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Understanding Virtual Reality and Augmented Reality (Video)

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It allows access to digitally reconstructed realities that would be inaccessible in the absence of VR for students, either for reasons related to geographical distance, economic cost or, as has been shown in recent months, physical impossibility. It makes applied knowledge of subjects possible, and the development of learning skills, thanks to the degree of immersion that they allow in their recreation of real situations in which students can intervene without any risk. In this sense, VR in training environments is being used regularly in university courses such as medicine or mechanics, among others.

The objective of augmented reality in education is to build environments with a high degree of participation and interactivity, in which the student is able to build, design, modify, experiment and become much more actively involved in the learning process. In this sense, its ability to create what are called interactive or virtual classrooms stands out, which provide greater immersion for students and enhance their interest in the subjects. Below we delve deeper into the relationship between augmented reality and education.

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1. Enhanced Collaboration & Teamwork.

Teachers and students are actively involved in a process together. Students are interacting with other students.

2.. Multi-Sensory Experiences.
Multi-sensory experiences mean that students are not just reading and listening like in a traditional context, but they are using their vision, hearing and touch through an integrated approach rather than just activities that target one sense at a time.

3.Contextualized Learning

One of the most important benefits of AR and VR for schools is to help students learn through contextual learning. Using these modern technologies, teachers can bring statues of Ancient Greece into the classroom and put additional context for learning by letting students view them.

4. Gamification of Learning

These technologies include learning through games, which makes the process fun and interactive. Students of all ages find the virtual content very attractive and thus they participate well in the learning process.

5. Improved Understanding of Concepts

AR / VR helps students understand abstract topics in a better way that cannot be done with traditional teaching methods. Students can get a 360-degree view of topics like the human heart and see how it works.

6. Expression of Individuality

AR/VR learning experiences allow for students to explore their own interests, build their user profiles and craft a learning experience that matches their learning style. While still accomplishing course learning objectives.

https://www.linkedin.com/pulse/10-benefits-augmented-reality-virtual-teaching-ian-c-rogers?trk=pulse-article_more-articles_related-content-card

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1.Facebook Horizon
Is an ever-expanding and thriving virtual reality world where you can explore, play and create.

The extraordinary adventures and incredible experiences you can have have have no end in sight.

Discover interesting communities, paint a masterpiece or form a team and compete in action-packed games.

You can build your own Horizan World using a variety of intuitive tools.

Or meet other Horizan citizens and get inspired by their creations.

In Horizan, you're not just discovering a new world, you're part of what makes it great.

2.Sephora
Has incorporated real-time 3D facial recognition into its app and website with the aim of boosting sales of its products. This augmented reality feature allows users to see themselves in real time with digital makeup and test products via cameras on mobile devices and online.

Sephora's Visual Artist features an endless library of eyeshadows, lip colors and even false lashes. Consumers can not only try on the brand's products, but also see what the entire look looks like, get step-by-step virtual tutorials customized for each consumer and even compare hundreds of color swatches instantly.

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Is there any platform or website that you recommend to use on this field?

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Is there any platform or website that you recommend to use on this field?

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Assemblr
Is a platform to create, discover, and share your Augmented Reality (AR) experiences.⁣⁣ Ever since we were founded in 2018, With Assemblr, you can build and visualize your own world and place it in real-life in a few taps, using your smartphone.
Meanwhile, with Assemblr EDU,  empower you by creating fun & interactive learning in 3D & AR experiences for your educational activities.

Engage
Is a virtual communications platform that simulates the way we interact in the physical world, but without physical limitations. You can use ENGAGE for multi-user events, collaboration, training, education, and much more.

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Are teachers using VR and AR in other countries?

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Are teachers using VR and AR in other countries?