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CS Unplugged es una colección de material didáctico gratuito que enseña informática a través de interesantes juegos y puzles con la ayuda de cartas, cuerdas, lápices de colores y mucha actividad física.

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CS Unplugged es una colección de material didáctico gratuito que enseña informática a través de interesantes juegos y puzles con la ayuda de cartas, cuerdas, lápices de colores y mucha actividad física.

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With ScratchJr, young children (ages 5-7) can program their own interactive stories and games.

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Learn computer science. Change the world.

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Every student in every school deserves the opportunity to study computer science.

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Coding Like Never Before BeBlocky teaches coding in an engaging and rewarding environment that utilizes gaming elements. It uses block-based programming language to guide a character in solving different puzzles, helping master the fundamentals of programming in the process. Kids will continually build on what they’ve learned so far

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Cuestionario en línea para estudiantes: cómo crear el suyo gratis en 2022

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¿Inspiración para cuestionarios para estudiantes? Cuando un salón de clases tiene un compromiso auténtico, no hay nada igual. Así es como los cuestionarios en línea lo alcanzarán de forma fácil y gratuita en 2023

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Formative assessment has never been faster.

Plickers is the free card activity your students will love.

Join millions and play in your next lesson.
Sign up for free
Used by K-12 teachers in over 100 countries

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Formative assessment has never been faster. Plickers is the free card activity your students will love. Join millions and play in your next lesson. Sign up for free Used by K-12 teachers in over 100 countries

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Login or sign up for free on Socrative - your assessment partner for real-time assessments and instant insights.

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Irakurketan motibatzeko eta beste era batera lantzeko

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Irakurketan motibatzeko eta beste era batera lantzeko

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Para resolver los casos deberán completar la lectura de los libros y superar las pesquisas planteadas. Cada caso incluye actividades organizadas en tres momentos: antes, durante y después de la lectura.!

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Ta-tum es una plataforma educativa gamificada donde el juego y los libros se unen. ¡Ahora tus alumnos disfrutarán de la lectura en el aula como nunca lo habían hecho!.

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The Knowre Success Score (KSS) provides teachers with rich, textured data about student learning that goes far beyond correct or incorrect, because that is the space where learning truly happens.

10 targeted questions for each student

The Knowre Math Targeted 10 is an alogrithmically-generated question set providing individualized, data-driven math practice on teacher-selected topic areas. These questions focus directly on filling unique learning gaps.

Rigorous standards-aligned curricula

Knowre Math provides standards-based instruction for Grades 1-12 with over 70,000 rigorous practice and real-world application problems organized into topic-specific, scaffolded lessons.

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Online Math Program and Core Supplement Math Learning Platform | Knowre Math

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An online core math supplement for grades 1-12 helping teachers personalize learning for students because students don't hate math, they hate being frustrated.

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En Cerebriti encontrarás un portal de juegos de conocimiento donde podrás retar a tus amigos, conseguir puntos y crear tus propios juegos. Y todo ello mientras mantienes tu mente en forma. ¡Entra y saca a la cerebriti que llevas dentro!

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Everyone loves a good game... but good games depend on good online communities where people feel safe. And everyone has a part to play! 🎮

Online gaming is an important space where young people socialize and connect. Just think of the camaraderie players build as they work through challenges together, the conversations they have between matches, and the rich friendships they develop over time.

But it's about more than just gaming. Multiplayer games are only one part of young people's online universe.

It's important to help them navigate those spaces and build healthy human connections through digital citizenship skills so they can create communities of belonging wherever they connect. And what better way to tackle those challenges than game-based learning?

For Safer Internet Day, we're inviting your learners to dive into Cyber Safe: Good Game, the third map in our Cyber Safe collection of immersive Minecraft worlds designed to help young people stay safe, happy, and thriving online. We created this new adventure to teach students the responsibilities, tools, responses, and strategies they need to foster digital wellbeing.

Cyber Safe: Good Game is a one-hour learning experience that helps students aged 8-18 understand the tools available to them in the games they play to make their experiences more enjoyable. It also highlights the ways that codes of conduct amplify the positive connections and interactions young people experience online.

This is about more than just gaming. Multiplayer games act as a catalyst for social connections and a space where young people can build digital citizenship skills. Rather than tell players, "Don't do this, don't do that," we're helping them build positive, proactive skills they can practice to improve the online atmosphere for everyone.

Through healthy gaming interactions, students develop empathy, understanding, and a shared sense of purpose, ultimately fostering meaningful and inclusive environments. The goal is to equip young people to build thriving communities wherever they roam in their online or offline lives.

The story starts just before summer break. A group of friends meets at the bus stop and makes plans to level up together in their favorite game, Bloon Pop. But there's a problem: One friend confesses they can't play because they broke their controller after frustrating encounters with online opponents and cheaters.

To support their teammate, the gaming crew decides to create a Good Game Guide that will help them have a more enjoyable online experience. By playing Bloon Pop and leveling up, they'll populate their guidebook with strategies based on real-world experiences.

Once the gaming begins, learners encounter common problems that pop up in online spaces. They'll deal with random teammates sabotaging their progress and cheating, excessive distractions from the in-game chat, inappropriate screen names and language, and more.

In each scenario, players have the chance to choose the right tools to address the issue. They can ignore, correct, mute, or report a behavior. They'll also learn that they shouldn't misuse these tools-for example, reporting an opponent who wins a game fairly.

After each challenge, players reflect on what they've experienced and add an entry into the Good Game Guide they're creating for their friend. That guidebook will also act as a code of conduct for their own real-world gaming experiences.

Inspiring online communities where young people can thrive

Cyber Safe: Good Game helps learners understand the rules and guidelines for positive online experiences. It explores how built-in software tools can keep gaming safe and exciting for players. But more importantly, it provides skills and strategies to help them foster digital wellness and turn online spaces into communities of belonging.

Players wrestle with important questions. What responsibilities do community members have? How can they uplift the people around them? How can they communicate to improve a community's overall behavior? And what should they do when issues pop up?

To answer those questions, Cyber Safe: Good Game gives students an opportunity to learn or practice four key digital citizenship skills:

1. Building a positive digital footprint
Educators can use this world to teach students about the long-term impact of their online actions and the importance of creating a positive digital footprint from a young age.

2. Understanding online safety
This world emphasizes the importance of staying safe online, including recognizing and avoiding potential dangers during common gaming scenarios.

3. Responsible technology use
By emulating real-world gaming situations and their outcomes, students will understand the consequences of their digital actions and how they contribute to the overall online atmosphere.

4. Creating communities of belonging
Students experience the impact of inclusivity and respect in online interactions, draft a code of conduct, and see the benefits of cultivating a supportive and safe online community.

Once learners have the right tools and strategies to keep online spaces friendly and fun, they'll be ready to make a positive impact in any community they call home-online or off.

"I really want to make sure [my child's] time spent gaming online is fun and safe, keeping him away from anything unsavory and inappropriate," Yusila Ramirez, a mother in Orlando, Florida, told us after demoing the Cyber Safe lesson. "It's crucial for him to learn how to spot the red flags. Good Game is a fantastic resource for any kid spending time on the internet, especially in this ever-evolving digital age."

There's plenty of supporting material to help you share Cyber Safe: Good Game with a young person in your school, family, or community.

Minecraft Education users can find theCyber Safe: Good Game world in the in-game lesson library.

We've also made the world available for Minecraft Bedrock players through the Education Collection in the Minecraft Marketplace.

Access resources, including a lesson guide and facilitator materials, on the lesson page .

If you haven't already tried the first two entries in the Cyber Safe collection, we recommend giving Home Sweet Hmm and Privacy Prodigy a shot!

If you want to go even deeper, there are more opportunities to learn about positive behaviors in the online gaming space. A Microsoft Learn pathway includes a module on Cyber Safe as well as other online safety and trust topics.

As part of Microsoft's longstanding commitment to online safety, they've released the latest findings from the annual Global Online Safety Survey . Xbox also offers the Family Settings App , with simple tools that help families easily manage their young people's console gaming activities to help everyone have a positive experience.

Today's learners are tomorrow's leaders. The more opportunities we offer students to practice digital citizenship with engaging technologies, the more they'll use them for good, for looking after each other, and for building a better world.

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Everyone loves a good game... but good games depend on good online communities where people feel safe. And everyone has a part to play! 🎮 Online gaming is an important space where young people socialize and connect.

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Kahoot! | Learning games | Make learning awesome!

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Kahoot! is a game-based learning platform that brings engagement and fun to 1+ billion players every year at school, at work, and at home.

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Oinarrizko jakintzak bideo jolas eran sortzeko

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Oinarrizko jakintzak bideo jolas eran sortzeko

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Un enfoque positivo del comportamiento que inspira a los educadores y motiva a los alumnos

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Construye comunidades maravillosas en el aula con los padres y los alumnos