# data[].attributes.headline
Hvis man brokker sig over at folk poster memes, skal man få et liv

# data[].attributes.subject
Hvis man brokker sig over at folk poster memes, skal man få et liv

# data[].attributes.body
Asger er homo

# data[].attributes.body
Unlucky

# data[].attributes.body
REEEEEEEEEEE

# data[].attributes.body
Jeres memes er lort

# data[].attributes.headline
Can we agree that games are just generally awesome?

# data[].attributes.subject
Can we agree that games are just generally awesome?

# data[].attributes.headline
1.	Please comment on the quote: Aren’t puzzles old-fashioned? I mean, sure they were a part of adventure games twenty years ago, but modern videogames are based on action, not puzzles, right? Besides, with all the walkthroughs on the Web, everyone can get the answers to puzzles easily, so what’s the point? Do you agree?

# data[].attributes.subject
1.	Please comment on the quote: Aren’t puzzles old-fashioned? I mean, sure they were a part of adventure games twenty years ago, but modern videogames are based on action, not puzzles, right? Besides, with all the walkthroughs on the Web, everyone can get the answers to puzzles easily, so what’s the point? Do you agree?

# data[].attributes.headline
How does Schell explain the difference between a riddle and a puzzle?

# data[].attributes.subject
How does Schell explain the difference between a riddle and a puzzle?

# data[].attributes.headline
How does Jesse Schell distinguish between a game and a puzzle? 

# data[].attributes.subject
How does Jesse Schell distinguish between a game and a puzzle? 