# data[].attributes.attachment_caption
The PC Engine - called the TurboGrafx-16 in the US - was a bit success in Japan but never released officially in Europe. 

# data[].attributes.body
The Neo-Geo played arcade-perfect games, which cost around £200. Unsurprisingly, it wasn't a massive success.

# data[].attributes.attachment_caption
Sonic and Mario decide to bash each other in

# data[].attributes.body
The 90s were perhaps the height of the console wars, with Sega and Nintendo in fierce competition

# data[].attributes.body
Street Fighter II was a massive hit in the arcades, before moving to 16-bit consoles.

# data[].attributes.body
In the US, the Megadrive was renamed the Sega Genesis, for some reason.

# data[].attributes.body
Nintendo had Mario as their mascot on the NES, while on the  Megadrive's predecessor (the Master System) Sega had Alex Kidd (who??!!). So Sega came up with a character who was appealing, cool, dynamic and fast for their new machine.

# data[].attributes.body
Mario Kart first came out on the SNES and was a smash hit.

# data[].attributes.body
The SNES came out in the US in August 1991, and had a design quite different to the console in Japan and Europe.

# data[].attributes.body
The Super Nintendo Entertainment System - or SNES - was the successor to the hugely popular NES. Originally released in Japan in 1990 as the Super Famicom, it came out in the UK in April 1992.

# data[].attributes.body
The 16-bit era was very much still dominated by 2D games. Platform games, beat-em-ups and shoot-em-ups were maybe the most popular genres.

# data[].attributes.body
The Saturn and the Playstation were at the forefront of the move from cartridges to CD-based games

# data[].attributes.body
An N64 release title, Mario 64 was seen as a huge leap forward in gaming, into the world of 3D

# data[].attributes.body
The Saturn, and especially the Playstation, saw an increase in the number of games aimed at the adult market.