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Shrek follows the heroes journey.

1. ordinary world is Shrek in the swamp living his life

2. Call to adventure is his swamp getting invaded

3. refusing the call is him not wanting to go with donkey

4. crossing the threshold is lord Farquad turning him into a knight

5. the test allies and enemies is them going on a long ahh hike to the volcano tower thingy

6. the ordeal is saving the princess then her having to marry lord Farquad

7. the supreme ordeal is the marriage where Shrek stops the wedding with a dragon and stuff

8. going back to his old world is Shrek and Fiona living "happily ever after"

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1. The ordinary world is Marrinette in Paris, living her ordinary life

2. Call to Adventure is somebody getting akumatized

3. Refusing the call is her no wanting to transform because of something in her normal life

4. Crossing the threshold is her transforming (But I can't leak her identity)

5. The test allies and enemies is her running fades when Cat Noir or someone else shows up

6. The ordeal is using her miraculous Ladybug summoning a object that will save the day

7. The supreme ordeal is her miraculous redo-ing all the bad a damage that a villan has caused

8. The Legacy is her gaining rep and having her normal life

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1. The ordinary world is Steven Universe living his everyday life in Beach City.

2. The Call to Adventure occurs when a new threat emerges, putting the town and the Crystal Gems in danger.

3. Refusing the call is Steven hesitating to use his powers because he wants to maintain his normal life and relationships.

4. Crossing the threshold happens when he finally taps into his abilities to help his friends (but I can't reveal his deeper emotional struggles).

5. The test, allies, and enemies involve Steven navigating through challenges while seeking support from the Crystal Gems and facing off against formidable foes.

6. The ordeal is when he uses his powers creatively to protect those he loves, often summoning an ability that aids in the battle.

7. The supreme ordeal is when he faces the ultimate confrontation, using his powers to heal and restore what the villain has damaged.

8. The Legacy is Steven growing as a leader and forming stronger bonds with his friends while balancing his identity as a part of both the gem and human worlds.

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Ordinary world- Po is living with his dad eating a bunch of food.

Call to adventure- Master Oogway told him that he is the future Dragon Warrior.

Refusing the call- Saying they have the wrong guy and that he can't do it.

Test allies and enemies- He meets others with the same goal as him and sticks with them when fighting the bad guys.

The supreme ordeal- Po almost putting his life on the line towards the end of the movie when he is fighting for the Wu gao gauntlet.

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The Ordinary World: Craig lives his regular life in the neighborhood surrounding the creek, enjoying adventures with his friends and embracing the joys of childhood.

Call to Adventure: The adventure begins when a new kid arrives in the neighborhood, causing trouble and disrupting the harmony of their creek hangouts.

Refusing the Call: Craig hesitates to confront the new kid because he worries it might ruin his friendship with his pals and the fun they have at the creek.

Crossing the Threshold: Eventually, Craig gathers his courage and decides to step up, leading his friends to confront the new kid, embarking on a quest to restore peace at the creek.

The Test, Allies, and Enemies: Throughout this journey, Craig and his friends face challenges, including navigating the new kid's tricks and teaming up with other familiar kids from the area, figuring out who can be trusted.

The Ordeal: In a pivotal moment, Craig comes up with a clever plan that showcases teamwork and creativity, helping to outsmart the new kid and tackle the chaos they’ve created.

The Supreme Ordeal: The ultimate test comes when Craig must stand up to the new kid directly in front of everyone, proving that friendship and cooperation can overcome any challenge.

The Legacy: By the end of the adventure, Craig earns respect from his friends and the other kids in the neighborhood, solidifying his role as a leader and ensuring that the creek remains a place of fun and adventure for everyone.

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MY little pony follows the hero's journey

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MY little pony follows the hero's journey

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My little pony follows the heroes journey.

1. ordinary world is twilight sparkle living peacefully

2. Call to adventure is Princess Celestia sends Twilight Sparkle to Ponyville to oversee the preparations for the Summer Sun Celebration

3. refusing the call is Twilight Sparkle is unwilling to embrace the call.

4. crossing the threshold is Twilight's journey is truly guided by her new friends in Ponyville.

5. the test allies and enemies is Twilight and her friends facing numerous challenges.

6. the ordeal is the difficult and often personal challenges that the ponies face

7. the supreme ordeal use the elements of harmony to defeat the evil guy

8. going back to his old world is the continuation of her life in ponyville.

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In the movie Finding Nemo, Nemo's dad was called to adventure when he found out his son had gone missing

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During China's war with the Huns, the Fa family must send a male from the family to go to war. Mulan's father is injured, but he still agrees to fight for China. Mulan is terrified of losing her father, and begs to go in his place.

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The Ordinary World: Finn lives in the Land of Ooo, enjoying his adventures with Jake and defending the kingdom from various threats.

Call to Adventure: Finn receives news that a new villain is threatening the Candy Kingdom.

Refusing the Call: Initially, Finn hesitates to take action because he doubts his abilities and worries about letting his friends down.

Crossing the Threshold: Finn ultimately decides to engage with the threat, gearing up and setting off on his quest.

The Test, Allies, and Enemies: As Finn journeys through Ooo, he faces off against henchmen and encounters allies like Princess Bubblegum and Marceline, navigating the challenges of teamwork and conflict.

The Ordeal: Finn must confront the villain and unleash his specially crafted sword, hoping it will turn the tide of battle in their favor.

The Supreme Ordeal: Finn uses the power of friendship and teamwork to rally everyone, engaging in a climactic battle that showcases his growth and determination.

The Legacy: After defeating the villain, Finn becomes a celebrated hero in the Land of Ooo, solidifying his place as a protector and continuing to forge bonds with his friends while embracing his adventurous spirit.

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The Ordinary World: Clarence lives in the quirky town of Aberdale, where he enjoys spending time with his friends Sumo and Jeff, exploring the fun and often bizarre aspects of their everyday lives.

Call to Adventure: One day, Clarence hears rumors about a strange creature lurking in the nearby woods, threatening the peaceful lives of the townspeople.

Refusing the Call: At first, Clarence feels uncertain about confronting the creature. He worries that he's not brave enough and fears disappointing his friends.

Crossing the Threshold: Inspired by his friends' encouragement, Clarence gathers his courage and decides to venture into the woods to investigate the situation.

The Test, Allies, and Enemies: As Clarence navigates the forest, he encounters various challenges, including mischievous critters and puzzling traps. Along the way, he teams up with Sumo and Jeff, learning to rely on their unique skills and perspectives.

The Ordeal: Clarence finally faces the mysterious creature, using his creativity and the special gadgets he and his friends invented together to confront it, hoping to bring peace back to Aberdale.

The Supreme Ordeal: In a thrilling showdown, Clarence realizes the importance of teamwork and friendship. With the support of Sumo and Jeff, he devises a clever plan that turns the creature into an ally rather than an enemy.

The Legacy: After the adventure, Clarence returns to Aberdale a hero. His bravery and resourcefulness earn him the respect of the townspeople, and he continues to inspire his friends to embrace their own adventures, reinforcing the bonds of friendship while cherishing the joy of curiosity and creativity.

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The Ordinary World: Gumball Watterson lives in the vibrant town of Elmore, navigating daily life with his family and friends, often finding himself in humorous and bizarre situations.

Call to Adventure: One day, Gumball learns that a mysterious new threat is targeting the town’s most beloved characters, creating chaos in Elmore.

Refusing the Call: At first, Gumball hesitates to confront this new menace, doubting his own courage and fearing that he might make things worse for his friends and family.

Crossing the Threshold: After some encouragement from Darwin and his siblings, Gumball decides to take action. He prepares himself with whatever quirky gadgets he can find and sets off to face the threat.

The Test, Allies, and Enemies: As Gumball ventures through Elmore, he encounters various obstacles, battling antagonistic characters like Bobert and gaining support from allies such as Penny and Richard. Together, they learn the importance of teamwork amidst the chaos.

The Ordeal: Gumball faces the main villain behind the disturbances in an epic showdown. He must use his quick wit and creativity to outsmart the antagonist, revealing his inner strength.

The Supreme Ordeal: In a critical moment, Gumball rallies his friends, using their unique talents to create a united front. This climactic battle becomes a testament to the bonds of friendship and his growth as a character.

The Legacy: After successfully defeating the villain, Gumball emerges as a hero in Elmore. He learns that while being brave isn’t always easy, his adventures and the friendships he nurtures will always be the true source of his strength. Embracing his quirky spirit, Gumball looks forward to new adventures with his family and friends.

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The Ordinary World: Strawberry Shortcake lives in Strawberry Land, surrounded by her friends like Raspberry Tart and Blueberry Muffin, enjoying sweet adventures while tending to their berry patch and spreading joy.

Call to Adventure: One day, Strawberry hears troubling news that a new villain, the Sour Grapes Gang, is threatening to sour the sweetness of Strawberry Land.

Refusing the Call: At first, Strawberry hesitates to take action, worrying that she might not be able to save her home and fearing that her friends might get hurt.

Crossing the Threshold: After some encouragement from her friends, Strawberry decides to take on the challenge, gathering her courage and setting off to confront the Sour Grapes Gang.

The Test, Allies, and Enemies: As Strawberry journeys through Strawberry Land, she faces off against the gang’s mischievous traps and challenges, meeting allies like Orange Blossom and Lemon Meringue along the way, and learning to work together despite their differences.

The Ordeal: Strawberry Shortcake bravely confronts the leader of the Sour Grapes Gang, using her special baking skills to combat their sour plots and create delicious distractions.

The Supreme Ordeal: Drawing on the power of friendship and teamwork, Strawberry rallies her friends for a grand showdown, where they combine their unique talents in a climactic bake-off that highlights their growth and unity.

The Legacy: After outsmarting the Sour Grapes Gang and restoring sweetness to Strawberry Land, Strawberry Shortcake is celebrated as a hero. She embraces her role as a protector of her community, continuing to nurture her friendships and cherish every adventure that comes her way.

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The Ordinary World: Robin lives in Titans Tower, fighting alongside the Teen Titans to protect the world from various villains.

Call to Adventure: Robin learns that a new enemy is targeting Jump City, threatening his team and home.

Refusing the Call: Doubting his leadership and fearing failure, he hesitates to lead the Titans into battle.

Crossing the Threshold: Ultimately, Robin resolves to confront the threat, rallying his friends to prepare for action.

The Test, Allies, and Enemies: As they face off against minions, Robin strengthens his bonds with teammates like Raven and Beast Boy, navigating teamwork challenges.

The Ordeal: Robin confronts the main villain, utilizing his combat skills and strategic mind to turn the tide.

The Supreme Ordeal: Drawing on the power of teamwork, Robin leads the Titans in an epic showdown, showcasing his growth as a leader.

The Legacy: After defeating the villain, Robin solidifies his role as a strong leader and protector, continuing to build deep friendships within the Titans.

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The Ordinary World: Lunella Lafayette, known as Moon Girl, lives in New York City, balancing her life as a genius student and a superhero alongside Devil Dinosaur.

Call to Adventure: Lunella learns that a powerful new villain is threatening her neighborhood.

Refusing the Call: Doubting her abilities and fearing failure, she hesitates to take action.

Crossing the Threshold: Eventually, Lunella finds her courage, gathers her inventions, and sets off to confront the threat.

The Test, Allies, and Enemies: During her journey, she battles henchmen and teams up with friends, learning to value teamwork.

The Ordeal: Lunella faces the villain and uses her inventions to try to turn the tide of the battle.

The Supreme Ordeal: By rallying her friends and showcasing her leadership skills, she engages in an epic showdown.

The Legacy: After defeating the villain, Lunella becomes a celebrated hero in her community, inspiring others and continuing her adventures as Moon Girl.

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The Ordinary World: T'Challa, the Black Panther, rules the advanced nation of Wakanda, balancing his responsibilities as a king and a protector of his people.

Call to Adventure: T'Challa discovers that a powerful new adversary is seeking to exploit Wakanda's resources and disrupt its peace.

Refusing the Call: Doubting his capabilities and feeling the weight of leadership, he hesitates to confront this looming threat.

Crossing the Threshold: With encouragement from his allies, T'Challa finds his resolve, dons his Black Panther suit, and prepares to defend his kingdom.

The Test, Allies, and Enemies: Along his journey, he battles mercenaries and receives help from his loyal allies, learning the importance of trust and collaboration.

The Ordeal: T'Challa faces the villain in a fierce battle, utilizing his strength, skills, and technology to protect his homeland.

The Supreme Ordeal: By rallying his warriors and showcasing his tactical acumen, he engages in an epic fight for Wakanda's future.

The Legacy: After triumphing over the villain, T'Challa solidifies his legacy as a revered leader and hero, inspiring the next generation while continuing to safeguard his nation.

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The Ordinary World: Peter Parker, known as Spider-Man, navigates life as a high school student in New York City while balancing his responsibilities as a superhero.

Call to Adventure: Peter discovers that a new villain is threatening his home, targeting innocent civilians and causing chaos in the city.

Refusing the Call: Doubting his powers and fearing the consequences of failure, he hesitates to step up and confront the danger.

Crossing the Threshold: Eventually, Peter gathers his courage, dons his suit, and prepares to face the villain head-on.

The Test, Allies, and Enemies: Along the way, he encounters henchmen, navigates obstacles, and teams up with friends like Mary Jane and Gwen Stacy, learning to appreciate the strength of teamwork.

The Ordeal: Peter faces the villain in a fierce battle, utilizing his web-shooting skills and agility to turn the tides in his favor.

The Supreme Ordeal: By rallying his allies and showcasing his quick thinking, he engages in an epic showdown that tests his limits and determination.

The Legacy: After vanquishing the villain, Spider-Man stands as a symbol of hope in his community, inspiring others to embrace their own strength and continue fighting for justice in the world.

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The Ordinary World: Tony Stark, known as Iron Man, lives in luxury in California, managing life as a billionaire and a superhero.

Call to Adventure: He discovers a new weapon being developed by a villainous organization that endangers global security.

Refusing the Call: Initially, he hesitates to get involved, fearing the repercussions of his actions.

Crossing the Threshold: Eventually, he dons his armor and decides to confront the emerging threat.

The Test, Allies, and Enemies: As he battles henchmen, Tony teams up with friends, learning the value of collaboration.

The Ordeal: He faces the main villain and uses his advanced technology to regain control.

The Supreme Ordeal: In a climactic showdown, Tony showcases his leadership and resourcefulness to defeat the enemy.

The Legacy: After his victory, Tony Stark becomes a celebrated hero, continuing to protect the world as Iron Man.

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using her magic Ruby Slippers

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The ordinary world is Percy Jackson living in New York City as a half-blood.

The Call to Adventure occurs when monsters threaten his friends and camp.

Refusing the call involves Percy hesitating to embrace his identity as a demigod.

Crossing the threshold happens when he decides to embark on a quest to save his loved ones.

The test, allies, and enemies revolve around Percy facing challenges with the help of his friends while battling formidable foes.

The ordeal is when he uses his powers resourcefully to protect his friends during a critical moment.

The supreme ordeal involves a climactic showdown where he must confront a powerful enemy to save the day.

The Legacy is Percy growing as a hero, strengthening his friendships, and accepting his place in both the mortal and immortal worlds

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The ordinary world is Dog Man patrolling the streets as a half-dog, half-human crime fighter in his city.

The Call to Adventure occurs when a new villain emerges, threatening the safety of the city and its citizens.

Refusing the call involves Dog Man hesitating to confront the villain, questioning his abilities and role as a hero.

Crossing the threshold happens when he gathers his courage and decides to take action to protect his friends and the city.

The test, allies, and enemies revolve around Dog Man facing various challenges, teaming up with his friends, including Li'l Petey and Chief, while battling the mischievous villains.

The ordeal is when he cleverly uses his unique abilities and dog instincts to save the day during a critical showdown.

The supreme ordeal involves a climactic confrontation with the main villain, where Dog Man must rely on his courage and wit to triumph.

The Legacy is Dog Man becoming a beloved hero, strengthening his friendships, and earning the respect of the city he protects.

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The ordinary world is Timmy Failure navigating his life as a self-proclaimed detective in his hometown.

The Call to Adventure occurs when Timmy decides to solve a mystery that seems too big for him, involving quirky characters and unexpected events.

Refusing the call involves Timmy hesitating to fully commit to his detective ambitions, sometimes doubting his abilities.

Crossing the threshold happens when he takes the plunge and begins an investigation, determined to uncover the truth behind the case.

The test, allies, and enemies revolve around Timmy tackling various challenges with the help of his loyal sidekick, Total, while encountering peculiar adversaries.

The ordeal is when he faces a pivotal moment that tests his skills and ingenuity, forcing him to think outside the box.

The supreme ordeal involves a climactic confrontation where Timmy must outsmart a rival while unraveling the mysteries tangled in the case.

The Legacy is Timmy growing in confidence as a young detective, learning valuable lessons about teamwork, and strengthening his resolve to pursue his dreams, no matter how outlandish.

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The ordinary world is Big Nate navigating his way through middle school, dealing with pranks, homework, and friendships.

The Call to Adventure occurs when Nate decides to enter the school's big drawing contest, convinced he can create a masterpiece.

Refusing the call involves Nate questioning whether he has the talent to compete against his classmates, leading to moments of self-doubt.

Crossing the threshold happens when he finally commits to the challenge and starts sketching his ideas, ready to show off his creativity.

The test, allies, and enemies revolve around Nate facing various obstacles, including rival classmates like Artur and his best friends helping him brainstorm ideas and navigate school chaos.

The ordeal is when he deals with a setback, like a disaster in his drawing that threatens to ruin his chances, but he finds a way to bounce back creatively.

The supreme ordeal involves the day of the contest when Nate must present his work to the judges, showcasing his unique style and passion against fierce competition.

The Legacy is Nate growing in confidence, learning the value of perseverance, and strengthening his friendships, all while embracing his quirks and individuality in the bustling world of middle school.

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The ordinary world is Hilo living in the bustling town of Baung, surrounded by his friends and everyday life as a seemingly normal kid.

The Call to Adventure occurs when strange occurrences and sinister threats begin to impact his family and friends, pushing him to take action.

Refusing the call involves Hilo initially hesitating to accept his role as a hero, unsure of his abilities and the dangers that lie ahead.

Crossing the threshold happens when he bravely decides to join forces with his friends to confront the looming threat and protect their home.

The test, allies, and enemies revolve around Hilo facing numerous challenges alongside his loyal companions, battling various adversaries who stand in their way.

The ordeal is marked by Hilo discovering the depths of his power and using it creatively to shield his friends during a critical confrontation.

The supreme ordeal involves a climactic showdown where he must face a powerful foe, testing both his strength and his resolve to protect everything he holds dear.

The Legacy is Hilo emerging as a true hero, deepening his friendships, and embracing his responsibility to safeguard both his world and the extraordinary realm intertwined with it.

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The ordinary world is the city of Ninjago, where the ninja live as guardians and protectors, balancing their duties with everyday life.

The Call to Adventure occurs when an ancient evil threatens Ninjago, endangering the peace and security of their home.

Refusing the call involves the ninjas grappling with self-doubt and fears about facing such a powerful adversary, leading to hesitation in accepting their roles as heroes.

Crossing the threshold happens when the ninja unite and leave their familiar surroundings to confront the impending darkness, fully committing to their mission.

The test, allies, and enemies revolve around the ninja facing numerous challenges, forming alliances with other characters in Ninjago, while battling notorious villains trying to undermine their efforts.

The ordeal occurs during a pivotal moment when the ninjas must tap into their skills and teamwork to protect their city and friends from destruction.

The supreme ordeal involves a climactic battle against a formidable foe, where the ninja must dig deep and combine their elemental powers to save Ninjago from chaos.

The Legacy is the ninjas emerging as true heroes, growing in strength and wisdom, and solidifying their bonds, ensuring that they remain protectors of Ninjago for generations to come.

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1. ordinary world is summer break just starting

2. call to adventure is Ben seeing a rock from the sky falling and the rocks opens and he sees a watch

3. refusing the call is the watch jumps on his arm and he cant get it off

4. crossing the threshold is him turning into to 10 aliens and his identity cant be public

5. the test allies and enemies is him and his grandpa and his cousin going to defeat aliens from outer space

6. the ordeal is him having to stay with the watch forever

7. the supreme ordeal is the watch evolving over and over again

8. going back to his old world is when summer break is over he cant use his watch to save anyone any more

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1. The ordinary world is lightning mcqueen lives in a universe of all cars.

2. Call to Adventure: He gets invited to a big competition to race.

3. Refusing the call is the same as falling out of his trailer, which is transporting him.

4. crossing the threshold, He meets new cars and starts to make friends,

5. the test allies and enemies. He has to fix the roads of the new town he's in, and has to make it to the competition on time.

6. The ordeal. He makes friends, and an old car that won the competition teaches him some moves.

7. The supreme ordeal is that he makes it to the competition

8. Going back to his old world, and if he wins the competition and keeps racing

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In “Phineas and Ferb,” the ordinary world is the suburban neighborhood where the brothers live during summer vacation.

The Call to Adventure occurs when Phineas and Ferb decide to make the most of their summer by embarking on ambitious and imaginative projects.

Refusing the call can be seen when their older sister, Candace, tries to report their activities to their mom, expressing skepticism about the boys' plans.

Crossing the threshold happens when they begin their projects, which often defy the limits of reality and spark wild adventures.

The test, allies, and enemies include the duo facing various challenges, often requiring creativity and teamwork, while also fending off their sister's attempts to thwart their fun.

The ordeal is when they encounter a significant obstacle, like a malfunctioning invention or a close call with their mother catching them in the act.

The supreme ordeal features grand, high-stakes showdowns, often with the evil Dr. Heinz Doofenshmirtz facing off against Perry the Platypus, which adds tension to their casual summer antics.

The Legacy comes from the lasting memories and adventures that Phineas and Ferb create, which enhance their bond as brothers and leave a mark on their neighborhood. Each episode showcases themes of creativity, friendship, and the joy of summer adventures.

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The ordinary world is Pocoyo living in a bright, colorful landscape filled with his friends.

The Call to Adventure occurs when a mysterious sound attracts Pocoyo and his friends, hinting at a fun new discovery to be made.

Refusing the call involves Pocoyo initially hesitating to leave his comfortable playtime behind, unsure if he should explore the unknown.

Crossing the threshold happens when he finally decides to venture out with his friends in search of the source of the sound.

The test, allies, and enemies revolve around Pocoyo encountering playful challenges and puzzles as he explores alongside his friends like Elly, Loula, and Pato, while avoiding the mischief of the mysterious source.

The ordeal is when Pocoyo must use his creativity and teamwork to overcome a tricky situation and help his friends in need during their adventure.

The supreme ordeal involves a climactic moment where Pocoyo confronts the source of the sound, which turns out to be a fun surprise that brings everyone together.

The Legacy is Pocoyo learning the value of friendship, creativity, and courage as he embraces new adventures and the joy of exploring with his friends.

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The Ordinary World

Ben's world is his apartment. It's a sanctuary of solitude where his biggest concern is the WiFi speed. He's comfortable, he's a bit of a hermit, and his routine is predictable: work from home, order takeout, play video games, and avoid social interaction at all costs. His swamp is his home—a place of quiet comfort and isolation.

The Call to Adventure

The call comes not from fairy tale creatures, but from his boss. A new project has been assigned, and it's a huge, complex undertaking that requires him to collaborate directly with other people. For Ben, an introvert who thrives on independence, this is the equivalent of his swamp being invaded. The project is a deadline-driven mess, forcing him out of his comfort zone and into the unknown world of office collaboration.

Refusal of the Call

Ben's first instinct is to refuse. He tries to avoid the team meetings, works on the project in isolation, and even considers quitting his job. He'd rather deal with the mess on his own terms than face the anxiety of working with others. His goal is simple: get rid of the "creatures" (his new teammates) and return to his solitary, peaceful existence.

Meeting the Mentor

His mentor isn't a magical figure, but a senior colleague named Sarah. She’s the equivalent of Donkey—relentlessly positive, a little loud, but genuinely supportive. Sarah sees past Ben's grumpy exterior and helps him navigate the project, showing him how to communicate effectively and reminding him that his individual skills are valuable to the team. She encourages him to see the project not just as a burden, but as an opportunity.

Crossing the Threshold

Ben officially crosses the threshold when he attends the first in-person team meeting. This is his journey to Duloc—the corporate headquarters. He puts on a suit he hasn't worn in years, commutes to the office, and actively participates in the meeting. He's now fully committed to the quest, no longer just a spectator but an active player in a new and intimidating world.

Tests, Allies, and Enemies

The project is filled with challenges. The "tests" are things like stressful deadlines, long nights, and clashing personalities within the team. His teammates, who were once the "invaders," become his allies as they work together to solve complex problems. An ambitious, overly competitive colleague is the "enemy" who tries to sabotage their work, much like Farquaad.

The Ordeal

The project hits a major crisis. A key part of their code fails, threatening to derail the entire launch. It's a life-or-death moment for the project, and Ben is forced to take charge. He works tirelessly, pulling an all-nighter with his team to fix the issue. He's pushed to his breaking point, but through this hardship, he realizes that he cares about the success of the project and the people he's working with. This is his moment of emotional vulnerability, much like Shrek's fight with the dragon.

The Reward (Seizing the Sword)

The reward isn't a physical object, but the successful launch of the project. This victory earns him the respect of his colleagues and the praise of his boss. The "sword" he seizes is the newfound confidence in his ability to collaborate and lead. He has not only completed the quest, but has also grown as a person.

The Road Back & Resurrection

The "road back" is a celebratory team dinner, where Ben sees his colleagues not just as coworkers, but as friends. This leads to his resurrection. He no longer sees himself as an isolated hermit. He chooses to change. He starts actively participating in team lunches and even starts suggesting social outings. He's still an introvert, but he's no longer defined by his solitude.

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The ordinary world is Rumi navigating life as a member of the Kpop Demon Hunters, balancing her pop star career with the hidden dangers of the supernatural.

The Call to Adventure occurs when dark entities threaten her fans and the safety of her group.

Refusing the call involves Rumi grappling with the weight of her responsibilities and hesitating to fully embrace her role as a demon hunter.

Crossing the threshold happens when she ultimately decides to join her fellow hunters on a quest to protect their loved ones and the fans who support them.

The test, allies, and enemies revolve around Rumi facing various challenges, relying on her bandmates for support while confronting ominous foes that threaten their world.

The ordeal is marked by a pivotal moment where Rumi must tap into her unique abilities to protect her friends during a life-threatening encounter.

The supreme ordeal culminates in an intense showdown where Rumi confronts a powerful demon that endangers everything she holds dear.

The Legacy is Rumi’s evolution into a courageous hero, deepening her bonds with her bandmates, and confidently embracing her dual identity as both a pop star and a protector against the supernatural.

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The ordinary world is Jesus living in Nazareth as a carpenter and a member of a humble family.

The Call to Adventure occurs when he is baptized by John the Baptist, marking the beginning of his ministry and the recognition of his divine mission.

Refusing the call involves Jesus initially wrestling with the weight of his purpose, especially in the face of doubt and temptation during his time in the wilderness.

Crossing the threshold happens when he chooses to gather his disciples and begins performing miracles, proclaiming the good news of the Kingdom of God.

The test, allies, and enemies revolve around Jesus facing trials as he teaches and heals, building a following while confronting religious leaders and skeptics.

The ordeal is when he is betrayed and arrested, leading to his crucifixion, where he displays immense courage and love by sacrificing himself for humanity.

The supreme ordeal involves the Resurrection, where he triumphs over death, confirming his divine nature and promise of salvation.

The Legacy is Jesus’ teachings, which inspire generations, shape the foundations of faith, and emphasize love, forgiveness, and redemption for all.

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The Ordinary World

Your ordinary world is not a physical location but a mental state: the comfort of the player's gaming life, where progress is saved, and failure has minimal consequences. It's a world of quick satisfaction and external rewards.

The Call to Adventure

The call is the very existence of the game itself. The premise is laid bare: climb a mountain of junk with a pot and a hammer. It's a deliberately absurd, frustrating, and seemingly impossible task that challenges the player to abandon their expectations of a "normal" game.

The Refusal of the Call

This is a constant, recurring stage. The player "refuses" the call by rage-quitting, by putting the game down, or by telling themselves it's not worth it. The voice of Bennett Foddy, the game's creator, even encourages this, telling you that it's okay to quit. The refusal is the desire to return to the comfort of their old, easier gaming habits.

Meeting the Mentor

The mentor is not a character but the voice of Bennett Foddy himself. He is the omnipresent narrator, offering philosophical insights, quoting historical figures, and providing commentary that at times feels like encouragement and at other times feels like mockery. He's the guide who, through his words, helps the player find the mental fortitude to continue.

Crossing the Threshold

The first major obstacle, often the tree or the first tricky jump, marks the crossing of the threshold. It's the moment the player realizes this isn't just a simple game—it’s a physical and mental challenge that will test their patience and skill in a way they've never experienced before. They have committed to the struggle.

Tests, Allies, and Enemies

The "tests" are the various sections of the mountain—the Orange, the Devil's Chimney, the Ice Cliff, the factory. Each is a puzzle of physics and precision. The only ally is the player's own concentration and resolve, and their increasing muscle memory. The enemies are the game's physics, the slippery surfaces, the unpredictable object placements, and, most importantly, the player's own frustration and impatience. The most dangerous enemy is a flailing, angry mouse hand.

The Ordeal

The "Ordeal" is the final, immense, and perilous climb near the top of the mountain. It's a section where the slightest mistake can send the player plummeting down, losing hours of progress. This is the moment of greatest risk and emotional crisis. The player is pushed to the very limit of their mental endurance and must face the possibility of a complete, crushing failure.

The Reward (Seizing the Sword)

The reward isn't a weapon or a tangible item, but the mastery of the game's mechanics. The player gains an intuitive understanding of how the hammer works, how to navigate the terrain, and how to maintain their composure. The "sword" is the skill and mental resilience they have earned through immense effort. They have become one with their pot and hammer.

The Road Back

The final ascent to the summit is the road back, a triumphant but still dangerous journey. The player must use everything they've learned to avoid one last catastrophic fall. This is the part of the journey where they can finally appreciate their progress, but the threat of failure is still very real, making the final steps all the more meaningful.

The Resurrection

The ultimate resurrection is reaching the peak. The player is reborn, not in a physical sense, but in a mental one. They have conquered not just a mountain, but their own impatience, anger, and desire for instant gratification. The game concludes with a powerful dialogue from Bennett Foddy about the meaning of the journey. The player has been resurrected as a more patient, resilient person.

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The ordinary world is represented by the protagonist’s life in a quiet town, surrounded by dense, enchanting woods.

The Call to Adventure occurs when mysterious occurrences in the forest threaten the town’s tranquility, drawing the protagonist toward the unknown.

Refusing the call involves the protagonist hesitating to explore the forest, held back by fear and uncertainty about the legends surrounding it.

Crossing the threshold happens when they finally decide to enter the forest, driven by the need to uncover the truth behind the disturbances.

The test, allies, and enemies revolve around the protagonist navigating the forest's challenges, forming bonds with quirky forest dwellers while confronting malevolent forces that lurk in the shadows.

The ordeal is marked by a moment when the protagonist must rely on their wits and newfound skills to protect their friends from a sudden threat.

The supreme ordeal culminates in a climactic confrontation with a potent adversary, where the protagonist must summon their courage and determination to restore peace to the forest and their town.

The Legacy is defined by the protagonist's growth as a leader, the friendships forged in the heart of the forest, and an enduring connection to both the mystical and familiar worlds.

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The Ordinary World showcases Kendrick Lamar's upbringing in Compton, California, where he navigated the challenges of street life. Growing up in a city marked by violence and poverty, his experiences became the foundation for his music, influencing his perspective as an artist.

The Call to Adventure begins when Kendrick starts writing lyrics and recording music as a teenager. His passion for hip-hop drives him to share his story and connect with audiences, recognizing that his voice can spark change and influence a generation.

Refusing the Call involves Kendrick grappling with the fear of failure and the pressure to conform to industry standards. He hesitates to fully embrace his potential, torn between the desire for personal success and the need to represent his community authentically.

Crossing the Threshold happens when he releases his first official mixtape, “O(verly) D(edicated),” which gains traction and showcases his talent. This moment marks a pivotal point in his career, as he leaves behind uncertainty and steps into the spotlight.

The Test, Allies, and Enemies revolve around Kendrick navigating the music industry, building relationships with other artists such as Dr. Dre and Snoop Dogg. Along the way, he faces challenges from critics and competitors who question his authenticity and artistry.

The Ordeal is when Kendrick releases his breakthrough album, “good kid, m.A.A.d city.” The project receives widespread acclaim but also subjects him to intense scrutiny. He must balance personal expression with the expectations of the industry, defining his place as an artist.

The Supreme Ordeal occurs during his performance at the 2016 Grammy Awards, where he delivers a powerful rendition of “The Blacker the Berry.” This moment solidifies his status as a voice for social justice, confronting systemic racism and inequality head-on.

The Legacy is Kendrick emerging not only as a celebrated rapper but also as a cultural icon and activist. Through his thought-provoking lyrics and impactful storytelling, he inspires a new generation, leaving an indelible mark on hip-hop and addressing issues that resonate far beyond the music industry.