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No matter if you win or lose, you can always get a certain amount of points or coins that can help you improve in whatever mode you are playing. For example, in the mode MyCareer, you earn coins to help improve your player, but the amount you earn depends on how well you perform each individual game.

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When you play Tetris, it starts off relatively slow and it's easy for you to fill in the blocks and build. However, as you rack up more points, the blocks start coming down at a quicker rate, forcing you to make rapid decisions which increases the difficulty.

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FIFA certainly isn't my favorite game, but it's entertaining and it's extremely realistic. Everything about the player movement, ball control, and display of everything else around that is very realistic and clear.

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The short term aim for the game is very simple: win the match that you play in. However, when you enter tournaments it becomes more about the totality of the points you get in matches. Also, within games, you earn experience points that help you level up and at Level 100 of the Battle Pass, you can receive a very valuable skin, which is an example of a long term goal.

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Short term aims could be things like building a house, mining for diamonds, finding villages, etc. In the long term, things like finding the ender dragon, going through the nether portal, and other things are all long term goals.

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Now, most modes aren't like this, but this one particular mode called The Gauntlet is a perfect example of feedback. Whenever you mess up a challenge and lose a life, it will always give you hints and tips to try to beat that level and depending on the challenge, it will tell you what you did wrong.

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Minecraft has incredible graphics. These graphics attract us all to play and without them we wouldn't play or we'd lose interest fast. It's graphics make me feel like I'm actually living in the world and make me want to come back and play more with friends.

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Candy Crush has a certain number of moves you can use. This gives the player the right amount of difficulty. If you make the wrong move you may have to start again. This leaves us with suspense.

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Even if you get caught you receive the coins you've collected throughout the chase. These rewards of effort give us including me the courage and confidence to play again.

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Among Us is full of suspense and thrill. You never know who the impostor is but typically have an idea. If you vote wrong there's a chance the other crew mates have voted correctly. There is always an uncertainty of who the importer is which makes the game enjoyable and exciting.

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While playing this game you make sharp turns, squeeze into tight parking spots, etc. Concentration is needed when making sharp turns because if you hit the curb your car is either damaged or totaled.

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This game gives background story on who the bad guy is before execution. The stories are enjoyable to read and give suspense to the game.