# data[].attributes.body
Narrative

The player uncovers traces of past events through exploration.

Mechanic

The player clicks (right) on different areas of the environment to investigate. Then notices something partially hidden in the ground. The player right clicks to interact with it.

Outcome

A test appears on screen and the object is placed in an inventory.

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Narrative

In this game, you are a female archaeologist who explores an Egyptian tomb.

Mechanics:

The player has to click the triangular symbol to brush the artefact. Then the player can click the X key to collect the artefact

Outcome

To collect all artefacts and decode them at the end of the quest

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Narrative :

the player walks around a misty forest uncovering memories from their childhood.

mechanic :

the player's mouse hovers over the most blurry area, a prompt to press the left mouse button appears and the player clicks it.

outcome :

the blurry field disappears and turns into a glowing golden light. the memory is unlocked and played on the screen

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Narrative:

The character you play as rediscovers themself after experiencing amnesia, through investigating personal items as well as the contents of a cell phone.

Mechanic:

The player left clicks on various items scattered through a room. Once the cell phone is clicked on, the player can freely click on app icons and scroll through numerous conversations with loved ones.

Outcome:

A brief text with the character's thoughts/commentary appears on screen after each click, putting together the information gathered and drawing conclusions.

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Narrative: the player investigates wild animals

Mechanic: when coming upon an undiscovered animal, the player can observe it; if the player gets too close to the animal it might get scared and run away

Outcome: after discovering a new animal, a sketch of it will appear on the player's journal

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Narrative

You reconstruct the reasons why you are in Walden.

Mechanic

The player clicks on objects that bring up a memory and construct their identity.

Outcome

The player is informed about who their character is and what is their next objective.

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Narrative: You are given the opportunity to 'recreate' some aspects of your school environment. The character discusses with students and collects ideas.

Mechanics: The player can left-click on characters to communicate with them. Their ideas appear as a list of options and a potential cost appears next to each idea. The player can select a combination of these based on the budget (it is given to the player).

Once all ideas have been gathered, the player can again left-click on the options to combine them.

Restrictions: depending on the budget and the cost of each change, not all ideas can be selected at the same time.

Outcome: The player is shown images of the recreated school area with the particular changes implemented