronously or asynchronously. Play individually or in teams.
Structured play: Map of puzzles that have to be solved either sequentially  or in any order, depending on the puzzle.
Scores: Points  awarded  for each  correctly  solved puzzle. Points go down with each  attempt,  to zero after a certain number of attempts, on  each puzzle.

Benefits:  Challenge,  competition, improve collaborative learning, teamwork, problem solving, motivation and engagement

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Goal - To reach a certain number by testing knowledge through questions

Rules - Time limit to answer, 3 attempts

Interaction - Click to answer or choose a pathway with different answers to continue.

Other - To win you must reach a set goal point
Can be used as a quiz continuous assessment .
Has checkpoints, can be played with other players

Competitive - Leaderboard with a result eg.(20/20) depending on correct answers or wrong answers when playing.

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Team 8                                               (Gone in 60 seconds)

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Team 8                                               (Gone in 60 seconds)

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Facilitator: Robert Hickey
Student Facilitator: Carla Rogan
Team member: Filipa Matos

Goal: - to improve presentation skills & get used to presenting in front of people in pairs

Rules - you must talk for 120 seconds about the image or prop your team have been randomly assigned (stay on topic)

Interaction - Randomly assigned pairs of students working together presenting and talking about a topic

Structured play - Each team are given an image on screen or prop to discuss

Marks out of 10 from each member of the class help up on a piece of paper

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(putting mummy game online)
goal: socialisation; by represent team hobbies and interests in a crest
Rules: can only use tools in a whiteboards; can't explicitly write it in text;
Other teams have to guess what is in the crest - using a hangman approach (limited number of guesses)
Interactive: creating the crest and guess what it represents
Scoring: lots of ways; crest that includes the most hobbies; crest that is the hardest to guess; crest that has the best use of colour; crest that is the best organised. Can have a league table running during the game, with an instructor allocating marks?  Different rounds, with marks for for different criteria, so groups can catch up with each other.

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Group 3:
Facilitator: Michelle
Student Facilitators: Denis/Keri
Other team members: Jennifer

Goals:
-Become the millionaire!
-Educational aspect: Make revision of topics enjoyable, fun. Easy questions from first few weeks and harder questions come in when students learn more complex aspects of topic.
-Have fun in a sociable environment
-Foster team learning
-Get to know each other and get comfortable talking to each other
-Creative way to get all to think together and have fun together

Rules:
Using MQ questions
Phone a friend: Particpants give name of their a friend (someone in the class)
50/50: reduce down from 4 to 2 choices
Ask the Audience: could be done as a poll (like in bongo/connect). Host polls audience
Questions get harder & get a proportion of your 'money' when you answer it (participant/small group get a prize i.e. lunch vouchers)
Participant can become millionaires: Top prize = 1millionaire iranian rials (€20) but could be equivalent to some other prize.

Interactive:
Fastest finger first at start. Split larger groups into smaller groups and then group who submit answer first get to go first. Put groups into breakout groups and pose a  question and first group gets the answer back gets to play first.
Host questioning an individual or a small group (optional).

Structured Play:
Start with the fastest finger group
16 levels of question? Questions get harder. Money earned if answer questions correctly.

If participant(s) dosn't question and turn finished.

Then another participant can take a turn

Competition between participant groups to see who gets the highest
Scores:

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Title of you game, and your group number

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Title of you game, and your group number

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Click on the cross at the bottom right of the page to add a new Padlet.

Goal:
Rules:
Interactive:
Structured play:
Scores:

If you have an image that captures the game, you can upload that as well.
(Note: Your MS Teams whiteboard can be saved as an image, just click on the settings icon, top right corner)