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The students from 1st Arsakeio Junior High School of Psychico, Greece, were introduced to the EV3 LEGO MINDSTORMS robotic system to create a robotic solution for people with disabilities. They explored EV3 LEGO MINDSTORMS sensors and programming environment and finally created the EV3 Smart Cane with an ultrasonic sensor for the visually impaired and blind persons.

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The students from 1st Arsakeio Junior High School of Psychico, Greece, created games using wordwall.net to raise awareness about people with disabilities.

https://wordwall.net/resource/92722467

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Wordwall - Create better lessons quicker

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Raise awareness about people with disabilities

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Quiz - A series of multiple choice questions. Tap the correct answer to proceed.

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The students from 1st Arsakeio Junior High School of Psychico, Greece, created games using learningapps.org to raise awareness about people with disabilities.

https://learningapps.org/40946862

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Run the Scratch project of the 7th PS of Nea Filadelfeia students to help you recognise human emotions from facial expressions.

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This is a football game made for our UECO students. We would be happy to make more games for them whenever they want, ENJOY!!!

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This is a battle of jokes between Omar and Xavi.

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He oblidat la meua contrasenya. Polsa ací si ets alumnat d’ISEACV.

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When we talked to our disabled classmates, we learned about how much they liked horses and racing!

Then, me and my friend made a scratch game where you race and jump as a horse on scratch!

It is very simple but is fun too!

Im sure Omar, our disabled classmate, will love the game!

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My students had thought about making some fun activities for disabled people. In our school we have a class named "Aula UECO" where the students receive special attention, one day we interviewed them to know what they need to entertain themselves. Every student gave us an idea of what type of entertainment they need. So, we have been working on a lot of projects such as car games, website for very funny jokes etc. We have really enjoyed working on these projects and we would be more than happy to make more for them!

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This is a game about cars in a race track. I designed this game for diseabled people in my school, especifically for Erik and Guillem who love cars! 

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The eTwinners of SustAInable created a robotic cane for the visually impaired persons. They used their BBC micro:bits and the ultrasonic sensor to detect obstacles at a distance of 20cm. If there is an obstacle, a sound alarm is triggered and a red light comes on.

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Empowering Students with AI: Using Micro:bit to Create Assistive Light Controls for individuals with motion difficulties.

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Empowering Students with AI: Using Micro:bit to Create Assistive Light Controls for individuals with motion difficulties.

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The students of the E1 class were introduced to artificial intelligence and assistive technologies using the BBC Micro:bit and the Micro:bit CreateAI platform. The goal was to develop a system where subtle wrist movements could control a light switch, showcasing the potential of AI to help individuals with motion difficulties such as cerebral palsy, muscular dystrophy, multiple sclerosis, or strokes that impair arm and hand function.

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With small tools we can help disable persons to have a more comfortable life!

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Class 8A (Group 1)

Teacher: Bilge Varel

My students thought about a design that could help disabled individuals. After evaluating all the ideas, they designed a lighted doorbell for hearing impaired (deaf) individuals using the Twin Science Set (a set consisting of mechanical parts, legos, and electrical circuits). The name of our design is "Lighted doorbell for deaf people". The working principle of our design is as follows: My students created a doorbell with electrical circuits. They added a light to the circuit along with the button and bell. In this way, when the doorbell rings, the hearing impaired individual will notice that the door is ringing because they see the light even if they can't hear the sound and will be able to open the door for their guests.

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Squishies are like stress balls for children. They are soft to squeeze and help to ease the anxiety. Squishies are soft, their feel brings calm and comfort to the person squeezing it.

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This board helps people who have anxiety to calm down.

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The students embarked on a deeply meaningful and inspiring educational journey designed to foster empathy and understanding towards individuals with disabilities. The activity began with an engaging YouTube video, vividly illustrating the daily hurdles faced by people with visual impairments. The powerful visuals and emotional storytelling sparked heartfelt discussions among the students, allowing them to connect with the struggles and triumphs of visually impaired individuals on a personal level.

Motivated and eager to make a difference, the students then turned to the

PICTOBLOX application to unleash their creativity. They collaboratively designed an

interactive and thought-provoking game where players take on the role of a blind

pedestrian navigating a busy street. The challenge? To listen carefully to the sound

cues of the traffic lights to safely cross.

The game wasn't just an exercise in programming; it became a vehicle for compassion and problem-solving. Students worked tirelessly, meticulously adding immersive sound effects, realistic traffic scenarios, and moments of tension to highlight the significance of accessible urban environments. When the game was finally tested, the room filled with gasps, cheers, and even tears as everyone realized the powerful

message they had created.

This activity wasn't just about raising awareness; it was about planting seeds of

empathy, creativity, and action in the hearts of young minds. The students walked away with more than technical skills—they gained a profound appreciation for

inclusion and the human spirit’s resilience.

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Ανώνυμο σχέδιο (1)

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This program originated from discussions with my students to create an accessible communication tool for children with mobility and hearing impairments. It enables them to express emotions like "HAPPY" or "SAD" using Button A/B on the micro:bit, which sends visual signals and Bluetooth messages. An external trigger can activate an SOS signal for emergencies. Students designed mounts for wheelchairs and other setups, naming the tool "The Help Buddy."

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Open https://pictoblox.ai/ , upload the sb3 file and run the program!

This program is designed for young children who are learning the numbers from 1 to 5 and who face learning difficulties and visual impairments.

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Ειρήνη Παπαδοπετράκη

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6a - Szkoła Podstawowa im. Orła Białego w Sokołowicach, Poland

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Sound signal cane design for blind people

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Sound signal cane design for blind people

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Class 8A (Group 2)

Teacher: Gözde Yarbaşı Yurt

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Sound signal cane design for blind people

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Using Pictoblox this student shows the features of the apps.

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Automatic door unlocking system using Face recognition

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Automatic door unlocking system using Face recognition

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This student programmed Tobi to open the door using face recognition. He explained the steps and the result.

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PictoBlox is coding education software that uses both graphical block-based coding and Python programming. This is the first step into the world of programming.

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Students from class 7a prepared a game about people in history who were disabled and achieved great success

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Try to match the pictures with the correct disability.

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Students worked in pairs to create mBlock program for mBot, with ultrasonic sensor. The task was to create a simple robotic solution that could help someone with a disability. The idea is to show how ultrasonic sensor can help someone with a visual disability, for egzample if we use ultrasonic sensor on wheelchair or on the cane to help blind peoples while moving. The mBot moves to the obstacle, stops and plays a short beep.

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On the extracurricular activity my students worked on the micro:bit lesson Clap Lights. Such solutions can help people with disabilities.