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Criação de narrativas como linhas do tempo.

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Wakelet | The All In One Content Platform

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Wakelet allows you to bookmark, organize, collaborate and present on content all in one platform. Harness your content to build remarkable things.

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Para criação de histórias que envolvam realidade virtual!

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Expeditions & Tour Creator are no longer available - Expeditions Help

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On June 30, 2021, we deactivated the Expeditions and Tour Creator apps. They’ll no longer work on your devices, and tours can’t be downloaded again after they’re gone. You can find many of the tours f

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Para a criação de histórias em mapas!

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If you're having trouble accessing a Google product, there's a chance we're currently experiencing a temporary problem. You can check for outages and downtime on the G Suite Status Dashboard.

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If you're having trouble accessing a Google product, there's a chance we're currently experiencing a temporary problem. You can check for outages and downtime on the G Suite Status Dashboard.

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ThingLink: Create unique experiences with interactive images, videos & 360° media

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Easily create interactive and immersive visual experiences for online communication and learning. Start a free trial!

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Criação de linhas do tempo interativas.

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Portfolios, unit previews, self-paced courses, digital notebooks, multimedia lessons, timelines... and much more!

For social studies teachers

The structure of timelines, the simplicity of slides.

Inspire curiosity

The perfect format for inquiry-based instructional strategies. Motivate discussion and spark new ideas.

Critical thinking

Upload primary and secondary sources to train students' eyes to analyze and make connections.

Collaboration

Students work together as they address problems and make decisions as a team to reach a common goal.

Perfect for History, Geography and Sociology

For English, Language and Arts teachers

Writing and multimedia assignments have never been better.

Enhance literacy

Rich-editing features make Sutori a valuable companion for continued reading and writing development.

Creativity

Just the right amount of options to see creativity flourish for all types of learners.

Communication

Sutori's visual nature show the breadth of ways to convey ideas and knowledge.

Templates, lesson plans and more!

For STEM teachers

Showing the process of learning

Structured learning

The canvas to organize content. Set up templates for a cohesive learning experience.

Self-reflection

Students demonstrate their approach, outline their learning and reflect along the way.

Engage

Add formative quizzes, polls and any type of media to build fun activities with your students.

Some ready-made lessons to inspire you

Growing in classrooms across the world.

2,359,762Teachers & students

"With a super-simple design and tons of flexible features, this is an appealing and intuitive way for teachers and students to organize and share class content."

Read the review

Sutori 💙 Cares

Education is the key to a better world and we want to play our part in supporting educators.

Check out our ambassador program and the meaningful and impactful learning initiatives Sutori supports.

Learn more

Who we are

We're a tight knit team of three friends (including two brothers) who have come a long way from recreating historical events on Twitter.

Learn more about our story and how we seek to empower educators in their teaching and keep students' data secure.

Learn about us

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Sutori is a collaborative tool for classrooms, ideal for multimedia assignments in Social Studies, English, Language Arts, STEM, and PBL for all ages.

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1, 2, 3... Publicar (apresentação da Mariana Ochs para o GEG Campinas)

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1, 2, 3... Publicar (apresentação da Mariana Ochs para o GEG Campinas)

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The version of the browser you are using is no longer supported. Please upgrade to a supported browser. Dismiss

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Educação para o Desenvolvimento Sustentável - Objetivos de Aprendizagem

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Educação para o Desenvolvimento Sustentável - Objetivos de Aprendizagem

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Atividades em destaque recomendadas por nossa equipe | Portal da RBAC

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Comece pela exploração e não pela explicação

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Comece pela exploração e não pela explicação

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By Natalie Rusk

When I've asked educators what advice they would offer to someone new to Scratch, the most common advice I've heard is, "Dive in!" They encourage students (and fellow educators) to start exploring Scratch, try it out, and learn as they go.

As Scratch is introduced into more classrooms around the world, it's exciting to watch students dive in and learn through exploration. But, in some settings, Scratch is introduced with a long explanation of the interface and blocks, while students listen passively. This explanatory approach is based on the assumption that students need to be taught how to use Scratch before getting started.

In fact, our group at the MIT Media Lab designed and developed Scratch for learning through exploring, experimenting, and tinkering. Scratch coding blocks are designed like LEGO bricks. Would we give a lecture to children on how to create with building blocks? Probably not! Instead, children learn by putting blocks together and taking them apart. They also pick up new ideas by seeing what others are making and collaborating to make something together.

Once students see how Scratch blocks snap together, they can start creating and notice what happens. Just like with physical building blocks, children learn to code with Scratch by experimenting and revising as they make projects. As the educational pioneer Seymour Papert emphasized: Using comes before understanding. People learn a tool or concept first by using it, and then their understanding develops over time through noticing and reflecting on their experience.

An interesting finding from our research is that young people who have developed broad creative, computational, and collaboration skills with Scratch usually first learned by "playing" or "messing around" with it, trying things out and seeing what worked. This playful approach helped them build their confidence in their ability to learn and problem solve.

So, how do we introduce Scratch in ways that encourage beginners to dive in and start creating? When we offer Scratch workshops, we often show a couple simple but inspiring examples, then give a quick demo. We'll briefly show how to snap together blocks to make something happen and then encourage getting started. (For ideas on planning a workshop like this, see our new Animate a Character activity guide.)

This month we are launching a new monthly series called Scratch in Practice (SiP) to share ideas and strategies with other educators. We're interested in hearing your thoughts. How do you help learners get started with Scratch? What have you learned about how what works for your students? Visit the SiP site and join the conversation!

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By Natalie Rusk When I've asked educators what advice they would offer to someone new to Scratch, the most common advice I've heard is, "Dive in!" They encourage students (and fellow educators) to start exploring Scratch, try it out, and learn as they go.